My gaming group has been together for a couple of years. None of us could stomach D&D 4.0 and so we went retro playing sandbox campaigns in AD&D 1.0, Labyrinth Lord, Mutant Futures and even Encounter Critical. Then some months ago I proposed a Spycraft campaign: Cold War where the communist dictators were the ultimate evil. The group sounded enthused so I put together a CD with all my favorite spy music and distributed it to the group. Our first mission is now complete and here is the story.
The first mission (Send lawyers, guns and money...the sh**t has hit the fan) begins in 1957 Cuba.
Our Agent team, all rich college students, consist of nothing more than a name, character class / concept and raw ability scores. They arrive in Havana aboard a DeHavilland Comet on Friday, February 22 in order to attend the inaugural Gran Primio de Cuba hosted by the Batista dictatorship to boost tourism.
The Gran Primio, or Grand Prix was a race with the fastest and most beautiful cars the world had ever (and has ever) seen: Ferarri, Maserati, Jaguar. The racers were equally great: Fangio, Moss, Phil Hill - the American racer from California and others. All will play out on the Malecon Circuit on Sunday...but what trouble will the team get into before then?