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Author Topic: [Fantasy Craft] Campaign Quality  (Read 555 times)
Catodon
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« on: July 10, 2010, 08:05:12 PM »

Anyone got any FC campiagn Qualities they are sitting on?
Ok here is something that occured to me last night for my epic Fantasy Craft campaign

Bring them on! (permanent)
Those destiny has chosen can cut through fields of foes like reapers. A good campaign quality for epic play where the heroes must defeat the vast hordes of the Lords of Darkness.
The DC of damage saves for standard NPCs is changed to 10+damage done and the numbers in a standard mob is raised to twice the number of PCs.

OK, so there are definitely issues with this such as: what about foes that rely mostly on magic? Can anyone can suggest any improvements? I would like to get it to the point where it is not more disruptive than say Iron Heroes, Non-scaling NPCs, or Difficult Magic.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
TheAuldGrump
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« Reply #1 on: July 11, 2010, 06:37:23 PM »

An easier way might be:
Bring 'em On!
All groups of standard NPCs with the Mook quality have their numbers doubled.

The Auld Grump
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Crafty_Alex
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« Reply #2 on: July 14, 2010, 08:47:21 AM »

Or why not both? All standard NPCs gain the mook quality and all mob sizes are doubled (or tripled, even).

Easier to remember and less conditional (it applies to all groups of standard NPCs)
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Catodon
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« Reply #3 on: July 15, 2010, 04:25:44 AM »

Right, that I like. Normally, I run games where the PCs begin as ordinary folks who are pethaps more determined so this is a massive departure for me but I have an image of hordes of darkness I just can't shake. 
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
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