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Author Topic: Undead Unborn  (Read 983 times)
Blankbeard
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« on: August 29, 2010, 08:25:59 AM »

A while back someone asked about using unborn for undead PC's.  I started on a set of species feats but haven't finished them.  I thought I'd post it for comment and maybe to convince me to finish them.  Comments are welcome.

Necromatic Construction
   You were once slain, but forces bind you to your decaying body still.
Requrements Unborn, Level 1 only
Benefit:  Your type changes from Construct to Undead.  Pick one of the types of undead listed below.
   Ghoul: You gain Hearty Appetite and Bite I.  You lose lumbering and your base speed rises by 10.
   Skeleton: You lose lumbering and gain Edged Resistance 5.  Your achilles heel becomes Blunt damage.  Your base speed increases by 5.
   Wight:  You gain Claw I and all of your unarmed and natural attacks may inflict cold damage.  Once per round when you hit with an unarmed attack you may Tire the defender as a free action.  Your achilles heel becomes Light and you suffer an additional point of damage per die from Divine and Fey sources.  Divine and Fey damage gains keen(20) against you.
   Zombie:  You gain Thick Hide 2.  Your strength rises by 2 but your Dexterity falls by 2.
   
Ghast
   Your hunger drives you to some very disturbing ends
Requirements Necromatic Construction (Ghoul)
Benefits:  You gain Bite I and produce 2 doses of Paralyzing poison per scene.  After spending at least 2 rounds eating a fresh corpse, you regain lost hit points equal to the character's TL in the case of a standard character.  If the character was a special character you instead gain Regeneration 2 until the end of the next scene.

Bone Lord
   They say flesh is weak, which may be why you shed yours long ago.
Requirements: Necromatic Construction (Skeleton)
Benefits: You lose your achilles heel and gain the Horror type.  Once per session, you may negate the effects of a critical hit or injury by allowing your bones to be scattered.  If you do so, you must spend the next 1d6 rounds reassembling and make take no actions until reassembly is complete.
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Sletchman
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« Reply #1 on: August 30, 2010, 12:30:01 AM »

Nice!

I'm not sure what the Bone Lords ability is supposed to represent, but there's certainly not mechanical issues with it.
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Wolverine
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« Reply #2 on: August 30, 2010, 12:39:55 AM »

I'm not sure what the Bone Lords ability is supposed to represent, but there's certainly not mechanical issues with it.

Think of them as living miso soup. If you leave the soup alone for a while the miso settles on the bottom of the bowl, but if you stick a chopstick in it and stir it around they scatter before settling back into place again. The Bone Lord is a bit like the miso, stick your sword in him and his component bits scatter for a while before reforming again.
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« Reply #3 on: August 30, 2010, 12:42:05 AM »

Nice!

I'm not sure what the Bone Lords ability is supposed to represent, but there's certainly not mechanical issues with it.

A very nice original creation would be my guess.
A kind of intelligent skeleton in the same way a lich is an intelligent zombie?
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Agent 333
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« Reply #4 on: August 30, 2010, 12:43:52 AM »

Think Drudge Skeletons from Magic the Gathering, or Necrons from Warhammer 40k. They get knocked down, but they get up again.
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Sletchman
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« Reply #5 on: August 30, 2010, 01:17:19 AM »

Think Drudge Skeletons from Magic the Gathering, or Necrons from Warhammer 40k. They get knocked down, but they get up again.

I don't play M:tG, but say Necrons and I totally get it now.
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aegis
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« Reply #6 on: August 30, 2010, 01:57:01 AM »

'love them. I guess you could make "advanced zombie" a Lich feat. Also, can you also make a Vampire option, pleeeease? Grin
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tenebrae
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« Reply #7 on: August 30, 2010, 02:18:19 AM »

Vampire seems like another progression from ghoul.
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aegis
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« Reply #8 on: August 30, 2010, 02:41:50 AM »

Indeed. Smiley

Vampire
You are the most vicious predator of the night.
Prerequisites: Necromantic Construction (Ghoul)
Benefit: You gain Bite I and heal damage in equal amount to that inflicted with your Bite attacks. Further, the lower of your Strength and Charisma rises by 2. Finally, you gain light sensitivity.

