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Author Topic: [Setting conversion] Rokugan  (Read 14563 times)
glimmerrat
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« Reply #180 on: September 18, 2010, 01:30:25 PM »

Scorpion Clan Talents

Scorpion
Even when you’re smiling there’s a sting in your tail…
[2] • Attributes: +2 to lower of Dexterity or Charisma
[0] • Base Speed: 30 ft.
[2] • Covert Expert: You’re considered to have 2 additional Covert feats for any ability based on the number of Covert feats you have.
[1] • Enlightened Intimidate: Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[3] • Lightning Reflexes: You gain the Lightning Reflexes feat.
[-1] • Reviled: The disposition of non-scorpions decreases by 10.

Bayushi
Everyone lies - even you.
[0] • Attributes: No Modifiers
[0] • Base Speed: 30 ft.
[2] • Always Ready: You may always act during surprise rounds.
[1] • Cheap Shot: You gain the Cheap Shot trick.
[2] • Double Boost: You may spend and roll 2 action dice to boost Charisma-based skill checks.
[2] • Flashy: Your Panache rises by 2.
[0.5] • Inscrutable: The error range of all Sense Motive checks targeting you increases by 2.
[0.5] • Light Sleeper: Sleeping is never a terminal situation for you.
[-1] • Reviled: The disposition of non-scorpions decreases by 10.

Shosuro
You kabuki skills often apply in places other than the theater.
[1] • Attributes: +2 Dexterity, -2 Wisdom or Charisma
[0] • Base Speed: 30 ft.
[1] • Agile Defense: Your base Defense increases by 1.
[3] • Ambush Basics: You gain the Ambush Basics feat.
[0.5] • Cat Fall: You suffer 1 less die of damage from falling.
[1] • Enlightened Impress: Your maximum Impress rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[0.5] • Inscrutable: The error range of all Sense Motive checks targeting you increases by 2.
[-1] • Reviled: The disposition of non-scorpions decreases by 10.
[1] • Venom Master: You gain the Venom Master trick.

Soshi
A little advice can help anyone; even your enemies.
[1] • Attributes: +2 Intelligence, -2 Strength
[0] • Base Speed: 30 ft.
[1] • Encouragement: Once per scene, you may speak to one of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
[1] • Enlightened Prestidigitation: Your maximum Prestidigitation rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[3] • Iron Will: You gain the Iron Will feat.
[-1] • Reviled: The disposition of non-scorpions decreases by 10.
[2] • Sharp Mind: you gain 1 additional skill point per level.

Yogo
Cursed or not, you serve your clan with distinction.
[1] • Attributes: +2 Intelligence, -2 Charisma
[0] • Base Speed: 30 ft.
[3] • Fortune’s Fool: You gain the Fortune’s Fool feat.
[2] • If I Recall…: You gain a +5 bonus with Knowledge checks.
[-1] • Reviled: The disposition of non-scorpions decreases by 10.
[2] • Tenacious Spirit: You gain 1 additional vitality per level.
« Last Edit: September 20, 2010, 01:25:28 PM by glimmerrat » Logged

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« Reply #181 on: September 18, 2010, 04:28:09 PM »

Like the Phoenix Clan quite a bit. The Isawa are wonderfully focused.

Step in is a 2 point ability, I suggest filling the remaining point with~

• Basic Combat Expert: You are considered to have 2 additional Basic Combat feats for any ability based on the number of Basic combat feats you have.

That'll pump up the Combat Focus feat, which is pretty much my take on void points for Fantasy Craft Smiley.

I dig th use of reviled for the scorpions. I hope you paste the Moto with it too Wink. On the Bayushi I would drop the attribute modifier (+0/-0) to reflect their tendancy to slam people for having any weaknessess. The extra point could then give them these two .5 goodies.

• Inscrutable: The error range of all sense motive checks targeting you increases by 2.
• Light Sleeper: Sleeping is never a terminal situation for you.

