Week of the Orochi - Round 3
I use a slightly exploded stat block for ease of reading

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Sidebar: The OrochiOrochi are spectacular sea serpents freed from the spirit realms by secret Mantis magic. While they are sometimes turned loose without supervision, they are far more effective when paired with a brave human rider who can both sooth and direct their fury for the benefit of the clan.
When an Orochi is taken as a Personal Lieutenant, the player character must be eligible to select a lieutenant worth at least 65 XP. Further, the Orochi may only be improved as outlined in the Advancement section until the player may choose/create a lieutenant worth up to 100 XP. Beyond that, the player may improve the statistics of his Orochi as he sees fit (with GM approval, of course).
Orochi (Huge Beast Swimmer - 65 XP)Attributes: Str 14, Dex 10, Con 16, Int 8, Wis 8, Cha 8
Size H (1x6, Reach 2)
Speed 50 ft. Swim; 20 ft. ground
Statistics: Init II; Atk IV; Def IV; Res IV; Health V
Skills: Competence I; Athletics V, Notice III, Survival III
Qualities: Aquatic II, feat (Rage Basics), impaired senses (hearing, scent), lumbering, monstrous defense I, tough I
Attacks/Weapons:“Great Jaws” Bite I + Grab (dmg 1d12+2 lethal, threat 18–20; grab)
“Thrashing Bulk” Slam I (dmg 1d10+2 lethal, threat 20)
“Whipping tail” Tail Slap I (dmg 1d12+2 lethal; threat 20)
“Down the Hatch!” Swallow I (dmg 2d8+2 lethal)
Advancement:70 XP – Gain Qualities: Cagey I, Fortunes of War I, grueling combatant
75 XP – Gain Qualities: Fearless II, sterner stuff
80 XP – Health VI; Gain Quality: Feat (Rage Mastery); Gain Attack: “Crushing Mass” Slam I (dmg 1d10+2 lethal, threat 20)
85 XP – Competence II; Gain Qualities: knockback, never outnumbered
90 XP – Gain Quality: Lifeline
95 XP – Gain Quality: Tough II
100 XP – Gain Qualities: Cagey II, Damage defiance (unarmed), Fortunes of War II
Treasure: 1T (Non-lieutenant Only)