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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79046 times)
Atr
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« Reply #75 on: July 13, 2010, 01:39:44 PM »

Just a few questions about contacts:
which threat level should they have? The same as the players, or the other npc?
Are contact standard or special characters?
and,
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contacts may help with Downtime checks but may not make Downtime checks of their own
This means that a player can use his contact crafting feats to improve his own crafting checks during a downtime?

By the way, I like a lot the changes Smiley very good work.
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Crafty_Alex
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« Reply #76 on: July 13, 2010, 02:27:57 PM »

Just a few questions about contacts:
which threat level should they have? The same as the players, or the other npc?

"Threat Level" always refers to that of the adventure unless specifically noted.

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Are contact standard or special characters?

The very first line of Contacts is "Contacts are fully developed special NPCs who share a personal history and strong bond with a single player character." (emphasis mine) Smiley

Quote
and,
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contacts may help with Downtime checks but may not make Downtime checks of their own
This means that a player can use his contact crafting feats to improve his own crafting checks during a downtime?

No...it means contacts can assist in skill checks or provide use of class abilities. At no point can a character let another character use his feats unless he has an ability which specifically allows him to do so.

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By the way, I like a lot the changes Smiley very good work.

Thanks! We appreciate it.
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Doublebond
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« Reply #77 on: July 13, 2010, 02:43:01 PM »

What the contacts section really needs? Examples. I've had the book for two months shy of a year and I'm still not quite sure how they work.
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Mister Andersen
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« Reply #78 on: July 13, 2010, 03:57:41 PM »

http://www.crafty-games.com/forum/index.php?topic=3418.msg56325#msg56325

Check out Groot's contact (Rootwalkers loosing Iron Will makes me sad) for an example fo what you can do. Basically, Nicolai is the ghost of someone who was lynched from one of his branches, and as such Groot can summon him on occasion.
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« Reply #79 on: July 13, 2010, 05:13:57 PM »

In some ways I miss the SC contacts system. I think it could make a great magic system to represent someone who bargins with spirits, angels, demons, or gods. It needs some tweaking, but the skill check becomes the ritual, and the granted skill, feat or other benefit is the spell.
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« Reply #80 on: July 13, 2010, 05:54:43 PM »

What the contacts section really needs? Examples. I've had the book for two months shy of a year and I'm still not quite sure how they work.

We'll keep that in mind as we work through that section in Spycraft Third.
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« Reply #81 on: July 14, 2010, 06:40:56 AM »

Just a few questions about contacts:
which threat level should they have? The same as the players, or the other npc?

"Threat Level" always refers to that of the adventure unless specifically noted.

So a contact's level is affected by menace?

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« Reply #82 on: July 14, 2010, 08:08:45 AM »

A stupid question here.

Priest class. They dont get to choose any spells right? All the get is what is given them from their class?


Also an expert class that says +1 caster level. how does that work for Priests? Is it just for new Paths?
All my work to date is a Giant Soldger.


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Doublebond
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« Reply #83 on: July 14, 2010, 08:13:18 AM »

A stupid question here.

Priest class. They don't get to choose any spells right? All the get is what is given them from their class?

The priest isn't spell focused like the mage. The class itself gives a character access to paths, which may or may not give him spells.

Also an expert class that says +1 caster level. how does that work for Priests? Is it just for new Paths?

Each and every level taken in priest counts as a casting level, regardless of the paths mechanic entirely.

All my work to date is a Giant Soldger.

You mean soldier.
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« Reply #84 on: July 14, 2010, 08:28:00 AM »

Just a few questions about contacts:
which threat level should they have? The same as the players, or the other npc?

"Threat Level" always refers to that of the adventure unless specifically noted.

So a contact's level is affected by menace?

I would rule yes. That can work for or against the PCs, but puts them on equal footing with other NPCs running around.
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« Reply #85 on: July 14, 2010, 08:33:28 AM »

A stupid question here.

Priest class. They dont get to choose any spells right? All the get is what is given them from their class?

It's important to note that while you can have Priests who provide healing and whatnot, they function very differently from the D&D Cleric. Since they are not arcance casters, they do not have the Spellcasting skill and they do not learn or cast spells. That is why they have paths, which sometimes grant spells. This is further illuminated at the very beginning of Chapter 3 (Divine Casters).

Quote
Also an expert class that says +1 caster level. how does that work for Priests? Is it just for new Paths?

Since Priests gain paths which sometimes grant spells, they need Caster Levels to make those spells work. It conveniently makes them better spellcasters should they later choose to pursue arcane spellcasting, but it's mainly there to increase the power of the magic they get through Paths.
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« Reply #86 on: July 14, 2010, 05:49:05 PM »

Thanks everyone.
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« Reply #87 on: July 15, 2010, 05:07:16 PM »

As promised, the character sheets have been updated to Second Printing, along with new form-fillables by Michal E. Cross. You can find them over on the Downloads page.

Updated Iconics are still in the works.
« Last Edit: July 15, 2010, 05:21:00 PM by Crafty_Pat » Logged

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« Reply #88 on: July 15, 2010, 05:09:05 PM »

What's new in the Second edition character sheets?
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« Reply #89 on: July 15, 2010, 05:24:37 PM »

What's new in the Second edition character sheets?

On page 2 it has the new combat modifiers for size and page 3 has altered carrying capacity.  That's all that I could spot.
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