Not in my game.
If the characters were desperate, needed the cash and happened to have a UAV there to sell, I'd allow it (once).
However requisitioning expensive military hardware purely for the purposes of selling it (presumably) on the black market is something else entirely.
O, I'm not done. Even the Possessions 1 character can get a Caliber II pick--which can be a vehicle--and sell his warbird in under an hour for $2.5 million. And neither that nor the close-range UAV are capital-R restricted.
I've always assumed this is how PCs built organizations in-game, given the otherwise restrictive costs of Science/Economy checks. The session starts and--after a Ebaying your warbird--you give your PL a couple of hundred grand and say to the GC, "Pete's off making a Science/Economy check. He'll be back in a month." Repeat each mission.
Hm. It'd probably work even better with a Contact. Yeah, a Partner-grade Contact (pretty easy, even at level 1) has a Science/Economy check of +20, while a Confederate-grade Contact can have Ptm's assistance (¼) class ability. Craigslist your warbird in under an hour, summon both your Contacts in 5.5-22 minutes and have them work for a little over a week and--boom!--you're head of new organization.
And you don't
really have to worry about the success of those checks until you hit total Ratings of 37* (and a half--what is up with that?).
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* Personally, I'd go for an organization with Goals 10, History 6, Image 10, Sites 1, Tools 10 (everything V but W--IV). Yes, Goals 10. I want my organization--which I'm the head of, BTW--to give me
20 action dice once
per session to use on
any opposed skill check. Yeah, I'm using it on an Athletics/Grapple check. How else does one truly Triumph?