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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79106 times)
MatrexsVigil
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« Reply #540 on: January 04, 2011, 12:14:01 AM »

Is there a reason there is no Beast modifier under Goods in the Gear section?

Also, is the Kit/Armor/Weapon Beast modifier supposed to be 200%?  That means a drake's mage pouch is 60s!  They can't even afford any DR granting armor after that.

Thanks!
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« Reply #541 on: January 04, 2011, 12:14:43 AM »

Beasts don't have thumbs.

Also, what self respecting Drake wears armor?
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« Reply #542 on: January 04, 2011, 12:15:23 AM »

Beasts don't have thumbs.

I'm sorry but that doesn't answer any of my questions at all.  =(
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« Reply #543 on: January 04, 2011, 12:37:24 AM »

What he means is that since drakes don't have thumbs in Fantasy Craft they can't use gear that requires gripping or fine manipulation. That neatly omits pretty much all of the Goods section.

Also, yes, the beast modifier is intended to be 200%. Pretty much everything has be custom-constructed for drakes and this price incorporates both the labor and, frankly, increased cost of materials involved.

Of course, you're encouraged to make any modifications to the system to taste, though these are in fact intended rules to adequately simulate our vision of drakes as a playable class, and to help balance them against other options.
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« Reply #544 on: January 04, 2011, 12:39:56 AM »

What he means is that since drakes don't have thumbs in Fantasy Craft they can't use gear that requires gripping or fine manipulation. That neatly omits pretty much all of the Goods section.

Also, yes, the beast modifier is intended to be 200%. Pretty much everything has be custom-constructed for drakes and this price incorporates both the labor and, frankly, increased cost of materials involved.

Of course, you're encouraged to make any modifications to the system to taste, though these are in fact intended rules to adequately simulate our vision of drakes as a playable class, and to help balance them against other options.

Thanks.  I was really only looking to give a drake a backpack--cause how else would they hold stuff?  xD
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« Reply #545 on: January 04, 2011, 01:22:02 AM »

Thanks.  I was really only looking to give a drake a backpack--cause how else would they hold stuff?  xD

I tend to think of a drake "backpack" as saddlebags, which are put on and used much like those on a horse.
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« Reply #546 on: January 04, 2011, 01:32:55 AM »

Thanks.  I was really only looking to give a drake a backpack--cause how else would they hold stuff?  xD

I tend to think of a drake "backpack" as saddlebags, which are put on and used much like those on a horse.

What my question is though:  Do you apply the 200% beast modifier to a Backpack item to get a drake backpack?  Or are drakes not supposed to use Goods at all?
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« Reply #547 on: January 04, 2011, 02:56:50 AM »

A real world Beast (dolphins) can carry items in thier stomachs regurgitating them up for use later. Just sayin'
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« Reply #548 on: January 04, 2011, 05:16:37 AM »

Thanks.  I was really only looking to give a drake a backpack--cause how else would they hold stuff?  xD

I always figured they gestured to the nearest peasant and announced "carry that back to my cave. Or else..." Belching a bit of flame into the air is purely optional Evil.

Pockets aren't an item you have to buy - everyone gets those, thumbs or not Smiley. I figure bite -> heave onto back where it snags in the spinal crest -> press on, works for most objects they might choose to carry off. In a group they could have a teammate with hands help fine tune the load and lash it down with some cord or something. Plus, with their size they can already tote around more than most (medium) characters.
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« Reply #549 on: January 04, 2011, 10:04:38 AM »

Thanks.  I was really only looking to give a drake a backpack--cause how else would they hold stuff?  xD

I tend to think of a drake "backpack" as saddlebags, which are put on and used much like those on a horse.

What my question is though:  Do you apply the 200% beast modifier to a Backpack item to get a drake backpack?  Or are drakes not supposed to use Goods at all?

What Morg said, or the person "saddling" the drake with crap pays the typical 100% (as no, according to the RAW, there's no modifier - I might still charge 200% for time, labor, and materials for drake saddlebags, though).
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« Reply #550 on: January 05, 2011, 10:18:00 AM »

For wrestling mastery, if your strength and constitution happen to be the same, is it the players choice which gets raised by 1 point?

