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Author Topic: [Setting conversion] Rokugan  (Read 14401 times)
Dhampire
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« Reply #30 on: August 26, 2010, 12:50:11 PM »

Thoughts for Iconic Classes in Crab families:

Hida: Captain, Soldier

Hiruma: Explorer, Scout

Kaiu: Keeper, Sage

Kuni: Priest, Assassin
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« Reply #31 on: August 26, 2010, 12:52:34 PM »

Thoughts for Iconic Classes in Crab families:

Hida: Captain, Soldier

Hiruma: Explorer, Scout

Kaiu: Keeper, Sage

Kuni: Priest, Assassin

I agree with all of these. Good catch with the Kuni Assassin!
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« Reply #32 on: August 26, 2010, 12:52:55 PM »

OK, those officially rock (Hiruma + lean season = genius). I would however add a general purpose "Crab Clan" talent without Iconic Classes so players can create characters from any of the crab Major houses (or the vassal families) that fall more in line with the generic 'Crabness'.

(Kuni with a calling as monster slayers. you know you want to...)
« Last Edit: August 26, 2010, 01:01:20 PM by Morgenstern » Logged

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« Reply #33 on: August 26, 2010, 12:59:54 PM »

If callings do get used we probably need to pre-imagine a couple of expert classes they can point to even if they aren't written yet.

Brightblade (super Crane-style duelest)
Bloodspeaker (corrupt monk/priest)
Tattooed Man (Dragon Monk specializing in ramping 1-2 tattoos through the roof)
White Rider (Battlemaidens)
Inquisitor (Phoenix/Crab taint hunter)

Huh. Tattoos as paths... Must ponder.
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« Reply #34 on: August 26, 2010, 01:09:08 PM »

I would however add a general purpose "Crab Clan" talent so players can create characters from any of the crab Major houses (or the vassal families) that fall more in line with the generic 'Crabness'.

Solid plan - i'll have a crack.

Kuni with a calling as monster slayers. you know you want to...

Genius. This goes in.

*EDIT* Maybe the Edgemaster would make a pretty good substitution for the Kenshinzen?
« Last Edit: August 26, 2010, 01:16:41 PM by glimmerrat » Logged

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« Reply #35 on: August 26, 2010, 01:27:54 PM »

Looking at what we've already got:

Alchemist = Dragon Shugenja?
Beastmaster = Unicorn or Lion
Edgemaster = Crane or Dragon
Paladin = Lion
Rune Knight = A martial Shugenja
Swashbuckler = Mantis (lol)
Bloodsworn = Seppun or Phoenix
Force of Nature = Phoenix Tensai
Mist Dancer = Scorpion or maybe Hiruma?
Gallant = Crane or Lion
Infernalist = Maho Tsukai
Monster Slayer = Kuni
Deadeye = Wasp

Martial Artist = Restricted to Monks only
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« Reply #36 on: August 26, 2010, 01:39:47 PM »

Huh. Tattoos as paths... Must ponder.

I think this could work.  It'd probably be best if Monks could select Tattoo path steps in addition or instead of the Vow paths.
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« Reply #37 on: August 26, 2010, 01:44:17 PM »

Looking at what we've already got:
Infernalist = Maho Tsukai

This depends on if we want Sorcery (which does mimic the tabletop and LARP Shugenja), or pure elemental Priests.

Of course, Spellbound will probably give us some Path+Spells class, which may work better than either.
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« Reply #38 on: August 26, 2010, 01:54:03 PM »

Looking at what we've already got:

Alchemist = Dragon Shugenja?
Agasha, so Agasha.
Quote
Beastmaster = Unicorn or Lion
Two Matsu cards with that trait. COuld see some Shinjo riders modeled this way.
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Edgemaster = Crane or Dragon
Would go Dragon, Crab, Lion. The ability to use a variety of different weapons on demand is less appropriate to crane. Gallant covers the Crane approach almost like it was written for them...  Roll Eyes
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Paladin = Lion
Could also see Phoenix in this role.
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Rune Knight = A martial Shugenja
I'd leave it out - seems forced to me.
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Swashbuckler = Mantis (lol)
Shweet!
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Bloodsworn = Seppun or Phoenix
Coincidence, I'm sure... Roll Eyes
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Force of Nature = Phoenix Tensai
Oooo. Sly. I like it.
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Mist Dancer = Scorpion or maybe Hiruma?
Shosuro, maybe. Probably just need to make a dedicated shinobi (mystic ninja) Expert class
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Gallant = Crane or Lion
Need I say it...  Roll Eyes
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Infernalist = Maho Tsukai
Possibly. Let me look at it again, but I think we might need somethign more fitted to Priest follow-on than mage.
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Monster Slayer = Kuni
Falcon Clan too.
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Deadeye = Wasp
Heheheheeheeheh...

