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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79760 times)
Crafty_Alex
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« Reply #915 on: August 11, 2011, 12:43:33 AM »

Fortunately, not many other spells require a hit (which means they rarely need to sweat DR in the process).

Just to clarify, are you saying that because Magic Missile doesn't require a hit, it also doesn't have to worry about DR?  (Per RAW only, obviously a GM can call as they wish.)

Don't wanna be a pest - but I'd really like an answer to this, if possible.
[/quote]

No, I meant that most spells are not damage dealing spells and thus do not have to worry about piercing armor.
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« Reply #916 on: August 11, 2011, 12:50:10 AM »

Fortunately, not many other spells require a hit (which means they rarely need to sweat DR in the process).

Just to clarify, are you saying that because Magic Missile doesn't require a hit, it also doesn't have to worry about DR?  (Per RAW only, obviously a GM can call as they wish.)

Don't wanna be a pest - but I'd really like an answer to this, if possible.

No, I meant that most spells are not damage dealing spells and thus do not have to worry about piercing armor.
[/quote]

Ah, gotcha.  Thanks much.
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Morgenstern
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« Reply #917 on: August 12, 2011, 01:39:55 AM »

I want to know why the last three posts all have broken quotes Smiley.
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« Reply #918 on: August 12, 2011, 10:15:04 AM »

Is there an upgrade one can build into a black powder weapon (rifle) to reduce the loading speed?  Offhand, tripling the price comes to mind.

In the late 1700s the British had a breach loading rifle, the Ferguson.  Its RoF was 6-10 per minute.
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Crafty_Alex
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« Reply #919 on: August 12, 2011, 11:33:20 AM »

Is there an upgrade one can build into a black powder weapon (rifle) to reduce the loading speed?  Offhand, tripling the price comes to mind.

In the late 1700s the British had a breach loading rifle, the Ferguson.  Its RoF was 6-10 per minute.

Not yet. The Bandolier + Quick Draw will reduce your Load by 4, which is damn fast, though.
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Coyote0273
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« Reply #920 on: August 12, 2011, 12:20:59 PM »

Is there an upgrade one can build into a black powder weapon (rifle) to reduce the loading speed?  Offhand, tripling the price comes to mind.

In the late 1700s the British had a breach loading rifle, the Ferguson.  Its RoF was 6-10 per minute.

Not yet. The Bandolier + Quick Draw will reduce your Load by 4, which is damn fast, though.

With Bandolier and Quick Draw, which would be your "properly trained" individual, you can fire 2 shots about every 3 melees. Which is just faster than 6 shots per minute. Add in Surge of Speed for another half action, and it becomes even quicker firing times.
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« Reply #921 on: August 13, 2011, 02:12:11 AM »

Is there an upgrade one can build into a black powder weapon (rifle) to reduce the loading speed?  Offhand, tripling the price comes to mind.

In the late 1700s the British had a breach loading rifle, the Ferguson.  Its RoF was 6-10 per minute.

Not yet. The Bandolier + Quick Draw will reduce your Load by 4, which is damn fast, though.

With Bandolier and Quick Draw, which would be your "properly trained" individual, you can fire 2 shots about every 3 melees. Which is just faster than 6 shots per minute. Add in Surge of Speed for another half action, and it becomes even quicker firing times.

These times are about as fast as it can be done prior to breach loaders. I ran a game in another system set in a fairly accurate 1730. Firearms were basically fire just before melee then forget it and draw your sword.
Is this how they work out during play in FC for most characters?
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« Reply #922 on: August 13, 2011, 02:27:05 AM »


These times are about as fast as it can be done prior to breach loaders. I ran a game in another system set in a fairly accurate 1730. Firearms were basically fire just before melee then forget it and draw your sword.
Is this how they work out during play in FC for most characters?


In my experience so far, yes. I've got one gun user with Quick Draw, but he tends to run around with 3 pistols and a rifle, so he gets several quick shots in before he has to pull out his sword. But if you're beset by bad guys, you're usually going to drop it quick and pull out a melee weapon. If it's more ranged, or you have time, you can get off several shots with one gun.
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aegis
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« Reply #923 on: August 13, 2011, 03:00:49 AM »

Is there an upgrade one can build into a black powder weapon (rifle) to reduce the loading speed?  Offhand, tripling the price comes to mind.

