Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 25, 2013, 04:53:23 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Pathfinder Adventure Path Conversions
« previous next »
Pages: 1 2 3 [4] 5 6 ... 10 Go Down Print
Author Topic: Pathfinder Adventure Path Conversions  (Read 10455 times)
Psion
Control
******
Posts: 1518



View Profile
« Reply #45 on: July 09, 2011, 09:28:50 AM »

Quick thought: snakes should have condition immunity (sprawled), no?
Logged

The Secret Volcano Base: my RPG blog currently discussing Fantasy Craft and Freeport!
paddyfool
Control
******
Posts: 1218


View Profile
« Reply #46 on: July 09, 2011, 10:08:54 AM »

Quick thought: snakes should have condition immunity (sprawled), no?

I like that idea.
Logged
Krensky
Control
******
Posts: 6431


WWTWD?


View Profile
« Reply #47 on: July 09, 2011, 10:59:04 AM »

In FC, no.

There's a difference between prone and sprawled.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Psion
Control
******
Posts: 1518



View Profile
« Reply #48 on: July 09, 2011, 11:08:05 AM »

In FC, no.

There's a difference between prone and sprawled.

Sure, but you still can't trip a snake. And I don't see giving a snake improved stability just to represent this for an NPC given the few places that it would make sense for a snake to be sprawled.

I modified the post with the snakes on the prior page. I've also downed the skills of the constrictor snake on the prior page: in play, I've noticed that my athletics and acrobatics scores for creatures I've converted is trending a little high. I may also start factoring stealth bonuses for races more into chameleon and/or ghost basics.
« Last Edit: July 09, 2011, 11:17:46 AM by Psion » Logged

The Secret Volcano Base: my RPG blog currently discussing Fantasy Craft and Freeport!
Morgenstern
Control
******
Posts: 4355



View Profile
« Reply #49 on: July 09, 2011, 04:48:20 PM »

Quick thought: snakes should have condition immunity (sprawled), no?

Yoink!
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
tracker7
Mastermind
Operative
*****
Posts: 270


MLB > Firefly


View Profile
« Reply #50 on: July 12, 2011, 10:45:25 AM »

Just in time for my plans of starting the Souls for Smuggler's Shiv module this weekend, Paizo released a set of paper minis for the module - 84 figs for $5, and a 100+ piece set for the second module, coming in early September.
Logged

The above may be conjecture, deliberate paraphrase, or outright bullshit.

Looking for GMs for Ohio Valley conventions. Some danger involved.
Number Three
Handler
*****
Posts: 792


I have become Deathbus, destoyer of threads.


View Profile WWW
« Reply #51 on: July 12, 2011, 09:43:08 PM »

Maybe I've just missed it, but is there a good entry point module for Golarian?
Logged

tracker7
Mastermind
Operative
*****
Posts: 270


MLB > Firefly


View Profile
« Reply #52 on: July 13, 2011, 08:11:39 AM »

Maybe I've just missed it, but is there a good entry point module for Golarian?

Not that I know of. The Inner Sea World Guide, the big ol' gazetteer of the setting, is a steal at $10 (assuming you're PDF-friendly), though.
Logged

The above may be conjecture, deliberate paraphrase, or outright bullshit.

Looking for GMs for Ohio Valley conventions. Some danger involved.
Krensky
Control
******
Posts: 6431


WWTWD?


View Profile
« Reply #53 on: July 13, 2011, 09:03:55 AM »

Depends what you mean by entry module.

The APs are all good, flavorful bits about the parts of Golarion they take place in. Runelords is probably the one that captures Golarion strongest and is the most conventional.

For the Modules, D1 is a very solid 1st level adventure, but I don't follow those that well.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Valthanis
Specialist
*
Posts: 6


View Profile
« Reply #54 on: July 13, 2011, 11:13:55 AM »

Depends what you mean by entry module.

The APs are all good, flavorful bits about the parts of Golarion they take place in. Runelords is probably the one that captures Golarion strongest and is the most conventional.

For the Modules, D1 is a very solid 1st level adventure, but I don't follow those that well.
I agree with what Krensky say in the above post.
 
I can talk to some of the modules.

I liked “D0: Hollow's Last Hope” as an entry adventure.  It is a wilderness and dungeon adventure for 1st level characters.  I GMed it using the Pathfinder Beta rules with two different groups and it played really good.  Both group of player had fun.

