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Author Topic: Priest Weapon at level 6  (Read 946 times)
wowz316
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« on: August 16, 2010, 12:59:03 PM »

Priest has mask of god capability which states:

Sacred Weapon: You’re a divine champion, your ritual weapon possessing extraordinary gifts. You may not be
disarmed when wielding your ritual weapon. Also, when the weapon is lost or destroyed it’s replaced at the start of the next scene.

Not sure what extent "extraordinary" would mean. Is this a regular magic item that grows as the priest levels or is it closer to an artifact? Will it cost reputation to have this ritual weapon?

Any advice is helpful for our group's priest.  Undecided
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wowz316
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« Reply #1 on: August 16, 2010, 01:10:20 PM »

I mean at level 1 you already get the ritual weapon. Is this the same weapon and its granted abilities or its a different weapon altogether.. could be up to the gm but i was hoping more of a guideline that would at least provide an example what is considered extraordinary.. i doubt it stops at cannot be disarmed..  Huh?
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wowz316
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« Reply #2 on: August 16, 2010, 01:11:57 PM »

How extraordinary is extraordinary?
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Psion
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« Reply #3 on: August 16, 2010, 01:22:47 PM »

You going to wait for someone to reply.  Huh?

The ritual weapon is the same one mentioned in the Devout core ability, and again in the section on alignments on pages 308-310. It's just a specific type of weapon used by devout followers.

The word "extraordinary" is just fluff text. The extraordinary abilities referred to are the ones mentioned in the next sentence: "You may not be disarmed when wielding your ritual weapon. Also, when the weapon is lost or destroyed it’s replaced at the start of the next scene."

It might be a magic weapon earned or found during the game, but nothing in the rules makes it so. Presumably, it's just a normal version of the weapon unless the GM/events during the game make it otherwise.

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ArawnNox
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« Reply #4 on: August 16, 2010, 01:51:12 PM »

You can also add upgrades to your ritual weapon with your GM's approval. However should it be lost or destroyed, it's replaced with a mundane version of the weapon. At least, that seems to be the general consensus on the forums.
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wowz316
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« Reply #5 on: August 16, 2010, 02:27:31 PM »

Thank you! Yep I was waiting for a reply.

Not exactly what the priest in my group wanted as he was hoping to have a magic wep not costing the rep cost though as we're starting at level 6.

Even with the 30 rep per rank, to get the + 3 Greater Charm Bonus at level 6, 24 rep cost, if at level 6, he'd have to be at least level 2, and it has to be two-handed.

Still Extraordinary as fluff leads one to hope for something else.. Wink
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ArawnNox
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« Reply #6 on: August 16, 2010, 02:46:22 PM »

Thank you! Yep I was waiting for a reply.

Not exactly what the priest in my group wanted as he was hoping to have a magic wep not costing the rep cost though as we're starting at level 6.

Even with the 30 rep per rank, to get the + 3 Greater Charm Bonus at level 6, 24 rep cost, if at level 6, he'd have to be at least level 2, and it has to be two-handed.

Still Extraordinary as fluff leads one to hope for something else.. Wink
I don't know. Never getting disarmed and always getting a replacement for free the next scene, that's pretty extraordinary to me.
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wowz316
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« Reply #7 on: August 16, 2010, 03:34:59 PM »

yeah.. replacement for free is good. he opted to buy it as a magic item instead,  level 2 reknown with adventurer specialty, thats 40 rep cost, then purchased a Zweihander +3 bonus, divine damage  for 29-10 rep which cost him a total of 59 rep at level 6, never disarmed and never lost.

Now a question comes to mind, technically you only get the ritual weapon for free for a normal weapon, since if you upgraded it with hurl or keen for example, if you lost it, you only get the normal weapon as it is, and you have to upgrade it again.

Since this is a magic sword, and it cost rep to make it, i take it he gets the magic sword back and not just a regular sword right?  Roll Eyes
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« Reply #8 on: August 16, 2010, 03:37:16 PM »

yeah.. replacement for free is good. he opted to buy it as a magic item instead,  level 2 reknown with adventurer specialty, thats 40 rep cost, then purchased a Zweihander +3 bonus, divine damage  for 29-10 rep which cost him a total of 59 rep at level 6, never disarmed and never lost.

