Thanks for the Wiki update, BlankBeard.
Here's a Species I'd whipped up for my SC:Traveller campaign. Not strictly a Fantasy Species but I've wanted to convert this baby to Mastercraft for a while so I though I'd have a go:
SyditeYou are a Sydite, a member of a humanoid minor race believed to have been genetically altered by the Ancients for physical labor. Native to the planet Khuur, your species is often perceived as big strong brutes without imagination.
The Sydites, however, once controlled an extensive interstellar empire. This was destroyed during the Sydymic War, two centuries ago, by the Third Imperium. The Sydites were forced to rebuild their society and technological infrastructure.
Most Sydites are encountered in the Delta Quadrant of Ley sector but small enclaves can be found throughout the Imperium.
Though widely considered to be unimaginative and less intelligent than most humans, they nonetheless make excellent mechanics, technicians, and soldiers.
Physically, Sydites stand 2.5 meters on the average, and weigh in at 130kg. Their most striking feature, though, is that they have an additional pair of useable arms coming out of their shoulders. These arms have roughly equivalent strength each as a normal, muscular human arm; the arms on each side are offset diagonally from each other, with one shoulder slightly lower and behind the other. This provides a maximum range of motion and application of upper-body strength.
Traditionally, Sydites are trained from a young age in the art of swordplay with the Namaar, a ceremonial bastard sword. They take this weapon with them as they journey through life.
Overall, a Sydite can be a firm asset to an adventuring group.
Common Personality Traits: Practical, Surly (with non-Sydites initially), Loyal (when recognised for their talents).
Common Physical Traits: Heavy build, Four Arms, Olive Complexion, Brown or Hazel Eye colour. Hair colors tend to dark brown and black. Some Sydites are bald.
Example Names : Zand, Aldaar.
Splinter Race Feats: None.
Type: Medium Biped Folk with a Reach of 1. Your maximum wounds equal your Constitution score.
• +2 STR, +2 CON, -2 INT, (3)
• Bonus Feat: Many-Armed. (3)
• Enlightened Skill (Crafting) – Your maximum rank increases to your Career Level+5. Only the highest bonus from any enlightened ability may apply to each skill (1).
• Weapon Proficiency (Edged) – You gain the specified weapon proficiency (0.5)
• Reviled: Disposition of Non-race reduced by 5 (-1)
Something a bit different
