Eight posts in two minutes. Well done Pat.
That said, after having sat down, gone over the errata and applied it to all of my homebrew stuff, I can honestly say I like all the changes, including the dropping of iconic classes (which is the only non-species change I'm not going to use). Biggest things I like are:
Unborn Enlightened Skill (Because my unborn have it)
Reduced Renown Prices - This will definitely speed progression for those who want it, and allow some spare reputation even for those who don't want to get left behind all their Duke and Duchess party members
Boost to the Assassin Core Ability - I was literally planning on doing something like this but figured "nah I'll wait till the errata comes out in a couple days" Nice for the assassin who takes a full BAB expert class.
Martial Arts/Master's Art - Needed it. Courtiers and Keepers in my game just can't help themselves from taking pre-errata Martial Arts, why do all the nobles know kung fu?
And the handling of the Stress Damage weapons- with exception to the poor, poor shuriken, which will have a harder time seeing use (though still easily viable with sneak attack). Still, the stress damage was causing issues for some people, and between the Whip feats, Fencing Feats, and Excruciating, anything that once did stress damage can still pull it off.
These are just the few things that stick out to me- I've read over the errata document a few times now and nothing I've come across has put me off whatsoever and that's a big deal with how significant some of these changes are. In fact, the only thing making me slightly disgruntled is now I have to wait for the print version (and tell my local game store to STOCK FANTASY CRAFT, a whole shelf to Pathfinder, a whole shelf to BESM d20, what is happening here (I have nothing against either of those systems))