Type: Medium Folk (1x1, Reach 1). Your wounds are equal to your Constitution.
Attributes: +2 to lower of Dexterity or Wisdom, 2 Charisma. [.5]
Speed: 30 ft.
Claws: You gain the Claw I natural attack. 
Cold Blooded: You require only one-quarter of the amount of food that a warm-blooded character your size does to survive. However, you suffer 1 additional point of damage per die from cold and are sickened for a number of rounds equal to one-half the cold damage taken. If you are suffering continuous cold damage such as from the environment you are sickened until escaping the source of the damage. [-.5]
Enlightened Athletics: Your maximum Athletics rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. 
Light Sleeper: Sleeping is not a Terminal Situation for you. [.5]
Low-Light Vision: You have the dark vision I quality, and may ignore the effects of dim and faint lighting. 
Multi Armed: You may simultaneously hold and arm up to four 1-handed, two 1-handed and one 2-handed, or two 2-handed weapons or objects. Also, each round that you hold no more than this, you may Handle an Item as a free action. You also gain a +1 bonus with skill checks made as part of a Grapple action per two of your hands that are free (maximum +2). [2.5]
Thick Hide 2: You are considered to be wearing partial armor that provides Damage Reduction 2. This damage reduction does not stack with other armor (only the best protection applies while wearing additional armor). If you gain thick hide from multiple sources, your hide offers the highest single DR value + 1 per additional hide benefit (e.g. thick hide 4, thick hide 3, and thick hide 1 offer DR 6).