So now that we know the when, how about the what. What will you be running when 10k Bullets comes out?
Alien Nation
Rules for Jabroka?
GC hand wavyness for now.
Newcomer. You are an alien but quite humanoid, easily distinguished from humans by your hairless, spotted head and lack of external ears. As a result of being a slave species bred and genetically engineered for hard labour in any environment, your kind are stronger and smarter than many of the humans you now live amongst.
Common Personality Traits: Obliging, adaptive, tenacious.
Common Physical Traits: Large spotted craniums, no external ears, pinkish blood.
Example Names: Stangya Soren'tzahh, Albert Einstein, Maya Naise, Vessna, Ahpossno.
Splinter-race Feats: None.
Type: Medium walking folk with a Reach of 1. Your Wounds are equal to your Constitution score.
Attributes: +2 Strength, +2 Intelligence, –2 Charisma [+3]
Base Speed: 30 ft.
Alien Physiology: You may not benefit from food that is cooked, and may never benefit from rations or spices. Further, caffeine is a disorienting poison, and the onset and incubation times for all poisons and diseases is halved. Finally saline substances deal acid damage.[-1]
Guts: You gain Guts as a bonus feat. [+3]
Improved stability: You are considered 1 Size category larger for the purpose of carrying capacity, trample attacks, and resisting Bull Rush and Trip attempts so long as you’re standing firmly on the ground and not climbing, flying, or riding. [+1]
Inquisitive Mind: You gain 2 additional interests. [+1]
Limited Proficiencies: You begin with play with 2 fewer weapon proficiencies (min 0). [-0.5]
Low-light Vision: You gain the
darkvision I quality, and may ignore the effects of dim and faint lighting. [+1]
Reviled: If anyone is aware of your species and does not share it, their starting Disposition towards you is reduced by 10. [-1]
Sterner Stuff: The
keen quality of all attacks against you is reduced by 4. [0.5]