In the late 1700s the British had a breach loading rifle, the Ferguson.  Its RoF was 6-10 per minute.
As others said, there's nothing like that yet, but you can already reduce the loading time with the right options. For what you seek, I don't know, +100% per -1 load quality would seem fair to me, and maybe no more than -2 if you want to reproduce the weapon you're mentioning. Right now, I've rather created a new Essence in my IK game. It reduces load by 2 for 10 Reputation (or by 4 for 20 with a Greater Essence). However, I've ruled that no effect can reduce a load quality beyond 0, just to avoid pistol bursts at the moment.
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« Reply #924 on: August 16, 2011, 10:36:47 AM »

Question / Observation that came up last night.

Quote
OVERPOWERING STRIKE (Adventurer's Companion)
Melee Attack Trick: The character puts his weight into
the attack, hoping to send the target reeling. If the character’s
weapon has the massive quality, he may increase his error range
by 2 to apply the massive quality even if the target is not smaller
than him.

There is nothing about this trick that says a regular Medium user cannot apply it to strikes targeting Large, Huge, or bigger targets.  (we can always hope that truly monumental targets have a Fortitude save to resist the sprawling, but ones do happen).  Is this right? (and proper) or should this be an item for the next Errata Document?
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Crafty_Alex
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« Reply #925 on: August 16, 2011, 11:35:19 AM »

Question / Observation that came up last night.

Quote
OVERPOWERING STRIKE (Adventurer's Companion)
Melee Attack Trick: The character puts his weight into
the attack, hoping to send the target reeling. If the character’s
weapon has the massive quality, he may increase his error range
by 2 to apply the massive quality even if the target is not smaller
than him.

There is nothing about this trick that says a regular Medium user cannot apply it to strikes targeting Large, Huge, or bigger targets.  (we can always hope that truly monumental targets have a Fortitude save to resist the sprawling, but ones do happen).  Is this right? (and proper) or should this be an item for the next Errata Document?

The entire point of the trick is to allow you to use Massive (which only works against targets smaller than you) to apply to anyone. So yeah, it's right. Is there a problem you can describe with it?
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« Reply #926 on: August 16, 2011, 11:51:37 AM »

Not yet, only a discovery - last night was all non-combat drama.

Toppling something spectacularly big will be a goal.  (Party member with Black Cat may have to be involved).

also, we ended up a little dumbfounded for an elegant description last night.
Situation, haggling check to sell off loot acquired on our latest trek.
Both the seller and the buyer critically failed on their haggle checks.
for the purchase price, we applied both numbers (base 50% then 300%, then 25% of that)
what we collectively couldn't describe was what happened.  They each chewed on their own tongues.
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« Reply #927 on: August 16, 2011, 04:42:31 PM »

Not yet, only a discovery - last night was all non-combat drama.

Toppling something spectacularly big will be a goal.  (Party member with Black Cat may have to be involved).

also, we ended up a little dumbfounded for an elegant description last night.
Situation, haggling check to sell off loot acquired on our latest trek.
Both the seller and the buyer critically failed on their haggle checks.
for the purchase price, we applied both numbers (base 50% then 300%, then 25% of that)
what we collectively couldn't describe was what happened.  They each chewed on their own tongues.

That's a fantastically terrible roll, and while I think you could have a lot of fun with that, iirc only one party can critically fail, as you're only at risk for such a failure if you roll within your Error Range AND fail the check, so whomever had the higher bonus was an incredibly lucky unlucky sot.
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Crafty_Pat
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« Reply #928 on: August 16, 2011, 05:23:34 PM »

Not yet, only a discovery - last night was all non-combat drama.

Toppling something spectacularly big will be a goal.  (Party member with Black Cat may have to be involved).

also, we ended up a little dumbfounded for an elegant description last night.
Situation, haggling check to sell off loot acquired on our latest trek.
Both the seller and the buyer critically failed on their haggle checks.
for the purchase price, we applied both numbers (base 50% then 300%, then 25% of that)
what we collectively couldn't describe was what happened.  They each chewed on their own tongues.

I might hinge the description on profound mutual misinterpretation - each side assuming the other wants something entirely other than what they're actually after, then both quickly agreeing to an easy deal to get past their embarrassment and get out of the conversation as soon as possible.
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« Reply #929 on: August 29, 2011, 12:04:51 AM »

When you substitute a skill bonus for an attack check, what gets substituted? Does a swordsman using Sense Motive to hit with his sword still get the bonus of the Martial Spirit stance?
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