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Author Topic: [Master Craft] New Feat & New NPC Quality  (Read 401 times)
TheAuldGrump
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« on: June 26, 2010, 11:40:40 PM »

Just tinkering with rules....

Spellcasting Feat: Second Sight (Prerequisites: Miracles and/or Sorcery campaign qualities) Character gains the Second Sight I NPC quality.

NPC Quality: Second Sight I - 2XP. The NPC gains the ability to perceive invisible characters of the Fey, Spirit, or Outsider types and if the NPC succeeds with a Notice test (DC 20- the targets' Cha modifier if positive). This perception is active within 3 Second Sight increments, with each increment equaling 10x the character's Wisdom in feet. In addition the NPC gains a similar chance to perceive a character's Signs & Portents quality, if they have one.

NPC Quality:  Second Sight II - 3XP. The NPC Automatically perceives all invisible characters of the Fey, Spirit, or Outsider types, and always perceives any Signs & Portents a character might have.

NPC Quality: Signs & Portents - 2XP. something about the NPC stands out on the spirit plane. The NPC gains a +4 to one Skill, but has a presence on the spirit plane that has some indication of the NPC's purpose or destiny. (A man bent on vengeance might gain a +4 to Intimidate tests, and have a flock of crows following him on the spirit plane.)

The Auld Grump
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Catodon
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« Reply #1 on: June 29, 2010, 10:32:48 PM »

good stuff
(thinking out loud) would be nice to figure some way of signs and portent for PC's perhaps somehow linked to subplots
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