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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79184 times)
Sletchman
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« Reply #1185 on: June 28, 2012, 03:33:30 PM »

Fantasy Craft 2nd printing, P. 361, section "Let Them Win":

Quote - Statistically, 5% of all rolls fail (with a natural 1), which makes sense in isolated situations — especially dire, desperate ones.

Wait a second... I just want to make sure I'm not missing something... There is no auto fail on a 1 or auto success on a 20, right? For any roll?

This did just slip through proof reading, right?  Undecided

There's quite a number of us who are fans of critical errors and successes happening at the same time - there is just such a huge narrative potential there that wouldn't exist under the "if it's a pass it's not an error" rule.  YMMV and so on, but I personally like having successes also be able to be errors.
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Mister Andersen
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« Reply #1186 on: June 29, 2012, 06:15:47 PM »

Fantasy Craft 2nd printing, P. 361, section "Let Them Win":

Quote - Statistically, 5% of all rolls fail (with a natural 1), which makes sense in isolated situations — especially dire, desperate ones.

Wait a second... I just want to make sure I'm not missing something... There is no auto fail on a 1 or auto success on a 20, right? For any roll?

This did just slip through proof reading, right?  Undecided

Yup, that's the rules as written. Pretty much every one tends to ignore it in favour of the usual auto fail/success from the parent OGL/d20 ruleset though.
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« Reply #1187 on: June 29, 2012, 10:34:25 PM »

Fantasy Craft 2nd printing, P. 361, section "Let Them Win":

Quote - Statistically, 5% of all rolls fail (with a natural 1), which makes sense in isolated situations — especially dire, desperate ones.

Wait a second... I just want to make sure I'm not missing something... There is no auto fail on a 1 or auto success on a 20, right? For any roll?

This did just slip through proof reading, right?  Undecided

Yup, that's the rules as written. Pretty much every one tends to ignore it in favour of the usual auto fail/success from the parent OGL/d20 ruleset though.

The way I run it, and have really enjoyed so far, is that if you roll a 1 but still succeed it's a success but may also be activated as a critical failure- just a failure that also gets the job done, more or less. Same goes for a 20 that doesn't succeed.
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« Reply #1188 on: July 06, 2012, 12:46:30 PM »

This came up in our last session:

Can a PC spend more than 1 AD on a threat against a Special Character with more than one level of Tough?  The rules specifically mention this for Standard Characters, but don't address Special Characters with Tough.

I say no since the rules say you can spend 1 AD to go to wounds, or spend 2 AD to go to the Table of Ouch, if the damage exceeds their CON score for Special Characters.

Also, can an opponent with Frenzy, while in a Frenzy, move?

I say yes, since the rules say they gain additional half actions which have to be used for attacks, so this leaves them with their original actions.

Thanks
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Sletchman
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« Reply #1189 on: July 06, 2012, 01:38:26 PM »

This came up in our last session:

Can a PC spend more than 1 AD on a threat against a Special Character with more than one level of Tough?  The rules specifically mention this for Standard Characters, but don't address Special Characters with Tough.

The rules seem to say no (or rather Tough lets you ignore damage from a critical hit - ignored is ignored, extra action die or no).  I can definitely see situations where I'd go the other way though - certain game types and style of play that supports throwing a couple of dice to negate multiple grades of tough.

Quote
Also, can an opponent with Frenzy, while in a Frenzy, move?

Not with the bonus actions, but they still have their normal half actions (as you say).

These are just my opinions / interpretations though.
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« Reply #1190 on: July 06, 2012, 06:19:48 PM »

This came up in our last session:

Can a PC spend more than 1 AD on a threat against a Special Character with more than one level of Tough?  The rules specifically mention this for Standard Characters, but don't address Special Characters with Tough.

I say no since the rules say you can spend 1 AD to go to wounds, or spend 2 AD to go to the Table of Ouch, if the damage exceeds their CON score for Special Characters.

Definitely not. Spending more than one action die per check or effect is primarily limited to specific options already in the rules, plus narrative control. It isn't a way to circumvent or undermine defenses, abilities, and the like.

Quote
Also, can an opponent with Frenzy, while in a Frenzy, move?

I say yes, since the rules say they gain additional half actions which have to be used for attacks, so this leaves them with their original actions.

Sure! The movement should be logical to the character's state, of course (a Frenzied character probably wouldn't move away from an enemy, for example), but there's nothing stopping them from moving at all.
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- Patrick Kapera,
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« Reply #1191 on: July 06, 2012, 06:22:22 PM »

In a similar situation, what about a critical hit using one of the instakill tricks against a standard character who has toughness, could you spend action dice on top of that to cause them to lose more damage saves after the one lost by the trick? I've ruled yes so far.
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« Reply #1192 on: July 06, 2012, 06:32:38 PM »

In a similar situation, what about a critical hit using one of the instakill tricks against a standard character who has toughness, could you spend action dice on top of that to cause them to lose more damage saves after the one lost by the trick? I've ruled yes so far.

That's a bit of a gray area, honestly. I might rule according to each situation.
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« Reply #1193 on: July 26, 2012, 01:24:37 AM »

The way I see that going down is that a Critical Hit can be activated with an Action Die to cause the enemy to automatically fail a damage save. This doesn't negate any of the other effects of the attack, such as being Sprawled by being hit with a Massive weapon, so the extra effect of the Insta-Kill tricks (target automatically fails a damage save) would still apply if you manage to crit when using an insta-kill move.

That's how it's been handled in our game and it doesn't seem to really slow down combat any, and it means that if you Critical Hit when using an Instant-Kill move you didn't just essentially waste a 20.
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« Reply #1194 on: August 08, 2012, 05:01:20 AM »

I was amazing
Yeah you were ^^
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« Reply #1195 on: August 08, 2012, 07:21:14 AM »

On the Variant Character Sheets under skill focuses for craft/ drive there is a forte box.

 What kind of bonus does it give you ? How do you get it ? Does it work just like weapon forte ?

 I tried searching but no luck. Is this a mistake or am i missing something ?

As always thanks in advance for any help.
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Crafty_Pat
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« Reply #1196 on: August 08, 2012, 07:24:42 AM »

On the Variant Character Sheets under skill focuses for craft/ drive there is a forte box.

 What kind of bonus does it give you ? How do you get it ? Does it work just like weapon forte ?

 I tried searching but no luck. Is this a mistake or am i missing something ?

As always thanks in advance for any help.

I believe that's a mistake made by the sheet designer. Skill fortes no longer exist in Mastercraft.
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« Reply #1197 on: August 08, 2012, 07:58:53 AM »

I thought so, because is was not on the crafty sheet.

Just wanted to check in case i was missing something. A player asked last game just wanted to be sure.

As a side note you crafty guys are the best you can't beat service like this.
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Sletchman
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« Reply #1198 on: August 10, 2012, 10:05:02 PM »

How would one handle infrared vision for an NPC?
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« Reply #1199 on: August 10, 2012, 10:15:16 PM »

If you're talking Predator vision, then I would call that Darkvision II.  But if you mean more like an expanded visual spectrum like snakes and birds, then I'd say Darkvision I and/or Improved Sense (Sight).
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