Author Topic: Converting the Species Feats from Origin of Species  (Read 2183 times)

Sletchman

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Re: Converting the Species Feats from Origin of Species
« Reply #15 on: August 19, 2010, 10:50:45 AM »
I miss Iconic classes :'(. Those feats always look gelded to me without that branch of the system.

I loved the idea of iconic classes - the penalty itself was just far too harsh in my opinion.  In fact I always thought it should have been a bonus [which would be hard to work in] rather then a penalty.

Krensky

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Re: Converting the Species Feats from Origin of Species
« Reply #16 on: August 19, 2010, 11:27:09 AM »
I still think if it had presented with the level table giving one less die and then iconics and humans getting a bonus die no one would have whined.
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Morgenstern

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Re: Converting the Species Feats from Origin of Species
« Reply #17 on: August 19, 2010, 11:34:41 AM »
I loved the idea of iconic classes - the penalty itself was just far too harsh in my opinion.  In fact I always thought it should have been a bonus [which would be hard to work in] rather then a penalty.

Upon later consideration I concluded that losing 1 die would have been sufficient to be a legitimate -1 drawback.

It creates a choice where you either~

Suffer -1 starting action dice (totaly solid as a -1 penalty)

Or

Effectively gain 1 design point for playing heavily to one of 2 classes.

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Morgenstern

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Re: Converting the Species Feats from Origin of Species
« Reply #18 on: August 19, 2010, 11:38:16 AM »
I still think if it had presented with the level table giving one less die and then iconics and humans getting a bonus die no one would have whined.

Actually I think heads would have exploded at least as much, maybe more ("Why do all humans get a 4 point bonus?"). It would also have created a weird missmatch trying to use that same table for things like SC3/10kB where there are only humans.
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Crafty_Alex

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Re: Converting the Species Feats from Origin of Species
« Reply #19 on: August 19, 2010, 12:18:14 PM »
I miss Iconic classes :'(. Those feats always look gelded to me without that branch of the system.

They're cool....some just required a serious re-envisioning of how they work without Iconics to fall back on.
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Morgenstern

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Re: Converting the Species Feats from Origin of Species
« Reply #20 on: August 19, 2010, 12:21:43 PM »
They're cool....some just required a serious re-envisioning of how they work without Iconics to fall back on.

I look forward to seeing them :).

Its fair to say that the original sets (back in Origin of the Species) were entirely driven by Iconic Class - ensuring that each logical class not on the 'list of 2' had a path to reach it.
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Mister Andersen

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Re: Converting the Species Feats from Origin of Species
« Reply #21 on: August 19, 2010, 02:31:07 PM »
It's worth noting official versions of many of these will be appearing in the Adventure Companion.  Plus new stuff, of course. ;D

That's been my working assumption. As I mentioned, it's going to be interesting to see hpw the fan conversions stack up against the real thing, so I sort of need to get my fan conversion done before the real thing hits.

MilitiaJim

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Re: Converting the Species Feats from Origin of Species
« Reply #22 on: August 19, 2010, 04:48:23 PM »
Its fair to say that the original sets (back in Origin of the Species) were entirely driven by Iconic Class - ensuring that each logical class not on the 'list of 2' had a path to reach it.
I was very happy with that, I considered the one feat price for leaving the iconic class to be quite fair.
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