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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79657 times)
Deral
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« Reply #525 on: December 24, 2010, 12:44:14 PM »

Reef, I think so.

Also, I'm wanting clarification whether...

Unnerving Shot would apply to all three opponents taunted at once with Aggro Basics, or just one of them?

Hah, I hadn't considered this combination, that'd be an awful lot of cool I wouldn't want to deny somebody, but I'm unsure what I'd decide in an actual game situation, I very well might personally let it slide (though I can see both rules arguments both ways, and balance arguments against) but I'd at the very least make it use three shots.
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aegis
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« Reply #526 on: December 25, 2010, 12:31:09 AM »

Nice one! That would be a GM call, I guess. I am myself inclined to accept this, since I already authorize Painful Secrets to be used together with Menacing Threat. But basically, it's all about how you read "the target" (or the opponent): the only target or the target(s) ... Smiley
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« Reply #527 on: December 25, 2010, 02:22:03 AM »

When a class ability lets you convert damage without penalty such as the monk's spirit fist on pg 115 of the adventure companion, does that also mean no penalty to the damage dealt? (As opposed to a half damage penalty as stated in teh core book when converting damage?)

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« Reply #528 on: December 25, 2010, 02:49:19 AM »

Regarding Attack Tricks:  when you apply a trick to an attack, the attack still functions normally unless the trick specifies otherwise, correct?  So, it still does it's normal damage?

Correct on both counts. Rules don't change unless other rules alter them.

Quote
So, for someone with Hurling Master, there would be no reason not to apply Staple to every throw (assuming they didn't have other tricks to use)?

Well, that's one option - you may have other tricks you'd prefer to apply for certain attacks.

Unnerving Shot would apply to all three opponents taunted at once with Aggro Basics, or just one of them?

I could go either way on this, and would probably rule on a case-by-case basis.
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« Reply #529 on: December 25, 2010, 02:49:44 AM »

When a class ability lets you convert damage without penalty such as the monk's spirit fist on pg 115 of the adventure companion, does that also mean no penalty to the damage dealt? (As opposed to a half damage penalty as stated in teh core book when converting damage?)

Yes.
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« Reply #530 on: December 29, 2010, 02:40:09 AM »

Can you have two Special Construction feats, one from the Species and other one as your  1st Level feat?
Also, Refreshing Potion heals subdual damage according to Table 4.10 but it's description says stress? I presume it's subdual, but I cannot find the change in errata? Has this been fixed in the second printing?
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« Reply #531 on: December 29, 2010, 08:53:29 AM »

Can you have two Special Construction feats, one from the Species and other one as your  1st Level feat?
Also, Refreshing Potion heals subdual damage according to Table 4.10 but it's description says stress? I presume it's subdual, but I cannot find the change in errata? Has this been fixed in the second printing?


Unless the feat says so specifically, you can only take each feat once. I actually don't know where that's spelled out in the book but I'm certain it's the case.

Also, the Refreshing potion thing was fixed in the second printing, both say subdual.
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« Reply #532 on: December 29, 2010, 01:06:08 PM »

Unless the feat says so specifically, you can only take each feat once. I actually don't know where that's spelled out in the book but I'm certain it's the case.

It's not stated that way explicitly in the book because taking a feat multiple times is the exception, not the other way around.
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« Reply #533 on: December 29, 2010, 03:17:25 PM »

Unless the feat says so specifically, you can only take each feat once. I actually don't know where that's spelled out in the book but I'm certain it's the case.

It's not stated that way explicitly in the book because taking a feat multiple times is the exception, not the other way around.


That's what I meant, there isn't anything that outright says you can't, but there are instances that say you can, meaning they're apart from the standard.
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« Reply #534 on: December 30, 2010, 06:18:57 PM »

When you use the Soldier's Accurate ability with the Monster Slayer's Cut Deep and True ability does the attack gain the keen quality equal the results of both action dice? I could see it working because Accurate says to add the dice together, but CDaT has the phrase "When you spend and roll an action die". I think it should work but I'm just not sure.
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« Reply #535 on: December 30, 2010, 11:04:35 PM »

When you use the Soldier's Accurate ability with the Monster Slayer's Cut Deep and True ability does the attack gain the keen quality equal the results of both action dice? I could see it working because Accurate says to add the dice together, but CDaT has the phrase "When you spend and roll an action die". I think it should work but I'm just not sure.

I'd allow it - if only to keep things simple.  Allowing it avoids the question of "Which Action Die is the real Action Die, and which is a bonus", as well as seeming like something that should stack (because it's cool).  I also think CDaT is worded that way because multiple dice is the exception, rather then the norm.
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« Reply #536 on: January 01, 2011, 05:52:52 AM »

When you use the Soldier's Accurate ability with the Monster Slayer's Cut Deep and True ability does the attack gain the keen quality equal the results of both action dice? I could see it working because Accurate says to add the dice together, but CDaT has the phrase "When you spend and roll an action die". I think it should work but I'm just not sure.

I'd allow it - if only to keep things simple.  Allowing it avoids the question of "Which Action Die is the real Action Die, and which is a bonus", as well as seeming like something that should stack (because it's cool).  I also think CDaT is worded that way because multiple dice is the exception, rather then the norm.

I would likely allow it as well.
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« Reply #537 on: January 01, 2011, 09:28:40 PM »

Flail Mastery (pg. 88)
For the Thresher Spin trick, it states: "If this attack hits it counts as 2 melee hits made this round."

Does this mean you hit twice and apply damage twice to the target?
Or was this only intended to supplement the successes for Whirling Serpent (Flail Basics)?
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aegis
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« Reply #538 on: January 01, 2011, 10:29:03 PM »

Or was this only intended to supplement the successes for Whirling Serpent (Flail Basics)?
That, which is already quite useful. The other option would be dramatically too powerful!
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Crafty_Alex
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« Reply #539 on: January 02, 2011, 01:02:45 PM »

Flail Mastery (pg. 88)
For the Thresher Spin trick, it states: "If this attack hits it counts as 2 melee hits made this round."

Does this mean you hit twice and apply damage twice to the target?
Or was this only intended to supplement the successes for Whirling Serpent (Flail Basics)?

This is only for Whirling Serpent and other similar feats/tricks which key to the number of times you hit someone.
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