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Author Topic: Example New Species for Fantasy Craft  (Read 8261 times)
Mister Andersen
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« Reply #60 on: August 23, 2010, 07:51:53 AM »

Technically, the Iconic penalties don't exist any more.
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Doublebond
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« Reply #61 on: August 23, 2010, 07:56:51 AM »

Looks like they'd make very nice Mages.  Pity about the iconic classes, though, because they'd also be good Keepers.

Iconic classes don't exist any more. The errata removes them. Do yourself a favor and pick up the First Printing Guidance and Errata.
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Blankbeard
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« Reply #62 on: August 23, 2010, 08:59:05 AM »

Morg put Iconic classes in the wiki as a -1 AD penalty.  That's not official of course but it's certainly usable if appropriate.
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Dhampire
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« Reply #63 on: August 23, 2010, 11:10:20 AM »

(+1) Broad Learning - You gain 2 additional studies
(+1) Inquisitive Mind – You gain 2 additional interests
(+2) If I Recall… - You gain a +5 bonus with Knowledge checks.

They seem expressly build towards making insanely high Knowledge Checks.
Was this part of the design plan for them?

2 interests +2 studies +2 interests = 6 possible studies + 5 bonus = 11 without a bonus to Int.
So, that's a 20 on a roll of 9+, and with a +3 Int and an AD, a 25 on a 10+.
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« Reply #64 on: August 23, 2010, 11:18:59 AM »

Looks like they'd make very nice Mages.  Pity about the iconic classes, though, because they'd also be good Keepers.

Just a couple of tiny quibbles:

- It seems a bit redundant having both "2 additional studies" and "2 additional interests", imho.  (And I'm mildly confused as to why these are the same price, but that's not aimed at you)

- They reduced the loss for Iconic Classes to 1 AD.

I seriously considered.keeper.as.well, but the guideline for ironic classes.is two classes. They made excellent forecasters, tacticians, wizards, etc. Sage was another one I eyeballed for that reason. Mage was very important for their racial background (the cataclysm that destroyed them was an accidental self.triggered event due to their experimenting with dangerous Magics to elevate their entire race.

But sage, keeper and captain were all in the air.
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Morfedel
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« Reply #65 on: August 23, 2010, 11:24:13 AM »

In regards to the Minos, they were supposed to be intelligent, knowledgable, but emotionally impassive. I originally was going to go for int stat bonuses, but aloof and the studies/interests etc seemed fun.

I wasn't aware iconic classes were dropped: I have the errata, but I hadn't read very much of it yet. I was also going by the racial design table as it stood.

So, I'll go back to the drawing board, so to speak, and tweak it.
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Aldus Vertten
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« Reply #66 on: August 23, 2010, 11:41:19 AM »

Iconic Specialites have been dropped because not everybody liked them, in fact a lot of people seemed to hate the idea... But that doesn't mean you can't use them for your homebrew campaign.
« Last Edit: August 23, 2010, 01:13:41 PM by Aldus Vertten » Logged

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« Reply #67 on: August 23, 2010, 12:03:56 PM »

Iconic classes don't exist any more. The errata removes them.

The errata removes them from the Fantasycraft catelogue of examples. Not the same thing at all Smiley. IF you don't like them, don't use them. Some folks find it very fiting for the Species (and Talents) of their setting, and having a few drawbacks allows you to go a bit farther from the baseline established by typical humans.
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« Reply #68 on: August 23, 2010, 01:06:47 PM »

Copied the Ork (Warhammer version) into wiki. Extra weapon proficiencies are 1 point, not .5 (at least in first printing) so I removed the sterner stuff to keep it balanced at 7 and updated the point costs in the wiki.
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paddyfool
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« Reply #69 on: August 23, 2010, 01:42:05 PM »

Sounds good.
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Morgenstern
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« Reply #70 on: August 24, 2010, 02:34:54 AM »

It seems a bit redundant having both "2 additional studies" and "2 additional interests", imho.  (And I'm mildly confused as to why these are the same price, but that's not aimed at you)

Because once it's on the character sheet in final form (options have been selected) the two have the same value. 2 interests (the most flexible version) is rated at 1 point. 2 additional studies is more narrow but that's because the designer is presenting a more focused (and hopefully clearer) facet to the overall theme of the Origin option. Its similar to cases like "you may choose 1 weapon proficiency" vs. "you gain the Edged weapon proficiency." Both have the same value.

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They reduced the loss for Iconic Classes to 1 AD.

