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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79369 times)
Sletchman
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« Reply #1110 on: May 07, 2012, 05:42:40 AM »

By the RAW when you convert damage type from any one, to any other legal option (Lethal to Subdual // Lethal to Heat (via Lava Born)) you inflict half damage.  The only part of the penalty that the feats that give you a new damage type remove is the -4 penalty - they don't mention ignoring the half damage and so they don't let you ignore it.

That's the RAW, you are of course free to play it the other way at your table (and many do).
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« Reply #1111 on: May 07, 2012, 12:29:41 PM »

That's where I get confused.  Under Damage Types it says, "Each attack or injury may inflict only one type of damage.  When more than one damage type applies to an attack (e.g. a flaming sword, which can inflict for either lethal or fire damage), the attacker decides which to apply..." it  seems you just pick one.  The only time it mentions the -4 penalty and half damage is converting from Subdual and Lethal.

Thanks
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Antilles
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« Reply #1112 on: May 07, 2012, 01:14:38 PM »

Yes, but the feat doesn't automatically apply the damage type to your attacks, so you still just do normal lethal (or subdual) damage. It just adds the damage type to the list of types you can convert damage to, and removes the -4 penalty for that type only.
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« Reply #1113 on: May 07, 2012, 07:43:15 PM »

Just an FYI, there's a positive review of FC just popped up on RPG.net. Thought the Crafty guys might want to know!

EDIT: And know that I've noticed it's by forum member Ludomastro I feel a little bit of an idiot.

Yeah, he emailed us about it and we've already added it to the product page. Thanks Ludo! Smiley
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« Reply #1114 on: May 07, 2012, 07:50:21 PM »

My interpretation is that like normal damage conversion you have to decide if you are doing it before hand.  So you choose to hit for heat damage, roll as normal and if successful you deal 1/2 normal damage as Heat damage and their DR applies if applicable (Heat Resistance on certain armours).

Sletch has this right - you inflict damage on contact. Whether the target loses any wounds or vitality from the damage id determined (momentarily) later.

Yes, but the feat doesn't automatically apply the damage type to your attacks, so you still just do normal lethal (or subdual) damage. It just adds the damage type to the list of types you can convert damage to, and removes the -4 penalty for that type only.

...and Sletch and Antilles have this right. The reason for the rule you mention, Monk, is to clarify what happens when, for example, a troll hits someone with a piece of flaming timber, which would logically be inflicting both lethal damage (or subdual damage, if that's how the GM rolls) and fire damage. Fantasy Craft flatly omits any chance of damage multiplication via this loophole, but favors the attacker in letting him or her choose the single type of damage inflicted.

This would also happen if for some reason you had a magic weapon that inflicted two different types of damage, or whenever else that corner case might come up. It does not, however, cover damage conversion, which is an entirely different ;process involving one single damage type turning into another (i.e. there's only one damage type in play at any given time).

Hope that makes sense!
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« Reply #1115 on: May 07, 2012, 08:06:04 PM »

By the RAW when you convert damage type from any one, to any other legal option (Lethal to Subdual // Lethal to Heat (via Lava Born)) you inflict half damage.  The only part of the penalty that the feats that give you a new damage type remove is the -4 penalty - they don't mention ignoring the half damage and so they don't let you ignore it.

That's the RAW, you are of course free to play it the other way at your table (and many do).


Really? So if using Path of Air/Fire II, you can convert your melee and unarmed attacks to one of those elements, but take a minus 4 penalty to hit and deal half damage..... I did not put that together before.
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Crafty_Pat
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« Reply #1116 on: May 07, 2012, 08:13:51 PM »

Really? So if using Path of Air/Fire II, you can convert your melee and unarmed attacks to one of those elements, but take a minus 4 penalty to hit and deal half damage..... I did not put that together before.

It's still limited by "fantasy logic" and subject to the GM's approval, of course.
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Sletchman
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« Reply #1117 on: May 07, 2012, 09:06:59 PM »

By the RAW when you convert damage type from any one, to any other legal option (Lethal to Subdual // Lethal to Heat (via Lava Born)) you inflict half damage.  The only part of the penalty that the feats that give you a new damage type remove is the -4 penalty - they don't mention ignoring the half damage and so they don't let you ignore it.

That's the RAW, you are of course free to play it the other way at your table (and many do).


Really? So if using Path of Air/Fire II, you can convert your melee and unarmed attacks to one of those elements, but take a minus 4 penalty to hit and deal half damage..... I did not put that together before.

By RAW, yes.  It just opens up new options for damage conversion (page 209), but still follows all normal rules for doing so.

For what it's worth, I'd be quite happy to let the player convert at no penalty (suffering neither the half damage or the -4), as I would for the various species feat options.  That's well into the territory of house rules though, so talk to your GM and all that (but do feel free to say "Some random a-hole on the forum said..." Wink).
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« Reply #1118 on: May 08, 2012, 01:31:41 AM »

I've always found that damage conversion section rather confusing, mostly due to the wording on page 209.  The damage conversion section denotes that there is a special case for the conversion of Lethal to Subdual and visa versa: -4 penalty to the check and the resulting converted damage is reduced to 1/2 normal damage.

The problem I'm having is that I can't find where is states that damage conversion in any other situation (ie lethal to heat) halves the damage. This may be the intent of that section but it could use some direct clarification, not everyone purchasing these books necessarily has access to these boards.   

When I read it, it looks like it states that there are special rules for Lethal/Subdual damage and no special rules for anything else. Is there somewhere else in the book that it is clearer?

One of my players testing out a Rune Knight pointed out that interpretation of the damage conversion rules. I had always assumed it was halved from reading these boards but taking a closer look at the actual section myself I can't say that the RAW supports it.
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« Reply #1119 on: May 08, 2012, 01:36:04 AM »

The intent of that section is to prevent the weirdness. By default and per the RAW, the game only allows conversion between lethal and subdual, excluding all other types. The odd rule may allow for it at some point, of course, and there's always the logical allowances by world and story, which is why the rule is just a wee bit fuzzy. It promotes you playing outside the box, as Jake suggested.
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« Reply #1120 on: May 08, 2012, 01:49:28 AM »

Ok I think I see now. I'm looking at Rune Knight closely again and I see that instead of making a reference to damage conversion, it simply says that that the various runes inflict their specific damage instead of normal damage.

Looks like I've just been confusing myself. Thanks for the illuminating insight Crafty Pat!
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« Reply #1121 on: May 08, 2012, 02:50:53 AM »

Looks like I've just been confusing myself. Thanks for the illuminating insight Crafty Pat!

My pleasure. Sorry about the initial confusion.
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« Reply #1122 on: May 18, 2012, 11:05:58 PM »

Where are the rules dealing with lack of sleep?
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Catodon
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« Reply #1123 on: May 19, 2012, 12:57:12 AM »

Couldn't find them but...
I grew up in the country before the days of computers where you had to make your own fun. We used to play the pin game. Everyone has a pin, first person to sleep gets stuck.
Based on my mis-spent youth I would go with:
After 24 hours one level of fatigue.
Every six hours thereafter add another level of fatigue and a level of baffled.
These levels are regained only by sleep at a rate of 1 grade of fatigue or baffled per hour of sleep.

I wouldn't even give players a Fort save to avoid.
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« Reply #1124 on: May 19, 2012, 12:48:05 PM »

The mounted combat rules don't address the situation when there's multiple riders on a mount, or in our specific case, a rider and a "gunner". Do they all act as one character, or only the rider and mount, while the gunner is free to act on his own? And if the former, does that mean they benefit from the best DR & Resistance of the three and the worst Def, Init, & Saves?
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