Light sleeper goes well with their always ready mentality Smiley.
« Last Edit: September 18, 2010, 04:42:50 PM by Morgenstern » Logged

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« Reply #182 on: September 19, 2010, 01:38:27 AM »

Unicorn Clan Talents

Unicorn
You are a free spirit, blessed with an open mind and uncanny luck.
[2] • Attributes: +2 to lower of Strength or Constitution
[0] • Base Speed: 30 ft.
[3] • Fortunate: You gain the Fortunate feat.
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[1] • Parry: You gain the Parry trick.
[1] • Ride: You gain the Ride as an additional Origin skill.
[0.5] • Sterner Stuff: The keen quality of all attacks against you is reduced by 4.

Horiuchi
Growning up on the edge of the Shinomen forest has given you a unique outlook.
[1] • Attributes: +2 Wisdom, -2 Strength
[0] • Base Speed: 30 ft.
[1] • Broad Learning: You gain 2 additional studies.
[1] • Enlightened Survival: Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[-0.5] • Limited Proficiencies: You begin play with 2 fewer proficiencies (minimum 0).
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[1] • Origin Skill: Choose one additional Origin skill.
[3] • Pathfinder Basics: You gain the Pathfinder Basics (forest/jungle) feat.
[1] • Ride: You gain the Ride as an additional Origin skill.

Ide
Your easy smile hides a viciously shrewd mind.
[1] • Attributes: +2 Charisma, -2 Dexterity
[0] • Base Speed: 30 ft.
[1] • Charming: Once per session, you may improve the Disposition of one non-adversary NPC by 5.
[1] • Encouragement: Once per scene, you may speak to one of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
[1] • Enlightened Impress: Your maximum Impress rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[3] • Mark: You gain the Mark feat.
[1] • Ride: You gain the Ride as an additional Origin skill.

Iuchi
You are untraditional in your ways, even for a Unicorn.
[0.5] • Attributes: +1 Wisdom, -1 Strength
[0] • Base Speed: 30 ft.
[1] • Enlightened Crafting: Your maximum Crafting rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[1] • Inquisitive Mind: You gain 2 additional interests.
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[2] • Origin Skills: Choose 2 additional Origin skills.
[1] • Ride: You gain the Ride as an additional Origin skill.
[2] • Sharp Mind: you gain 1 additional skill point per level.

Moto
You are just one step away from being a savage barbarian.
[1] • Attributes: +2 Strength, -2 Charisma
[0] • Base Speed: 30 ft.
[1.5] • Grueling Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage.
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[2] • No Pain: You ignore the first fatigued or shaken condition you gain in each scene.
[1] • Ride: You gain the Ride as an additional Origin skill.
[2] • Tenacious Spirit: You gain 1 additional vitality per level.

Shinjo
Though your family has fallen from grace, you still fight with honor.
[1] • Attributes: +2 Constitution, -2 Wisdom
[0] • Base Speed: 30 ft.
[3] • Basic Skill Mastery (horseman): You gain the Basic Skill Mastery (horseman) feat.
[1] • Lean Season: You require only 1 common meal per day.
[0.5] • Light Sleeper: Sleeping is never a Terminal Situation for you.
[1] • Linguist: You gain 2 additional languages.
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[1] • Ride: You gain the Ride as an additional Origin skill.

Shōnen Utaku
You may not be a horseman, but you are possessed of a blazing inner strength.
Requirements: Male only
[1] • Attributes: +2 Strength, -2 Intelligence
[1] • Base Speed: 40 ft.
[1] • Enlightened Athletics: Your maximum Athleticsrank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[3] • Guts: You gain the Guts feat.
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[1] • Natural Elegance: Your Appearance bonus increases by 1.
[0.5] • Sterner Stuff: The keen quality of all attacks against you is reduced by 4.

