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Sketchpad
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« on: August 30, 2010, 10:04:57 PM »

... be used to run something like Dexter?  I'm thinking it could (especially since SC2.0 can), but figured I'd ask Wink
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DT Butchino | Writer, Illustrator, Designer | Sketchpad Studios
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« Reply #1 on: August 30, 2010, 10:10:06 PM »

Knowing of nothing concerning the show other than its premise, I should think it quite possible.
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« Reply #2 on: August 31, 2010, 12:29:24 PM »

Dexter, like... um... The Mentalist and The Glades (only the latter of which I watch), is a One-man Band (OMB) show. You have a single PC and the world revolves exclusively around that PC. That makes it hard to simulate with a game that encourages all PCs to be awesome, or, at least, important.

Even Burn Notice (an arguable OMB) has Fi and Sam as PCs; they've just accepted that, y'know, every other session will focus on the GC's boyfriend because, y'know, they're all friends and, "Whatever, we'll go play Xbox until you're done."

The only games that I know of that suitably simulate high-powered PCs interacting with low-powered NPCs are...
  • The Buffy the Vampire Role-playing Game: High-powered PCs are vastly more unlucky than low-powered PCs. Sure, you can play Buffy... and you can beat the crap out of anything, but bad things happen to you all the damn time, while Willow and Xander can sit back and become magical gods and Nick Fury in your shadow.
  • Villains and Vigilantes: You play the actual you. Roll your powers. Talk to the GM. Make both parties happy. Begin fighting crime. Old school system. What you bring to the table is what you bring to the table. Yeah, the Wasp leads Thor into battle. Deal. She's better at tactics than, "Hit things with hammer!" So you listen. It works.
Few other things do. Even my favorite game, Spycraft. It's just not built that way. Unless you're lucky enough to have just one dedicated player who can stare you in the face for hours on end.

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F-Belt
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« Reply #3 on: September 17, 2010, 02:54:11 AM »

dexter dont use bullets he cuts the people into pieces . . . !!!
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paddyfool
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« Reply #4 on: September 17, 2010, 05:18:22 AM »

You could have a team of murderous vigilantes, however.
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blackheart
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« Reply #5 on: September 18, 2010, 08:49:15 AM »

You could have a team of murderous vigilantes, however.

Ewww.. scary and yet somehow compelling at the same time.....
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« Reply #6 on: September 18, 2010, 10:24:22 AM »

Now, there is a street oriented game that sounds ripe for 10KB
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Crusader Citadel

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« Reply #7 on: October 12, 2010, 04:12:23 AM »

You could have a team of murderous vigilantes, however.

You mean like every group of player characters ever?
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« Reply #8 on: October 12, 2010, 08:43:58 AM »

You could have a team of murderous vigilantes, however.
You mean like every group of player characters ever?
Excuse you.  Player characters are psychotic kleptomaniacs.
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Crafty_Alex
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« Reply #9 on: October 12, 2010, 01:29:28 PM »

You could have a team of murderous vigilantes, however.
You mean like every group of player characters ever?
Excuse you.  Player characters are psychotic kleptomaniacs.

Sociopathic. Let's be nice to the psychopaths in the room, please  Grin
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Nepenthe
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« Reply #10 on: October 12, 2010, 03:34:20 PM »

What about the pyromaniacs and assorted antisocials?  Huh?
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« Reply #11 on: October 12, 2010, 03:54:43 PM »

You could have a team of murderous vigilantes, however.

You mean like every group of player characters ever?

That was the joke, yes.  Although I stand corrected: sociopathic kleptomaniac vigilantes might indeed be more accurate.
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