Also for the path of harmony from the monk expert class, when it says:

Quote
Harmony I: When you’re a helper in a cooperative check,
the leader’s threat range increases by your Harmony Step. Only
one character with Steps along the Path of Harmony may affect
each cooperative check.

What does helper mean? Do you actually have to succeed in the DC 15 check (to add a +2 to the main check), or is your mere presence enough to inspire greatness (i.e. can you fail and still impart the increased threat range)?

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« Last Edit: January 05, 2011, 10:54:00 AM by prototype00 » Logged
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« Reply #551 on: January 05, 2011, 02:18:07 PM »

For wrestling mastery, if your strength and constitution happen to be the same, is it the players choice which gets raised by 1 point?

Yes.

Quote
Also for the path of harmony from the monk expert class, when it says:

Quote
Harmony I: When you’re a helper in a cooperative check,
the leader’s threat range increases by your Harmony Step. Only
one character with Steps along the Path of Harmony may affect
each cooperative check.

What does helper mean? Do you actually have to succeed in the DC 15 check (to add a +2 to the main check), or is your mere presence enough to inspire greatness (i.e. can you fail and still impart the increased threat range)?

Per the RAW, a helper is only a helper if he actively participates in the check (ie making the roll). Consequently, I would rule he needs to succeed on the check in order to grant the bonus to the leader, because on a crit failure a helper can also ruin the check. Helping - particularly considering the butch benefit - without taking any risk is a bit fishy to me.
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« Reply #552 on: January 05, 2011, 05:19:21 PM »

Given that the extra skill point effects of increasing the Int mod are retroactive, are the effects of the Talented feat calculated in the same manner, or do you still need to make of a note of when in a build that feat is acquired?
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« Reply #553 on: January 06, 2011, 02:53:39 AM »

For wrestling mastery, if your strength and constitution happen to be the same, is it the players choice which gets raised by 1 point?

Yes.


Brill, I guessed as much based on the other examples of stat gain in the book, but I wasn't sure.

Quote
Quote
Also for the path of harmony from the monk expert class, when it says:

Quote
Harmony I: When you’re a helper in a cooperative check,
the leader’s threat range increases by your Harmony Step. Only
one character with Steps along the Path of Harmony may affect
each cooperative check.

What does helper mean? Do you actually have to succeed in the DC 15 check (to add a +2 to the main check), or is your mere presence enough to inspire greatness (i.e. can you fail and still impart the increased threat range)?

Per the RAW, a helper is only a helper if he actively participates in the check (ie making the roll). Consequently, I would rule he needs to succeed on the check in order to grant the bonus to the leader, because on a crit failure a helper can also ruin the check. Helping - particularly considering the butch benefit - without taking any risk is a bit fishy to me.

Hmm, I know I'm challenging word of god here, but in the skill section it states that a helper is anyone who participates in the check (whether they succeed or fail).

Quote
One character becomes the
leader and all others become helpers. A maximum of 5 helpers
may assist each skill check. The leader makes a standard skill check
against the full DC and then each helper makes the same check
against a DC of 15. For each helper who succeeds, the leader’s
result increases by 1, and for each helper who scores a critical
success the leader’s result increases by 2.

Granted a helper could fail (or critically fail) but that doesn't make you suddenly not a helper. Indeed, RAW, I would humbly submit, it seems from the description of path of harmony I that as long as you roll the dice to try to help the leader, you're acting as a helper in said cooperative check, and therefore should have an effect on the leader's roll (as path of harmony I doesn't depend on the helper succeeding or failing, but on the presence of the monk as a helper).

Or am I misinterpreting things here? This seemed to me to be the most simple interpretation.  Huh?

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« Last Edit: January 06, 2011, 03:11:14 AM by prototype00 » Logged
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« Reply #554 on: January 06, 2011, 10:16:23 AM »

Beasts don't have thumbs.

Also, what self respecting Drake wears armor?

Ones that notice Drakes don't have tough hide?
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