Good?
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EloiseCartwright
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« Reply #9 on: August 30, 2010, 06:25:22 AM »

For the sake of keeping things a bit straighter in my head, I'd probably call undead off as a separate species, drawn heavily from the Unborn.

Though this is certainly interesting.
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Blankbeard
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« Reply #10 on: August 30, 2010, 11:48:00 AM »

I'm not sure what the Bone Lords ability is supposed to represent, but there's certainly not mechanical issues with it.

Think of them as living miso soup. If you leave the soup alone for a while the miso settles on the bottom of the bowl, but if you stick a chopstick in it and stir it around they scatter before settling back into place again. The Bone Lord is a bit like the miso, stick your sword in him and his component bits scatter for a while before reforming again.

Yeah, pretty much what I was thinking.  Casting Scare II once per scene as a divine caster would be a good substitution if it doesn't work for you.
Indeed. Smiley

Vampire
You are the most vicious predator of the night.
Prerequisites: Necromantic Construction (Ghoul)
Benefit: You gain Bite I and heal damage in equal amount to that inflicted with your Bite attacks. Further, the lower of your Strength and Charisma rises by 2. Finally, you gain light sensitivity.

Good?

Pretty cool.  Undead are already light sensitive so maybe changing the achilles heel to light would work.  This would also work well as a part of the base feat and second tier feats for nosferatu and dracula type vampires.

Hmmm

Sparkula
Emo?  THIS IS TEEN FICTION!
Prerequisite: Necromatic Construction (Vampire)
Benefit:   Once per scene, you may raise the Disposition of a mopey teenager by 10.  Pick one first level spell.  You may automatically cast this spell a number of times per scene equal to your starting action dice.  When exposed to sunlight, you sparkle.  If you are seen in this state by anyone not already aware of your status, you loose 1d6 reputation plus 1 per viewer. 

For the sake of keeping things a bit straighter in my head, I'd probably call undead off as a separate species, drawn heavily from the Unborn.

Though this is certainly interesting.

Perfectly valid and thanks Smiley
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paddyfool
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« Reply #11 on: August 30, 2010, 12:19:35 PM »

Vampire
You are the most vicious predator of the night.
Prerequisites: Necromantic Construction (Ghoul)
Benefit: You gain Bite I and heal damage in equal amount to that inflicted with your Bite attacks. Further, the lower of your Strength and Charisma rises by 2. Finally, you gain light sensitivity.

By damage, do you mean vitality and wounds, or just vitality?  EDIT: Either way, this is pretty powerful; you may want to make it heal half what you deal.  Also, you already have Bite I from Ghoul, so probably best leave that out.
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Blankbeard
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« Reply #12 on: August 30, 2010, 02:41:12 PM »

How about making it a Squeeze attack, which starts a grapple and so should hold down how many times it gets used.  Also represents that a casual bite isn't going to feed Varney.
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Sletchman
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« Reply #13 on: August 30, 2010, 07:01:49 PM »

Once per session, you may negate the effects of a critical hit or injury by allowing your bones to be scattered.  If you do so, you must spend the next 1d6 rounds reassembling and make take no actions until reassembly is complete.

I would consider making them Helpless or something similiar during these reassembly rounds - someone could box them up and interrupt the process, or smash their skull while it sits on the ground.  Maybe not exactly helpless, but certainly more vulnerable is what I'm getting at.

Vampire
You are the most vicious predator of the night.
Prerequisites: Necromantic Construction (Ghoul)
Benefit: You gain Bite I and heal damage in equal amount to that inflicted with your Bite attacks. Further, the lower of your Strength and Charisma rises by 2. Finally, you gain light sensitivity.

Good?

I like it, but would limit it to damage dealt to living creatures - draining blood from an Iron Unborn seems a little odd.  As Blankbeard suggested, Squeeze works too.  Still good though.
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