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Author Topic: Hornetor vs. the Grey Sentinel  (Read 1844 times)
foproy
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« Reply #15 on: September 08, 2010, 12:08:52 PM »

the sentinel fires a second shot at the buzzing annoyance.
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vardeman
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« Reply #16 on: September 09, 2010, 04:10:28 PM »

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Hornetor, buzzing mad as another vehicle is tossed at him, flies directly at the lumbering gray behemoth, charging right into it with a resounding crash!

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foproy
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« Reply #17 on: September 09, 2010, 04:13:42 PM »

1d20+12=27
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glimmerrat
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« Reply #18 on: September 13, 2010, 04:28:05 AM »

Another car hurtles past the helicopter, turning end-over-end as Hornetor weaves out of the way. The giant insect then darts forward, disappearing from view as the camera weaves frantically trying to keep up.

"Contact! We have contact! Hornetor charges down the Grey Sentinel, apparently tired of being used for target practice! Will that vicious stanger have any effect?!"

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foproy
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« Reply #19 on: September 13, 2010, 04:08:36 PM »

the sentinal moves forward attacking with his massive club.
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vardeman
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« Reply #20 on: September 13, 2010, 11:41:46 PM »

Hornetor buzzes forward thrusting its stinger mercilessly at the metal creature, suddenly grabbing at it with all six legs.

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glimmerrat
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« Reply #21 on: September 17, 2010, 12:29:02 PM »

"Ouch! Here we go! The sentinel swipes at Hornetor, battering the giant insect with his club - the hornet wavers slightly, but the comes back in, grabbing a hold of the stone giant and stinging... get a close up!"

The camera zooms on the fizzing, hissing wound left by the sting.

"YES! His sting affects the stone man! Now it gets nasty! It appears the stinger has lodged in the Sentinel's hip joint, slowing him down badly!"

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« Last Edit: September 18, 2010, 07:06:31 AM by glimmerrat » Logged

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vardeman
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« Reply #22 on: September 17, 2010, 10:35:51 PM »

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glimmerrat
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« Reply #23 on: September 18, 2010, 07:06:42 AM »

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Amended.
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foproy
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« Reply #24 on: September 18, 2010, 11:37:15 PM »

the sentinel struggles with all his strength against his foe.
 
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« Last Edit: September 19, 2010, 10:02:41 PM by foproy » Logged

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vardeman
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« Reply #25 on: September 19, 2010, 09:06:04 PM »

((OOC: Foproy, being held (pg. 213) , the only thing the Sentinel can do is free actions and attempt an opposed athletics check to escape the hold or perform one of the grapple benefits.))


Hornetor will pin the sentinel if he wins in Foproy's action.  In his own action he will attempt to fly up as far as he can, assuming he can lift the sentinel.  If he can lift it, it is probably a heavy load making his speed 80 ft of flight which will take them 40 ft up.  If he can't lift it then he will deal damage again. (The sentinel should take an additional 11 points of acid damage this turn from last turn's attack.)

« Last Edit: September 19, 2010, 10:29:44 PM by vardeman » Logged
foproy
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« Reply #26 on: September 19, 2010, 10:03:25 PM »

1d20+12=31
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glimmerrat
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« Reply #27 on: September 25, 2010, 10:57:09 AM »

"Yee-owch! Hornetor has a solid grip on the Sentinel, and the buzzing nightmare hoists him high into the air... he's even stinging him as he goes! Keep that camera on them, dammit!"

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vardeman
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« Reply #28 on: September 25, 2010, 12:18:41 PM »

Hornetor will continue to fly up holding on to the gray sentinel.

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foproy
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« Reply #29 on: September 27, 2010, 10:40:47 AM »

1d20+12=25, 1d20+12=26
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Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous
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