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Author Topic: you guys playing with all races?  (Read 3253 times)
Grimace
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« Reply #15 on: September 03, 2010, 12:00:37 PM »

Lucky for me I ruled out large player species.  Mainly because of how tough it may be to fit them into dungeons.
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Grimace
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« Reply #16 on: September 03, 2010, 12:04:01 PM »

Nope just indecisive.  Cheesy  Though I suspect one will go a sneaky unarmed type (ninja).

He won't let us play the large class races cause they won't fit in most buildings/crawls! Guess that means we won't have to worry about fighting large class critters, right!...Right?

Was hoping to play a Drake Burglar! Cheesy

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Goodlun
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« Reply #17 on: September 03, 2010, 12:06:38 PM »

The campaign we just wrapped up had a

Rootwalker Scout
Unborn       courtier
Perch          Assassin
Saurian       Explorer
Ogre           Sage

To say the least it was kind of interesting
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Fortinbras
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« Reply #18 on: September 03, 2010, 12:26:12 PM »

All human, all the time. You can play a dragon when someone else volunteers to GM.
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Doublebond
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« Reply #19 on: September 03, 2010, 12:36:10 PM »

All human, all the time.

You sound like your describing a specialty porn mag in another universe where that sort of thing is "specialty."
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corey_s
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« Reply #20 on: September 03, 2010, 12:58:59 PM »


Right-on, thanks for the comments and anecdotes guys!  Cool stuff.

I think I'm gonna go "conservative" and stick with just the standard regular shtick - elf, dwarf, human, halfli... err, pech.

Otherwise, I _know_ my players will end up with a fuggin' cr@zy party - which'll likely just strain my abilities as gm to handle adequately.

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Kerebrus
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« Reply #21 on: September 03, 2010, 12:59:25 PM »

Our ongoing FC game - no restrictions on races.
two Goblins (Devilish Heritage) - Burglar and Mage
two Humans - Lancer & Courtier / Soldier
one Saurian - Scout / Deadeye
One Giant (Elemental Heritage- Lava)
One Unborn

and about a hundred ideas

One notion that we came up with after starting is doing a campaign were all the characters are the same race deliberately.  Someway / somehow none of us have done a game like that in 25 years of gaming experience (individually, with this group we collectively have well over 100 years of game experience - wow, we are old geeks).
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Kerebrus
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« Reply #22 on: September 03, 2010, 01:04:43 PM »

If you are worried about the party getting too crazy, you can let them know what the campaign concept is from the get go - that often works to have the players make choices that better fit.
Or you can go with the reverse engineering approach - let them make their characters and then craft the campaign around them.
"all Large races?" --> either lots of outdoors stuff or dungeons crafted by similarly large races.
"All Goblins and Orcs?" --> become heroes of the tribes, thwart the twisted intrusions of those land grabbing Elves and Dwarves.
 
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Typhon
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« Reply #23 on: September 03, 2010, 01:06:19 PM »

One notion that we came up with after starting is doing a campaign were all the characters are the same race deliberately.  Someway / somehow none of us have done a game like that in 25 years of gaming experience (individually, with this group we collectively have well over 100 years of game experience - wow, we are old geeks).

Will be 4 of us in this game (one is a wife who doesn't really count! hehe).
Including the GM, 5.
Total years gaming? Somewhere over 120 years.
So yhea, I feel for ya LOL
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ArawnNox
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« Reply #24 on: September 03, 2010, 01:37:23 PM »

The big one is the mindset that it's the PCs "vs" the GM - a few of the guys I play with seem to be stuck on this one [irrespective of what side of the screen they're on].
This is a mentality I LOATH ENTIRELY. I see it mostly from younger players who think the game is a competition, or from those who experience RPGs in the form of MMOs or other videogames.
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Wizard's First Rule: People are stupid.
"A great GM knows how to make sure everyone has fun, and great players know the same." --Patrick Kapera
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ArawnNox
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« Reply #25 on: September 03, 2010, 01:42:27 PM »

Btw, an Ogre Burglar of Elemental Heritage: Darkness and Devilish Heritage is a scary beast.  Even scarier if your GM lets him take Devilish Legacy for wings.

A hulking, winged, stealth demon made of the essence of night is pretty horrific to behold.


Did he take the Sorcerer Specialty? 'Cause that's two level 1 only feats.
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Wizard's First Rule: People are stupid.
"A great GM knows how to make sure everyone has fun, and great players know the same." --Patrick Kapera
Arawn's Art: http://arawnnox.deviantart.com
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« Reply #26 on: September 03, 2010, 01:49:58 PM »

Now that I've read the thread and asked my questions, time to weigh in on the topic.

My first FC game I let the players choose what they wanted to be. I was surprised with what I got.

Human Lancer
Human Captain (w/ Human PL)
Saurian Explorer
Drake Sage

I expected more, and the Drake's player had been kicking around that concept, or a Goblin Burglar. I'm kind of glad he went with the Drake, as the Goblin would have been the "I steal from everyone" type of disruptive. I'm not a very experienced GM so the Drake threw me for a loop at first as I tried to account for what he could do, but the player was a good sport and really only challenged me to keep me on my toes and improve my improvisational skills. Smiley

I'm currently running a Devilish Heritage Human in the PbP area, and my roommate is talking about running an FC game for the household + a friend. Not sure what will come of that. >.>
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Wizard's First Rule: People are stupid.
"A great GM knows how to make sure everyone has fun, and great players know the same." --Patrick Kapera
Arawn's Art: http://arawnnox.deviantart.com
Dhampire
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« Reply #27 on: September 03, 2010, 02:15:19 PM »

Btw, an Ogre Burglar of Elemental Heritage: Darkness and Devilish Heritage is a scary beast.  Even scarier if your GM lets him take Devilish Legacy for wings.

A hulking, winged, stealth demon made of the essence of night is pretty horrific to behold.

Did he take the Sorcerer Specialty? 'Cause that's two level 1 only feats.

Yes, that is how he did so.
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Crafty_Alex
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« Reply #28 on: September 03, 2010, 03:57:33 PM »

Here's a party I'm planning for an "old school" FC dungeon crawl with friends when I return home for Christmas, all 6th level:

Dwarf Priest/Paladin
Dwarf Martial Artist (a nekkid barbarian build)
Dwarf Explorer
Dwarf Scout/Deadeye
Dwarf Conjuror (Spellbound class)
Dwarf Trickster/Mist Dancer (another Spellbound class - magical ninja design)

Should be a ball. Whenever we normally play, we have weird concepts like the Drake Burglar, Rootwalker Captain with his monkey minions, etc.
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Mister Andersen
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« Reply #29 on: September 03, 2010, 04:09:01 PM »

You are Sadly missing a Captain with a pale-skinned raven-haired hottie as his PL.
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