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Martial Artist = Restricted to Monks only
I'm gonna be a freak and suggest leaving them out. They are more of a Chinese tradition than a Japanese one.
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« Reply #39 on: August 26, 2010, 02:16:10 PM »


Oh, good lord, I had missed that.  Wow.  Wow.

I'll second each of Morg's comments with one exception.

Martial Artist.  I'll support its inclusion, as it does exist (IIRC), but it shouldn't be favored by anyone (except maybe the type of Dragon Monks that are aggressive).


One thing that's not been talked about much.  Spider and Lost.
Not available as PCs?
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« Reply #40 on: August 26, 2010, 07:44:35 PM »

Deadeye Wasp Clan Archers?

I'm a big fan of the minor houses also, Fox, Wasp, Turtle

Though Daidoji from the Crane and the Scorpion Clan in general are my favorites to play.

If you havent read the Clan novels, I'd certainly recomend them. Winter Court still brings back fond memories.

I loved the original system for L5R, and felt like the D20 incarnation only gave a fair (if that) way to get back into it later on. However, interestingly enough Swashbuckling Adventures (D20 7th Seas) gave AWESOME rules combat that I felt D20 at a whole was missing, and brought the freshness of life back into both regular combat and Duelings as a whole. I dont feel that FC has the same holes that D20 did, but I do like reading the 'mini-game' ideas for iaijutsu. Many a game had I seen a player whom was great at the charging hoarde combat, get stuck at a duel, or the duelest lose his composure when surounded by that same hoarde in game.

All in all, this is proving an interesting read, and I'm liking everything I am seeing here so far, reguardless of which way it ends up going. Thanks!
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« Reply #41 on: August 27, 2010, 12:49:13 AM »

One thing that's not been talked about much.  Spider and Lost.
Not available as PCs?

See, i've never liked the idea of either as PCs. They're bad guys. It's like the mistake White Wolf made when they decided to let people play members of the Sabbat or Technocracy. Or when they published rules for playing Formori. Anyway, I digress - pardon me. Maybe we should consider them, as I admit to being biased.
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« Reply #42 on: August 27, 2010, 01:13:17 AM »

Probably just need to make a dedicated shinobi (mystic ninja) Expert class

Wasn't there a Shinobi expert class for Shadowforce archer?  Might be worth looking at for some idea plunder.

Quote
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Martial Artist = Restricted to Monks only
I'm gonna be a freak and suggest leaving them out. They are more of a Chinese tradition than a Japanese one.

I'd say include them, it's not like they're forced to be a "Monk".  In fact my most fun martial artist very rarely used any unarmed attacks.  I don't think it should be iconic to anyone though.

EDIT: Found it Here, but a lot of the class abilities are based on now defunct mechanics - and the rest on using SFA as a basis for your magic system.
« Last Edit: August 27, 2010, 01:14:53 AM by Sletchman » Logged
aegis
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« Reply #43 on: August 27, 2010, 01:23:26 AM »

Doc update!  Grin
http://www.le-scriptorium.com/uploads/file/Aides_de_jeu/Mastercraft/l5r_conversion_guide.pdf

I will delete piece by piece the class-related fluff and replace the schools by Talents. But other than that, things seem to fit quite nicely. You will also notice new Honor rules. These are mostly Morg's, thanks again. I've just written some fluff around.

@Morgenstern: I like the Calling/Iconic Classes rule. Added to glimmerrat's Hiruma and Kuni in the doc. Also, good idea on planning a few more expert classes. I already have a draft on a Sleuth-based Investigator, but don't know if that's what you had in mind for the Inquisitor.

@glimmerrat: I love the Talents, great! The Torikata and Yasuki need their own as well ... and a generic Crab, as Morg said. Also, I like your expert class suggestions, but I don't expect to use sorcery in this setting ... rather "evil"-oriented Paths.

@Race: Thanks! Smiley

@Sletchman: There was even a "ninja" in World on Fire. We need to dig this one too.