Shōjo Utaku
You are tall, strong and handsome, in a way that only an Utaku could be.
Requirements: Female only
[1] • Attributes: +2 Strength, -2 Intelligence
[0] • Base Speed: 30 ft.
[3] • Animal Partner: You gain the Animal Partner (Utaku War Horse) feat.
[1] • Enlightened Ride: Your maximum Ride rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[-0.5] • Naive: The cost for non-Unicorns to activate critical successes when opposing your Impress and Sense Motive checks is reduced by 1 die.
[1] • Natural Elegance: Your Appearance bonus increases by 1.
[1] • Ride: You gain Ride as an additional Origin skill.
[0.5] • Sterner Stuff: The keen quality of all attacks against you is reduced by 4.
« Last Edit: September 21, 2010, 06:09:02 AM by glimmerrat » Logged

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« Reply #183 on: September 19, 2010, 01:43:16 AM »

Phoenix and Scorpion mods added.

What do you think of the Unicorn?

Just Imperials and Minor Clans to go...
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« Reply #184 on: September 19, 2010, 02:04:38 AM »

Amazing work as usual, Glimmerrat. The Phoenix were near perfect and the Scorpion are yet more perfecter still.

A few minor quibbles.

The Soshi's Enlightened Sleight of Hand should be Enlightened Prestidigitation.

No room for I Can Swim? It might not be worth 3 design points but I was curious if you considered it.

Is there any utility in having the Riding Mounts Focus without having the Ride skill? This likely only applies to male Utaku or a PC trying to emulate a member of the Shinjo Striders school. However, granting Ride as an additional origin skill is the same point cost.

More Than Luck is [4].
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« Reply #185 on: September 19, 2010, 03:06:02 AM »

The Soshi's Enlightened Sleight of Hand should be Enlightened Prestidigitation.

Well spotted - I shall correct it.

No room for I Can Swim? It might not be worth 3 design points but I was curious if you considered it.

I had considered it, but I decided against it. YMMV

Is there any utility in having the Riding Mounts Focus without having the Ride skill? This likely only applies to male Utaku or a PC trying to emulate a member of the Shinjo Striders school. However, granting Ride as an additional origin skill is the same point cost.

Yeah, I think I have to agree with you there. I'll change it when I get five minutes.

More Than Luck is [4].

It's [4] on the wiki. The wiki disagrees with the formatting document that Alex issues to freelancers like me, and since that document indicates it's [3], i'd be more likely to go with that one.  Wink
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« Reply #186 on: September 19, 2010, 05:23:41 AM »

Naga
You are one of the ancient and proud Naga, a people that dwelled in Rokugan long before the fall of the Kami. Most of your people slumber, awaiting the time when they will arise to confront the vile forces of the Foul. You are generally a peaceful soul, but when roused to anger you are a terrible enemy.
You have a humanoid torso that sits atop a long, sinuous tail that resembles that of a great snake. Most of your people have green skin coloration, but you may even be brown or black. Your serpentine eyes and sharp fangs give you a foreign, exotic look.
Common Personality Traits: Aloof, contemplative, misunderstood, mysterious, reserved
Common Physical Traits: Green skin, hissing voice, pronounced fangs, scales, slitted pupils
Example Names: Bhalash, Eshru, Isha, Qarash, Sysh
Splinter Race Feats: Naga Bloodline. Unless you choose this feat, you’re a ‘greensnake’.
[1] Type: Large (1×2) serpentine folk with a reach of 1. Your maximum wounds equal your Constitution score ×1.5 (rounded down).

[3] • Attributes: +2 Constitution, +2 Wisdom, -2 Charisma
[1] • Base Speed: 40 ft.
[-2] • Burden of Ages: Your will to live has been worn down by long ages of struggle and you find it difficult to express the fire of the younger species. Any effect that cures or restores your vitality has only 1/2 the normal effect (rounded up).
[1] • Enlightened Survival: Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[1] • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.
[-1] • Restricted Actions: Kick Attacks, as well as Breed Animal, Train Animal and Ride check you make are considered untrained.
[3] • Taint Resistant: You may never acquire Taint for any reason, and you gain a +2 bonus on saves made to resist Taint-based attacks.


