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Crafty_Alex
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« Reply #180 on: August 10, 2010, 11:45:58 AM »

Don't forget tricks to liven up natural attacks.  Also if you don't have it, The Martial Artist is great for natural weapons. (http://rpg.drivethrustuff.com/product_info.php?products_id=68793&filters=0_0_0_0_0&manufacturers_id=341 here for 2 bucks if you don't have it)  At 10th level they can apply melee tricks to unarmed attacks, including natural attacks.  The Monk and the Force of Nature both make interesting options for natural attack users. 

Not that feats for natural attacks aren't a great idea, I just wanted to point out some of the ways you can enhance them now.

Apparently martial arts working with natural attacks is one of those *only if your DM allows it deals*. I dunno, that kind of put me off them, (natural attacks that is).

prototype00

I think it's more about letting the GM decide whether that's broken or not for his table. Martial Arts works great with natural attacks - but non-natural attackers are getting just a 1d4 to start with, while the tail-slapper is getting 1d8 AND Reach +1 even at grade I. Most NAs are equal to or better than melee weapons (the tail here being mostly equivalent to a thrusting spear), so we wanted to be sure the GM felt empowered to divide NAs out from Unarmed if they were so inclined. In the base set of rules, NAs are pretty much unarmed attacks, since they use unarmed attack rolls, apply Strength, etc.
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Crafty_Alex
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« Reply #181 on: August 10, 2010, 11:49:05 AM »

I would assume the answer is no unless they become corporeal and therefore vulnerable to physical attacks themselves. I've been thinking about a Ghost species feat so very interested in this.

This. Incorporeality does not become a free way to attack without fear of retribution.
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Crafty_Alex
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« Reply #182 on: August 10, 2010, 11:54:37 AM »

Actually, I was wrong, neither paralyzed nor stunned allows for a Coup de grace. Hum, then I'm with you. Is there a phrasing issue? If not, paralyzing attacks should cost less than stunning ones ...

The helpless condition is partially not tied to other conditions intrinsically because there are a ton of different possibilities to consider. Me, if I were paralyzed, I would certainly fit the helpless condition's description - unable to defend myself in any way. Just like if I were turned to stone, or asleep, or unconscious, which are not even conditions! Thus, helpless-ness, unless dictated specifically by a rule, would thus be a GM's decision at the table based on the circumstances; if I were a powerful wizards with the Hidden Spells feat and Draconic Heritage (so I require no gesticulation, speaking, or kit to cast a spell), I could feasibly NOT be considered helpless when I was paralyzed.
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Crafty_Alex
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« Reply #183 on: August 10, 2010, 11:59:15 AM »

Quick question about Abide in Darkness.  Do bonus dice from the Fortunate feat or the More Than Luck ability from the Adventurer Specialty count?  Fortunate is bonus d4 while More Than Luck is an additional starting action die.  I am thinking no for Fortunate but yes for More Than Luck but as a typical player I am greedy Smiley

A character option only increase uses of class abilities based on your starting action dice is if they specifically denote the bonus action dice are starting action dice. Thus....

* More than Luck: You gain 1 additional starting action die. YES - uses the phrase "starting action die"
* Fortunate: At the beginning of each session you gain a number of bonus d4 action dice equal to the number of Chance feats you have. NO - no indication these are starting action dice

So your instincts were indeed correct Smiley
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Crafty_Alex
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« Reply #184 on: August 10, 2010, 12:02:17 PM »

For  fire dame is the full damage suffered each round the dice rolled for damage from the attack say 3d6 or the damage you took from the roll say 9.
+ d6 each round the fire is not put out thereafter?

seems like the later judging buy how acid works but want to be sure.

Thanks.

It's the latter. The fire damage is set when the character is initially hit, and then increases by +1d6 each round. If a character starts by suffering 3 points of fire damage (and is unlucky enough to catch fire), he would not be subject to 4d6 next round, but rather 3 + the result of 1d6 points of fire next round.
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Crafty_Alex
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« Reply #185 on: August 10, 2010, 12:04:34 PM »

I wonder, would the +4 sneak bonus from Elemental Darkness stack with the +5 sneak bonus from Path of Darkness?  +9 sneak would be an awesome bonus.