Now a question comes to mind, technically you only get the ritual weapon for free for a normal weapon, since if you upgraded it with hurl or keen for example, if you lost it, you only get the normal weapon as it is, and you have to upgrade it again.

Since this is a magic sword, and it cost rep to make it, i take it he gets the magic sword back and not just a regular sword right?  Roll Eyes

That is entirely the GM's call.

Me? It depends but the general answer is not unless you have a really, really good reason why your alignment is going to give you a new shiney toy right after loosing the old one.
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« Reply #9 on: August 17, 2010, 01:27:09 AM »

yeah.. replacement for free is good. he opted to buy it as a magic item instead,  level 2 reknown with adventurer specialty, thats 40 rep cost, then purchased a Zweihander +3 bonus, divine damage  for 29-10 rep which cost him a total of 59 rep at level 6, never disarmed and never lost.

Now a question comes to mind, technically you only get the ritual weapon for free for a normal weapon, since if you upgraded it with hurl or keen for example, if you lost it, you only get the normal weapon as it is, and you have to upgrade it again.

Since this is a magic sword, and it cost rep to make it, i take it he gets the magic sword back and not just a regular sword right?  Roll Eyes

No solid answer there.
Story and Fluff-wise, his GM may allow it to return if it were helpful to the overall storyline.  But that would probably be the exception, not the rule.

Game balance-wise, it will have to return as a normal weapon.  The campaign quality Adventure Insurance would help regain the lost reputation, as normal (if it was active during your adventure).  If no such campaign quality exists in his game, then the reputation is most likely gone forever for the priest's weapon, same as if it happened to everybody else.  And that's assuming the god/goddess/alignment/abstractidea was even remotely happy with your friend tinkering with its divine gift!  Grin   

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Nova
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« Reply #10 on: August 17, 2010, 11:34:53 AM »

"weapon free, just pay the difference if upgrades" seems the fairest method here. just tally up total cost after % and then reduce final price by base cost.

If it can be upgraded after-the-fact, then that can require downtime to reinstall or have replaced those pieces. Craftsmanship though is a little more troublesome, but you could have that integrated. Just put'im in debt (he owes his 'religion' or took a short loan or whatever) till he pays it off if he couldn't just sack the silvers on the spot.
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royalfa
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« Reply #11 on: February 27, 2012, 04:30:34 PM »

I'm looking for this answer myself and will use the next as a home rule:

Acolyte: "...replaced at not cost at the end of the next Downtime lasting 1 day or more. Pay for any upgrade"

New Renown track: Church rank up to 10 Title depends on Alignment or Clerigy.

Upgrade Ritual Weapon

1 Upgrade
Requirement Church 2
Min Downtime Required for upgrade
Rep Cost 10

2 Upgrades
Requirement Church 4
Min Downtime Required for upgrade
Rep Cost 20

1 lesser Charm or 1 lesser Essence Biding
Requirement Church 6
Min Downtime W
Rep Cost as 1/2 Charm or Essence cost (min 25)

1 greater Charm or 1 greater Essence Biding or 2 lesser in any combination
Requirement Church 8
Min Downtime W
Rep Cost as 1/2 total magical item cost. (min 30)

2 greater Charm/Essence (any combination) and 2 lesser (any combination)
Requirement Church 10
Min Downtime M
Rep Cost as 1/2 total item magical item cost (min 40)

At level 6th

 Sacred Weapon
" Also, when the weapon is lost or destroyed it’s replaced, by a NORMAL ONE, at the start of the next scene."

Pledge Ritual

Requirement Church 7
Min Downtime W
Rep Cost 30 + special
"You perform a ritual to ask again for the SAME weapon you lost or destroy in the las adventure.
Gain the same weapon with upgrades/charms/essence. Your deity may ask for something in return more reputation or even a Quest/subplot
If for any reason don't get the item you recover 15 rep from this ritual if the campaing has the ADVENTURE INSURANCE quality recover all 30 rep instead"

Well at leas I think I will do this.
Wait for opinions and critiques.
Good gaming
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