Naga Bloodline
You are part of a rare, dying bloodline.
Prerequisites: Naga, Level 1 only
Benefit: Choose a bloodline.
Asp: Your Strength rises by 1, and you may spit venom (blinding attack II: 20 ft. ray; Will DC 15 or become blinded for 2d6 rounds).
Chameleon: You gain aquatic II and chameleon II.
Cobra: Your Intelligence rises by 2, and whenever you spend an action die you may add your Intelligence modifier to the result. However, your Strength and Dexterity both drop by 2.
Constrictor: You Strength rises by 2, your unarmed attacks gain the grab quality, and you gain squeeze I. However, your Charisma drops by 2 and you gain lumbering.
« Last Edit: September 21, 2010, 12:33:22 AM by glimmerrat » Logged

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« Reply #187 on: September 19, 2010, 05:29:05 AM »

Corrections suggested by Eärendle added.

Also, I got bored of clan stuff, so I did the Naga. *sigh* I guess i'll have to do the Nezumi as well now...  Wink
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« Reply #188 on: September 19, 2010, 08:41:25 AM »

Nezumi
You are one of the rat-like Nezumi, an ancient people whose civilization was destroyed by the fall of Fu-Leng. Although the chittering, thieving and slightly humorous Nezumi of today are a pale shadow of the proud creatures that they once were, many of their tribes still live within the Shadowlands, refusing to leave their old homes behind.
You stand on your hind legs with a hunch, and can easily drop to all fours if necessary to run at high speed. Your skin is pink, but it is covered with shaggy fur and you have a long, pink tail. You also have a pronounced snout and sharp front teeth that can do a lot of damage when you’re in a tight spot.
Common Personality Traits: Furtive, hyperactive, paranoid, simple, twitchy
Common Physical Traits: Patchy fur, prehensile tail, snuffling, squeaky voice, twitching whiskers
Example Names: A’tck, Ik’krt, Ikm’atch-tek, Kan’ok’ticheck, Te’tek’kir
Splinter Race Feats: Nezumi Tribe. Unless you choose this feat, you’re of the ‘tattered ear’ tribe.
Type: Medium bipedal folk with a reach of 1. Your maximum wounds equal your Constitution score.

[1] • Attributes: +2 Constitution, -2 Charisma
[1] • Base Speed: 40 ft.
[0.5] • Climbing Claws: You gain a +2 bonus with Climb checks.
[1] • Enlightened Sneak: Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[0.5] • Iron Gut: You gain a +2 insight bonus with saves against disease and poisons.
[1] • Keen Senses: Your hearing and scent ranges are doubled and you gain a +4 bonus with related Awareness and Perception tests.
[-0.5] • Limited Proficiencies: You begin play with 2 fewer proficiencies (minimum 0).
[1] • Low-Light Vision: You ignore the effects of dim and faint light.
[1] • Natural Attack: You gain the Bite I natural attack (see Fantasy Craft, page 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).
[0] • Pheromones: You may leave pheromonal messages for other Nezumi, communicating simple single word concepts. Such messages persist for up to a month.
[-0.5] • Repulsive Habits: You suffer a –2 penalty to Appearance (see Fantasy Craft, page 153).
[-1] • Restricted Actions: Calm, Disguise and Relax checks you make are considered untrained.
[–1] • Reviled: The Disposition of non-Nezumi decreases by 10.
[3] • Taint Resistant: You may never acquire Taint for any reason, and you gain a +2 bonus on saves made to resist Taint-based attacks.
Keen scent/hearing

