Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
June 19, 2013, 09:56:46 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Fantasy Craft Second Printing Q&A Thread
« previous next »
Pages: 1 ... 8 9 [10] 11 12 ... 119 Go Down Print
Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 81977 times)
Kerebrus
Agent
***
Posts: 153


View Profile
« Reply #135 on: August 03, 2010, 10:40:44 AM »

Another Tuesday morning, and another question.

In our particular party of Level 5 Heroes, my Scout has taken Coordinated Attack, and courtesy of the Scout core ability, our whole party now has that feat.  We used it for the first time last night and it almost felt abusive.  Everyone in the party being able to "instruct" another party member to make a standard attack action as a Full Round action is REALLY useful - be that telling the Archer to keep shooting, the giant crusher to keep crushing, or the flanking sneaky git to keep sneak attacking.

Seems it is a quick and easy combat substitution for more "social" characters.
Logged
Krensky
Control
******
Posts: 6466


WWTWD?


View Profile
« Reply #136 on: August 03, 2010, 10:44:08 AM »

The quickest, easiest combat schtick for social characters is the Threaten action.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9114


I do it for you.


View Profile WWW
« Reply #137 on: August 03, 2010, 11:04:09 AM »

Another Tuesday morning, and another question.

In our particular party of Level 5 Heroes, my Scout has taken Coordinated Attack, and courtesy of the Scout core ability, our whole party now has that feat.  We used it for the first time last night and it almost felt abusive.  Everyone in the party being able to "instruct" another party member to make a standard attack action as a Full Round action is REALLY useful - be that telling the Archer to keep shooting, the giant crusher to keep crushing, or the flanking sneaky git to keep sneak attacking.

Seems it is a quick and easy combat substitution for more "social" characters.

Sure, but whomever is using the feat ability can't also attack (having to take the full action), so the scenario's a net loss.
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
EloiseCartwright
Operative
****
Posts: 287




View Profile
« Reply #138 on: August 03, 2010, 11:05:55 AM »

Just as a note, I was actually reading the building a character section in Call to Arms: Mist Dancer, it suggest that Path of Magic or Sage Cross Training could be used to fulfill it's Spellcasting Ranks 4+ requirement.

This is no longer the case. I've not been through the others to check if there are any other references like this as yet.
Logged
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9114


I do it for you.


View Profile WWW
« Reply #139 on: August 03, 2010, 12:03:21 PM »

Just as a note, I was actually reading the building a character section in Call to Arms: Mist Dancer, it suggest that Path of Magic or Sage Cross Training could be used to fulfill it's Spellcasting Ranks 4+ requirement.

Could you post the specific text in question?
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Kerebrus
Agent
***
Posts: 153


View Profile
« Reply #140 on: August 03, 2010, 12:35:42 PM »

Another Tuesday morning, and another question.

In our particular party of Level 5 Heroes, my Scout has taken Coordinated Attack, and courtesy of the Scout core ability, our whole party now has that feat.  We used it for the first time last night and it almost felt abusive.  Everyone in the party being able to "instruct" another party member to make a standard attack action as a Full Round action is REALLY useful - be that telling the Archer to keep shooting, the giant crusher to keep crushing, or the flanking sneaky git to keep sneak attacking.

Seems it is a quick and easy combat substitution for more "social" characters.

Sure, but whomever is using the feat ability can't also attack (having to take the full action), so the scenario's a net loss.

I agree with the net loss portion, but the observation was after our foe turned tail and ran (with a 60' movement), as the Archer I was the only one with range, so I was able to walk fire in with the long bow, got a crit on the third shot, and did 17 wounds, killing it (Deadeye core ability rocks)
Logged
The_Grand_User
Agent
***
Posts: 236



View Profile
« Reply #141 on: August 03, 2010, 02:53:55 PM »

why would he even bother with weapons?
Because a shield helps deflect blows.

Or magic weapons, unless there is some way to enchant natural weapons.

