Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
June 20, 2013, 04:03:16 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Fantasy Craft Second Printing Q&A Thread
« previous next »
Pages: 1 ... 45 46 [47] 48 49 ... 119 Go Down Print
Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 82065 times)
Mister Andersen
Control
******
Posts: 9100


I'm leaving for a destination I still don't know


View Profile
« Reply #690 on: March 09, 2011, 12:37:56 PM »

How do I determine carrying capacity for strength above 25? As I read it, it's the same for Str 26-30, then 31-35 .
Logged

aegis
Fantasy Craft Playtester
Control
******
Posts: 1015


A little dab'll do ya.


View Profile WWW
« Reply #691 on: March 09, 2011, 01:55:02 PM »

26 is 21 x 2, 27 is 22 x 2, etc. For each +5, you multiply by 2.
Logged
Mister Andersen
Control
******
Posts: 9100


I'm leaving for a destination I still don't know


View Profile
« Reply #692 on: March 09, 2011, 03:32:36 PM »

Ah, thanks
Logged

Antilles
Mastermind
Control
*****
Posts: 2166


Do I look like a people person?


View Profile
« Reply #693 on: March 16, 2011, 05:13:17 PM »

There's a question that was brought up in this thread, that for ease of answering and such I'll repost here:

Terrifying Look specifies that it increases the Will save DC's from stress damage by 4. However, standard NPC's don't make Will saves, they make generic damage saves from stress damage. How do these interact? As per RAW, Terrifying Look doesn't affect standard characters, which I think is a bit silly.
Logged

"After all is said and done, more is said than done."
- Aesop
paddyfool
Control
******
Posts: 1267


View Profile
« Reply #694 on: March 16, 2011, 06:31:34 PM »

I suppose the same question would also apply to the Harsh Beating ability (which increases the Fort save DC from subdual damage by 4).
Logged
Golden Dragon
Handler
*****
Posts: 836



View Profile
« Reply #695 on: March 16, 2011, 07:04:23 PM »

There's a question that was brought up in this thread, that for ease of answering and such I'll repost here:

Terrifying Look specifies that it increases the Will save DC's from stress damage by 4. However, standard NPC's don't make Will saves, they make generic damage saves from stress damage. How do these interact? As per RAW, Terrifying Look doesn't affect standard characters, which I think is a bit silly.

We've played it as explained. Since Standard NPCs don't have a separate stress damage, terrifying look is no help.
Logged

Gregory the Golden Dragon
-I'm a child progeny.
-Most children are.
      Calvin & Hobbes
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #696 on: March 17, 2011, 02:13:48 AM »

Maybe we just aren't supposed to be that afraid of standard NPCS    Evil
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9116


I do it for you.


View Profile WWW
« Reply #697 on: March 21, 2011, 09:12:36 PM »

I would rule that those abilities apply to relevant NPC Damage saves (e.g. terrifying look would raise the DC only when the NPC suffers stress damage).
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #698 on: March 23, 2011, 05:22:54 AM »

So if you were to get Sterner Stuff from two sources, then what?
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Big_Jim
Operative
****
Posts: 352


An integral part of any plan for world domination.


View Profile
« Reply #699 on: March 23, 2011, 12:53:55 PM »

I would rule that those abilities apply to relevant NPC Damage saves (e.g. terrifying look would raise the DC only when the NPC suffers stress damage).

So that's errata then? That's the intention of such abilities? I though it was deliberate balance that it (and related abilities) didn't affect Damage saves.
Logged
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9116


I do it for you.


View Profile WWW
« Reply #700 on: March 23, 2011, 01:06:30 PM »

So if you were to get Sterner Stuff from two sources, then what?

I don't understand the question. Are you asking if they stack?
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9116


I do it for you.


View Profile WWW
« Reply #701 on: March 23, 2011, 01:07:36 PM »

I would rule that those abilities apply to relevant NPC Damage saves (e.g. terrifying look would raise the DC only when the NPC suffers stress damage).

So that's errata then?

I didn't say that. I said that I would rule this way. I haven't discussed this with Alex and Crafty Games has not ruled on this. Important distinction. Wink
« Last Edit: March 23, 2011, 01:09:13 PM by Crafty_Pat » Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #702 on: March 23, 2011, 03:00:49 PM »

So if you were to get Sterner Stuff from two sources, then what?

I don't understand the question. Are you asking if they stack?

Sorry. Well kinda, stacking seems a bit much. I seem to remember there was a general rule for stacking but I can't find it.
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Gentry
Powered By Publisher
Control
******
Posts: 2691


It's a Trap!


View Profile WWW
« Reply #703 on: March 23, 2011, 09:33:41 PM »

Sterner Stuff doesn't really grant a bonus. In a roundabout way, it sort of inflicts a penalty.  Tongue I'd let it stack, largely because it's not that powerful an ability to start with, and especially because you can stack keen all day long on a weapon if you want to.
Logged

I'm a secret VAO Control (Shh!)

Check out Wyrmstone for FC Open Source campaigning

Have you joined Knife Rights yet?

Live and game in Flyover Country? Join Tornado Alley Game Guil
warlock69
Recruit
*
Posts: 36



View Profile
« Reply #704 on: March 30, 2011, 02:16:36 PM »

This was probably already asked before, but I need some clarification on how grappling works.

Since the Grapple action description states during continued grappling "the winner of this check may pin the opponent or choose 1 Grapple benefit", some people have suggested that a pin or any Grapple benefit may be applied by a held or pinned character.  So, a held character could pin the character holding him or a pinned character could throw the character pinning him.  It doesn't really make sense to me.  Sure, trained wrestlers can perform reversals, but this is more of a trick than a common ability.  In fact, Reversal is a Grapple trick in Spycraft 2.0.

Under Conditions, it is stated that held or pinned characters may only attempt to escape their hold or pin, respectively.  So, given their condition, I figured the only option available to them on a successful Grapple action would be the Break Free Grapple benefit.  Allowing otherwise contradicts the definition of these conditions.

I think what is confusing people is the term "winner".  It is necessary for word economy and because more than two characters may be grappling with one another.  However, since you aren't expressly saying "the character performing the hold or pin" or "the character being held or pinned" under each Grapple benefit entry, people are applying their own interpretation to it.

Anyway, am I reading the rules correctly?
Logged
Pages: 1 ... 45 46 [47] 48 49 ... 119 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!