Nezumi Tribe
You were born into one of the smaller, rarer Nezumi clans.
Prerequisites: Nezumi, Level 1 only
Benefit: Choose a tribe.
Broken Shinbone: Your Charisma rises by 2 and you gain a +2 bonus on Impress checks.
Crippled Bone: Your Strength rises by 2 and you gain Thick Hide 2 (see Fantasy Craft page 13) and Cold Resistance 5. However, your Intelligence and Wisdom drop by 2 and you gain feral.
Chipped Tooth: Your Dexterity rises by 2 and you gain aquatic I, superior swimmer I and a +2 bonus on Swim checks.
Grasping Paw: Your Dexterity rises by 2 and your visual range increments are equal to your Wisdom score × 50 ft. You also ignore range penalties from the 2nd and 4th range increments while you’re Aiming. However, your Charisma drops by an additional 2 and you gain light sensitive.
Green-Green-White: Your Wisdom rises by 2, and when in a forest you may always act during surprise rounds and your Travel Speed increases by 2 MPH. Additionally, you gain a +2 bonus with Sneak checks. However, you may never take a step on any Path.
Squeaky Eyeball: Your Wisdom rises by 2 and you take the first step along the Path of Knowledge.
Third Whisker: Your Intelligence rises by 2, and once per scene you may request a hint from the GM. If he refuses, you gain 1 bonus action die. However, your Strength drops by 2 and your size decreases to Small.
« Last Edit: September 21, 2010, 12:33:33 AM by glimmerrat » Logged

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« Reply #189 on: September 19, 2010, 01:23:59 PM »

No room for I Can Swim? It might not be worth 3 design points but I was curious if you considered it.

I had considered it, but I decided against it. YMMV

I think it'll be better as the bonus feat of a Specialty.

You need 2 Utaku Talents... Male and female. They're that radically different. Recomend speed boost for the males. They fight as infantry but do a surprisingly good job of keeping up.

Quote
It's [4] on the wiki. The wiki disagrees with the formatting document that Alex issues to freelancers like me, and since that document indicates it's [3], i'd be more likely to go with that one.  Wink

More than Luck is a Specialty benefit, not a Talent benefit option.
« Last Edit: September 19, 2010, 01:26:53 PM by Morgenstern » Logged

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« Reply #190 on: September 19, 2010, 11:16:14 PM »

In point of order, Morg, you recommended Step In for the Shiba and that is a Specialty benefit option.

Unless of course the super secret designer documents have it on both lists.

Decisive, Flashy, Heroism, Paired Skills, and Thrifty have been used as well and are likewise not Talent benefits per the wiki. I understand the wiki is not gospel but it does inform my frame of reference and would be relied upon if I succumb to the notion of drafting LBS factions, for example.
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« Reply #191 on: September 19, 2010, 11:36:12 PM »

In point of order, Morg, you recommended Step In for the Shiba and that is a Specialty benefit option.

Unless of course the super secret designer documents have it on both lists.

Well, the super secret designer didn't worry about being able to step in twice per scene, but worries greaty about being able to have +2 starting action dice Smiley.

Quote
Decisive, Flashy, Heroism, Paired Skills, and Thrifty have been used as well and are likewise not Talent benefits per the wiki. I understand the wiki is not gospel but it does inform my frame of reference and would be relied upon if I succumb to the notion of drafting LBS factions, for example.

We'll let me double check and update the wiki. As you say, it can be hard to determing the Column A ONLY and Column B only stuff where there are several cases of something just not being listed on both sides.

Heroism and Step are fine (and have been added). Decisive and Paired skills should be removed - they generate problems. Flashy and Thrifty are... largely harmless on both sides?
« Last Edit: September 19, 2010, 11:54:24 PM by Morgenstern » Logged

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« Reply #192 on: September 20, 2010, 12:51:25 AM »

Flashy and Thrifty actually may be irrelevant in the context of this setting if traditional Rokugani economics are in play. Elsewhere, the worst I currently foresee is a very Thrifty Wizard gaining a couple extra magicks from his Spell Library feat and that is unlikely to derail a campaign.

Is balance the overriding concern in placement of benefits on the lists? Are there guidelines when designing new options that reference things you are versus things that you do? How do you discern at what point a benefit is better suited as a class ability or as the basis for a feat?

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« Reply #193 on: September 20, 2010, 01:17:59 AM »

I haven't added them all yet (work calling), but I really like it all, including the species! Just another remark, Soshi have the old version of Grace Under Pressure. Smiley
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« Reply #194 on: September 20, 2010, 07:29:56 AM »

Argh! Too much input!  Cry

Ok, lets break this down into manageable steps...

Are the Naga and Nezumi ok?
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