Assuming this thread
is up to date (it seems to be - last edit was after the last update here), you might want to take a last look over Corpse Spasm before you go to presses.
Corpse Spasm I
Level: 0 Necromancy
Casting Time: 1 full action
Saving Throw: Will negates (disbelief – see Effect)
Effect: One corpse makes a single short, simple motion of your choice, such as opening its eyes, exhaling, or moving a limb. Character with line of sight to the corpse when the spell is cast will believe it alive unless they succeed on a Will save. Examining the body directly for 1 round likewise reveals the deception.
Corpse Spasm II
Level: 2 Necromancy
Effect: As Corpse Spasm I, except that you may end this spell as a free action to make the corpse take 1 half action. If this action requires an attack or skill check, its attack or skill bonus is equal to one-half your Casting Level (rounded down).
Without having a duration, there's nothing to end. So, as written, either the spell does nothing beyond what CS I does or the extra clause is completely pointless and only serves to potentially confuse (I can easily see readers going "End this spell, what's the duration? It doesn't have one listed, how does this work?") which just becomes unnecessary errata.
I saw earlier in this thread that it just cuts out the bolded part of CS2 (and the word "to"). Go with that - it's an instant effect, so it's perfectly clear how it all works (you cast, and then the corpse takes an instant half action). Clearer, and less words. I assume this is a remnant from a different iteration where it functioned as CS1, except had a duration so you could jiggle a corpse for a few rounds, or you could end the spell to take a half action?
Incidentally - if CS2 is as CS1, and will negates on a disbelief, can I just pass a will save to ignore the attack or trip check? Rules say yes, which might be something to think about in final edits, too.
The other spells look good, and are very cool. Looking forward to the final product more then ever. Good luck with the home stretch.
EDIT: Personally, I'd give CS2 a duration since it encourages tactical necromancy (tm Sletchman)
- the caster can make the corpse groan and writhe around for a few rounds until someone closes in to do first aid (hey guys, our comrade is alive!) and then you strike by ending the spell. I'd also make it clear that the attack can't be disbelieved, because it's not an illusion.