I then GMed “D1: Crown of the Kobold King” which is a dungeon adventure for 2nd-level characters for one group.  I thought the module was good, but the players like D0 better.  One of my players did not like Glint-Axe’s ghost. 

I have also GMed “TC1: Into the Haunted Forest” for a group and it was a good module and session.  The player liked this one too.  We had a lot of role-playing and it was fun.

I have also heard good things about Crypt of the Everflame, but I have not played it.

I have also GMed Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" and I liked it and so did the players.  The whole Rise of the Runelords adventure path reminds me of a classic AD&D module series, just done a lot better.
Logged
Krensky
Control
******
Posts: 6431


WWTWD?


View Profile
« Reply #55 on: July 13, 2011, 07:34:42 PM »

If you're less a module person, and more a 'Give me a cool spot to send my players to' the new Dungeons of Golarion might be interesting.
« Last Edit: July 13, 2011, 07:38:43 PM by Krensky » Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Krensky
Control
******
Posts: 6431


WWTWD?


View Profile
« Reply #56 on: July 30, 2011, 12:35:57 AM »

Ok, I've been doing some thinking regarding Pathfinder (the system) conversions. Partly because someone I know claimed that Fantasy Craft doesn't let them play the type of character they wanted because it doesn't have classes that match with Paizo's new classes. So I've been writing some new Specialties. Comments, criticisms, questions, etc.

Chymist (aka Alchemist)
Science is the ultimate weapon!
Bonus Feat: Alchemy Basics
Attribute Training: The lower of your Constitution or Intelligence scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.
Science!: You gain the Crafting skill’s Chemistry and Pharmcy focuses
Improvisation: You are always considered to have a Chemist's and a Pharmacist's kit.
Hurled Proficiency: You gain the Hurled proficiency.

Gunslinger
You've got Grit.
Requirements: Reason Era or later.
Bonus Feat: Quick Draw
Unnerving Shot: You gain the Unnerving Shot trick.
Black Powder Proficiency: You gain the Black Powder proficiency.
More then Luck: You gain an additional starting Action Die.

Magus
Not all spellcasters stand in the back row.
Bonus Feat: Surge of Speed
Nothing Up My Sleeve: You are always considered to have a Mage’s Pouch.
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Resolve skill. This may not increase your Resolve skill beyond its maximum rank.
Arcane Defense: Your base Defense increases by 1.
Tenacious Spirit: You gain one additional Vitality per level.
Origin Skill: Choose 1 additonal Origin Skill.

Witch
Hexes, charms, and curses are your stock in trade.
Bonus Feat: Black Cat
Charming: Once per session you may improve the disposition of one non-adversary NPC by 5.
Terrifying Look: The will save DCs of stress damage you inflict increase by 4.
Beguiling: When taunting you may “fixate” a character for rounds equalling your Cha score.
Chance Expert: You're considered to have 2 additional Chance feats for any ability based on the number of Chance feats you have.

Summoner's proving tricky to think up beyond PL (Familiar, whatever) and Soul Mate. I'm also thinking there's room for an aggro and tactics focused version to compliment the Cavalier in the book. I'm still thinking how to approach Oracle and Inquisitor.
« Last Edit: July 30, 2011, 12:44:07 AM by Krensky » Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #57 on: July 30, 2011, 06:21:59 PM »

Yoink!
I don't play pathfinder but these would work well in many fantasy settings. Have you considered putting them on the Fantasy Craft Database? It's where I tell folks to look for stuff.
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Krensky
Control
******
Posts: 6431


WWTWD?


View Profile
« Reply #58 on: August 01, 2011, 11:10:15 PM »

Yoink!
I don't play pathfinder but these would work well in many fantasy settings. Have you considered putting them on the Fantasy Craft Database? It's where I tell folks to look for stuff.

There's two major issues with that.

One, I don't ever really consider things 'finished'.

Two, I'm lazy. These were copied out of the document I've been working on to convert the interesting stuff from Pathfinder to FC. Once that's done I'll be happy to post the document.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #59 on: August 02, 2011, 06:10:36 AM »

I look forward to it. And take your time my BIG projects have taken more than 8 years so you have got to be faster than that.
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Pages: 1 2 3 [4] 5 6 ... 10 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!