aegis
Fantasy Craft Playtester
Control
     
Posts: 1015

A little dab'll do ya.
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« Reply #2 on: July 06, 2010, 02:35:30 AM » |
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I have a (silly) idea.
Bad Reputation (Campaign Only) Reputation can be either positive, for good deeds, or negative, for misbehaving. Whenever you accomplish something people may love you for, you gain a positive number of Reputation. On the other hand, whenever you accomplish something people may fear you for, you gain a negative number of Reputation. Concerning any effect reducing your Reputation, independently from whether you're good or bad, it tends to close (positively or negatively) your Reputation to 0. Your Reputation total may not "switch sign" by spending Reputation this way. Only your deeds may change your Reputation "sign". "Heroes" with negative Reputation may purchase Renown and Rewards like any other character. However, they lose access to the Heroic Renown and instead gain access to the Tyrannic Renown. It functions just like Heroic Renown, however the reaction of NPCs who recognize you as per the Knowledge rules may be quite different ... Note that you may possess both Heroic and Tyrannic Renown, but they don't always work well together, and you may not forfeit one of these: people tend to remember great and despicable acts.
Tyrannic Renown 1. Brigand 2. Bandit 3. Cutthroat 4. Murderer 5. Widow Maker 6. Slaughterer 7. Dark Knight 8. Dark Lord 9. Spawn of Evil 10. Hell Bringer
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