So, basically, a lot more Talents need to be done, but it's going in the right direction. Some expert classes will need to be designed. I still have a few feats I'd like to twitch. And dueling rules ... Yum!

Well, I'll try to take a look at these feats and think about one or two expert classes (I'm going to dig up this Investigator). If you need help for some Talents, glimmerrat, say it. Wink
« Last Edit: August 27, 2010, 02:21:55 AM by aegis » Logged
glimmerrat
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« Reply #44 on: August 27, 2010, 02:34:31 AM »

Finished, I think:

Crab Clan Talents

Crab
You are the wall against which the tide of Jigoku will break.
[2] • Attributes: +2 to lower of Strength or Constitution
[0] • Base Speed: 30 ft.
[2] • Always Ready: You may always act during surprise rounds.
[2] • No Pain: You ignore the first fatigued or shaken condition you gain in each scene.
[1] • Thick Hide 2: You’re considered to be wearing partial armor that provides Damage Reduction 2. This DR does not stack with other armor (only the best protection applies). If you gain thick hide from multiple sources. Your hide offers the highest single DR value + 1 per additional hide benefit.

Hida
Descended from the Kami Hida, you are a fierce, passionate warrior.
[1] • Attributes: +2 Strength, -2 Charisma
[0] • Base Speed: 30 ft.
[1] • Blunt Proficiency: You gain the Blunt proficiency.
[1] • Crunch!: Your STR based damage rolls inflict 1 additional damage.
[3] • Rock Solid: You gain 1 additional wound point per level.
[0.5] • Sterner Stuff: The keen quality of each attack made against you decreases by 4.

Hiruma
You are lean and tough, a natural survivor.
[1] • Attributes: +2 Constitution, -2 Charisma
[1] • Base Speed: 40 ft.
[1] • Agile Defense: Your base Defense increases by 1.
[1] • Enlightened Survival: Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[1] • Lean Season: You require only 1 common meal per day.
[2] • Tenacious Spirit: You gain 1 additional vitality per level.

Kaiu
Patient and hard-working, you are the backbone of the Crab Clan.
[1] • Attributes: +2 Intelligence, -2 Charisma
[0] • Base Speed: 30 ft.
[1] • Enlightened Craft: Your maximum Craft rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[1] • Improved Stability: You’re considered 1 Size category largers for carrying capacity, trample attacks, and resisting bull rush and trip attempts so long as you are standing firmly on the ground and not climbing, flying or riding.
[1] • Inquisitive Mind: You gain 2 additional interests.
[1] • Siege Proficiency: You gain the Siege proficiency.
[2] • Slow and Steady: the cost to activate your Downtime errors and those of your teammates increases by 2 action dice.

Kuni
Your kabuki painted face is met with fear and suspicion, and rightly so.
[1] • Attributes: +2 Wisdom, -2 Charisma
[0] • Base Speed: 30 ft.
[1] • Calling: You may gain levels as a Monster Slayer or Paladin beginning at Career Level 4 if you meet all other prerequisites for that class.
[1] • Enlightened Intimidate: Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[-1] • Iconic Classes: If your level in any base class is higher than your level in either Assassin or Priest, your starting action dice decrease by 2.
[3] • Menacing Threat: You may Threaten up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately.
[2] • Sharp Mind: you gain 1 additional skill point per level.

Toritaka
You are an expert in matters of the spirit world.
Requirements: Alignment
[1] • Attributes: +1 Wisdom
[0] • Base Speed: 30 ft.
[2] • Double Boost: You may spend and roll 2 action dice to boost Wisdom-based skill checks.
[1] • Enlightened Resolve: Your maximum Resolve rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[1] • Higher Calling: Characters with opposing Alignments suffer a -1 Penalty with skill checks targeting or opposed by you
[2] • If I Recall…: You gain a +5 bonus with Knowledge checks.

Yasuki
Your weapons are gold and silver, and in your hands they are lethal.
[1] • Attributes: +2 Charisma, -2 Constitution
[0] • Base Speed: 30 ft.
[1] • Enlightened Haggle: Your maximum Haggle rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
[3] • Repartee Basics: You gain the Repartee Basics feat.
[2] • Thrifty: Your Prudence rises by 2.
« Last Edit: September 20, 2010, 12:33:55 PM by glimmerrat » Logged

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