If neither bonus is named (i.e. "gear bonus," "morale bonus," etc.), than yes they would stack.
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« Reply #186 on: August 10, 2010, 01:54:54 PM »

If I apply the bleed quality to an atack that deals stress or subdual damage, is the extra damage lethal or the same as the attack?
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« Reply #187 on: August 10, 2010, 02:05:31 PM »

Just to be certain, the entire party (and not each individual member) roles for treasure after combat, right?
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Crafty_Alex
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« Reply #188 on: August 10, 2010, 02:41:08 PM »

If I apply the bleed quality to an atack that deals stress or subdual damage, is the extra damage lethal or the same as the attack?

It says right there in the condition - lethal damage.
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« Reply #189 on: August 10, 2010, 02:41:45 PM »

Just to be certain, the entire party (and not each individual member) roles for treasure after combat, right?

Correct. Treasure is taken by the party.
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« Reply #190 on: August 11, 2010, 05:01:33 AM »

Thanks!
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prototype00
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« Reply #191 on: August 11, 2010, 05:04:49 AM »

Don't forget tricks to liven up natural attacks.  Also if you don't have it, The Martial Artist is great for natural weapons. (http://rpg.drivethrustuff.com/product_info.php?products_id=68793&filters=0_0_0_0_0&manufacturers_id=341 here for 2 bucks if you don't have it)  At 10th level they can apply melee tricks to unarmed attacks, including natural attacks.  The Monk and the Force of Nature both make interesting options for natural attack users. 

Not that feats for natural attacks aren't a great idea, I just wanted to point out some of the ways you can enhance them now.

Apparently martial arts working with natural attacks is one of those *only if your DM allows it deals*. I dunno, that kind of put me off them, (natural attacks that is).

prototype00

I think it's more about letting the GM decide whether that's broken or not for his table. Martial Arts works great with natural attacks - but non-natural attackers are getting just a 1d4 to start with, while the tail-slapper is getting 1d8 AND Reach +1 even at grade I. Most NAs are equal to or better than melee weapons (the tail here being mostly equivalent to a thrusting spear), so we wanted to be sure the GM felt empowered to divide NAs out from Unarmed if they were so inclined. In the base set of rules, NAs are pretty much unarmed attacks, since they use unarmed attack rolls, apply Strength, etc.


Ah, thank you for that clarification. I do understand that FC is a toolkit for DMs, but as a prospective player, call me neurotic, but I always like to know where I stand with the base rules, otherwise why have a well integrated and balanced system?

prototype00
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Mister Andersen
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« Reply #192 on: August 14, 2010, 04:56:49 AM »

When building NPCs, is it valid to say "extraordinary attack [blah]" is actually a weapon of type [blah]/.

So, say your NPC is a certain albino with a certain black sword. Could you give him Soul Draining VI, call that attack a sword, then apply the benefits of the Sword feat chain to that attack?
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« Reply #193 on: August 14, 2010, 05:17:40 AM »

When building NPCs, is it valid to say "extraordinary attack [blah]" is actually a weapon of type [blah]/.

So, say your NPC is a certain albino with a certain black sword. Could you give him Soul Draining VI, call that attack a sword, then apply the benefits of the Sword feat chain to that attack?

As a GM I use the linked [iirc? away from books] upgrade to link extraodinary attacks to a melee weapon frequently [even if it does say natural attacks].  As a player I think it's more if the GM says it's cool - the rules certainly don't seem to support doing this as written.  For what it's worth, I've also given out prizes that are weapons with built in extraodinary attacks.  What's the albino with a black sword in reference to?
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prototype00
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« Reply #194 on: August 14, 2010, 05:43:41 AM »

Elric and Stormbringer probably.

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