That's not official, it's just my suggestion on balancing the option in light of lessons learned from Fantasy Craft/Mastercraft's first year of open play. I can present math validating it though Grin.
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« Reply #71 on: August 24, 2010, 07:34:32 AM »

The Minotaur / Minos
(-1.5) Aloof: +2 error range on Impress, Bluff, and Sense Motive checks targeting other species (I added bluff and added a .5 to the price here)
(+2) Double Boost (Intelligence) – You may spend and roll 2 AD to boost -based skill checks.
(+1) Natural Attack I – You gain a Grade I natural attack - Gore
(+1) Large Reach 1
(+2) Celebrated: Your Legend rises by 2. The Minotaur species left abandoned maze-cities across the continent. Their disappearance was wreathed in mystery and legend. Their surprise return has made for excitement (and, for some, dread) amongst the peoples of the world.
(+2.5) +2 Intelligence

Ok, so this is how I changed them. I decided I really wanted to focus on their intellect rather than adding interests and such. So, I dropped several of the items, added Celebrated to reflect their unusual disappearance and return to the world, added a +2 intelligence, and added a third skill to Aloof and added a .5 to the "cost" of it to reflect their alien and convoluted thought processes.

I also thought having Aloof would be more fun than a penalty to charisma, especially since charisma is needed for magic, which the Minos should excel at.

As I said, kind of like Vulcans: intelligent but dispassionate.
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snake
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« Reply #72 on: September 03, 2010, 12:38:37 PM »

Here's another stab I'm having at converting some Species from WotCs Iron Lords of Jupiter setting. Lizard was the original creator of the setting.

In ILOJ, Jupiter is an inhabited Pulp Sci-Fi World (bit like Mongo in Flash Gordon or Pandora in Avatar). The atmosphere is breathable and gravity is normal. Humans transported there by accident believe this is due to some unexplaned spacial anomaly.

There are a number of intelligent native species (Groll, Marikon, Targul and Veith) and a wide range of animal lifeforms. Technology and Society are similar to our medieval times, though some high tech items like flying ships and rayguns exist.

I though it would be interesting to put this setting into FC (or MC). Anyway, here is the first Species conversion.....


Groll
You are a Groll, part of a race of barbarians found almost anywhere across the surface of Jupiter. Some of your kind are nomadic herdsmen roaming the arid deserts of that world, others are savage tribesmen of the Scarlet Jungles. Many of you have been enslaved by the Marikon overlords as bodyguards, labourers and warriors.

Physically, you have the heavily muscled frame of your race. Atop your shoulders sits your head, a solid mass. You do not have a neck as humans know it. On your face solid black eyes sit above a simple slit mouth and you have no nose or visible ears.  

Even though your kind is often oppressed, you value one thing most of all and will do whatever to obtain it: Your Freedom !!!

Common Personality Traits: Ill-Tempered, Forgiving, Loyal, Vengeful.

Common Physical Traits: Heavy build, Thick grey skin, Slow moving, Clumsy

Example Names : Finder of Trails, Bone Breaker, Shaper of Stones.
Splinter Race Feats: None.

Type: Medium Biped Folk with a Reach of 1. Your maximum wounds equal your Constitution score.

•   +2 STR, +2 CON, -2 DEX, -2 CHA (2)
•   Base Speed: 20ft (-0.5)
•   Bonus Feat:  You gain the Great Fortitude Feat. (3)
•   Crunch: Your STR based damage rolls inflict 1 additional damage. (1)
•   Enlightened Skill (Survival): Your maximum skill rank increases to your Career Level+5. Only the highest bonus from any enlightened ability may apply to each skill. (1)
•   Thick Hide 2: you are considered to be wearing partial armor that provides DR 2. It does not stack with other armor, if you gain Thick Hide from other sources it offers the highest DR + 1 per additional hide benefit. (1)
•   Reviled: Disposition of Non-race reduced by 10 (-1)

For the xxxxxxxxxx entry, I'm trying to think of someway of covering the Grolls natural strong fortitude which helps them survive in the varied environments of Jupiter. 

*** EDIT: Substitued Bonus Feat (Great Fortitude) instead of the xxxxxxx entry ***

Any comments welcome.  Smiley
« Last Edit: September 04, 2010, 07:33:25 AM by snake » Logged

Lo, there do I see my father. Lo, there do I see my mother.
And my sister and my brother
Lo, there do I see the line of my people Back to the beginning.
Lo, they do call to me.They bid me take my place among them
In the halls of Valhalla Where the brave may live forever !!!
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« Reply #73 on: September 03, 2010, 12:55:44 PM »

Take from the Dwarf only give the bonus to environmental effects instead of disease and poisons
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snake
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« Reply #74 on: September 03, 2010, 01:07:04 PM »

Take from the Dwarf only give the bonus to environmental effects instead of disease and poisons

Sounds good. Thanks. I'll check it out tomorrow. Smiley
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Lo, there do I see my father. Lo, there do I see my mother.
And my sister and my brother
Lo, there do I see the line of my people Back to the beginning.
Lo, they do call to me.They bid me take my place among them
In the halls of Valhalla Where the brave may live forever !!!
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