I'm curious if you Crafty folks have considered a supplement or two that focus on playing beast type characters? Perhaps with some natural weapon feat chains similar to those of the regular weapons (ie, Claw Basics, Bite Mastery) to add a bit of varied options to such characters Smiley

I really appreciate he inclusion of the Drake as a core race. Our group particularly has been looking for a game with good dragon(like) race built in, and this seems to be the best. We'd just like a few more options for when we'll eventually do an all-drake campaign.
« Last Edit: August 03, 2010, 02:55:52 PM by The_Grand_User » Logged

I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^
Fortinbras
Jr. Agent
**
Posts: 53


View Profile
« Reply #142 on: August 03, 2010, 04:16:27 PM »

Or magic weapons, unless there is some way to enchant natural weapons.

A magic item's function isn't tied to its form; you can apply Essences and Charms that improve attacks to any items, not just weapons, in which case they apply to all attacks of a given type (unarmed/natural, melee, ranged).

Then you just have to live down the ignominy of being a dragon decked out in gaudy magic jewellery.
Logged
EloiseCartwright
Operative
****
Posts: 287




View Profile
« Reply #143 on: August 03, 2010, 04:20:56 PM »

Perhaps a series of magic stones that he can swollow and keep in his stomach, though maybe part of the balancing of magic items is that they can be disarmed?
Logged
Doublebond
Guest
« Reply #144 on: August 03, 2010, 04:53:07 PM »

Or magic weapons, unless there is some way to enchant natural weapons.

A magic item's function isn't tied to its form; you can apply Essences and Charms that improve attacks to any items, not just weapons, in which case they apply to all attacks of a given type (unarmed/natural, melee, ranged).

Then you just have to live down the ignominy of being a dragon decked out in gaudy magic jewellery.

Far better that than to bear the ignominy of being a dragon without such articles.
Logged
Krensky
Control
******
Posts: 6466


WWTWD?


View Profile
« Reply #145 on: August 03, 2010, 06:16:07 PM »

Yeah folks, I mean seriously. A dragon decked out in gold a jewels and gegaws? Absolutely.

Dragons are all about the bling.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
The_Grand_User
Agent
***
Posts: 236



View Profile
« Reply #146 on: August 03, 2010, 06:19:28 PM »

Was not aware you could do that with magic items, that does help. However, I still think the rest of my post still stands.
Logged

I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^
Blankbeard
Handler
*****
Posts: 781



View Profile
« Reply #147 on: August 03, 2010, 06:22:09 PM »

why would he even bother with weapons?
Because a shield helps deflect blows.

Or magic weapons, unless there is some way to enchant natural weapons.

I'm curious if you Crafty folks have considered a supplement or two that focus on playing beast type characters? Perhaps with some natural weapon feat chains similar to those of the regular weapons (ie, Claw Basics, Bite Mastery) to add a bit of varied options to such characters Smiley

I really appreciate he inclusion of the Drake as a core race. Our group particularly has been looking for a game with good dragon(like) race built in, and this seems to be the best. We'd just like a few more options for when we'll eventually do an all-drake campaign.

Don't forget tricks to liven up natural attacks.  Also if you don't have it, The Martial Artist is great for natural weapons. (http://rpg.drivethrustuff.com/product_info.php?products_id=68793&filters=0_0_0_0_0&manufacturers_id=341 here for 2 bucks if you don't have it)  At 10th level they can apply melee tricks to unarmed attacks, including natural attacks.  The Monk and the Force of Nature both make interesting options for natural attack users. 

Not that feats for natural attacks aren't a great idea, I just wanted to point out some of the ways you can enhance them now.
Logged
Gentry
Powered By Publisher
Control
******
Posts: 2688


It's a Trap!


View Profile WWW
« Reply #148 on: August 04, 2010, 05:25:37 AM »

And the vast array of species feats can already ensure that no two drakes are the same.
Logged

I'm a secret VAO Control (Shh!)

Check out Wyrmstone for FC Open Source campaigning

Have you joined Knife Rights yet?

Live and game in Flyover Country? Join Tornado Alley Game Guil
paddyfool
Control
******
Posts: 1267


View Profile
« Reply #149 on: August 04, 2010, 10:09:16 AM »

Great, now I'm imagining an all-flying party at first level... (Priest with path of beasts on a flying beasty; lancer on another flying beasty; [whatever] with both angelic, diabolical, draconic or fae feats; drake [whatever]; and/or a captain with a drake PL).

Feel free to dissuade me by telling me which parts of this wouldn't actually work under the rules...
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 119 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!