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Author Topic: Inheritors  (Read 5188 times)
Mister Andersen
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« on: June 16, 2007, 12:39:55 PM »

I assume that these are the Crafty version of Orcs?
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Morgenstern
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« Reply #1 on: June 16, 2007, 04:02:55 PM »

No. Inheritors was a catch-all I was using to cover "template races" like half-Celestial and the ever popular half-Dragon. Turns out those were easier to model as Species feats like the elf-blood feat discussed previously, so I dropped it as the 4th race in Classic Fantasy. 'Orc' is currently battling furiously for control of the fourth slot, but the final verdict isn't in yet.
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« Reply #2 on: June 16, 2007, 11:43:23 PM »

If the Inheritors become a Elf-Blood-ish feat, where would we end up seeing those 1/2-whatever-else-you-can-possibly-think-of string of feats that let you go down the road of half dragon/celestial/fiend/rabbit-man/etc.?
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Mister Andersen
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« Reply #3 on: June 17, 2007, 03:22:16 AM »

What's the competition? Goblins?
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Daedalus4096
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« Reply #4 on: June 17, 2007, 03:55:24 AM »

Gnomes!  Gnomes don't get nearly enough respect.  Smiley
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Mister Andersen
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« Reply #5 on: June 17, 2007, 04:02:45 AM »

Gnomes are being handled in a fey related OotS from memory.
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Morgenstern
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« Reply #6 on: June 17, 2007, 05:35:49 PM »

If the Inheritors become a Elf-Blood-ish feat, where would we end up seeing those 1/2-whatever-else-you-can-possibly-think-of string of feats that let you go down the road of half dragon/celestial/fiend/rabbit-man/etc.?

My inclination is to put about 4 of them in Classic Fantasy since there are a handful that are fairly common in D&D usage. Tentative list only, but thought I'd try to cover half dragon, Aasimar, Teifling, and the half elemental folks. We'll have to see how it goes.
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Medwyn
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« Reply #7 on: July 03, 2007, 05:25:12 PM »

I have one player who is rather obseessive over dragons.
I have crafted a Half-Dragon Talent, but I'm not exactly set on it yet.
One area of concern is the ability to use the breath weapon, I went with giving an Augmented Flamethrower.
Do we know any approx time for the release of Classic Fantasy?

Here is my Half-Dragon Talent.
Any thoughts on improvement?

Half-Dragon
  • (1) +2 Str, -2 Highest of Dex or Wis
  • (1.5) Natural Weapons: Bite Caliber I & Claws Caliber II
  • (1.5) Breath Weapon: (Augmented Flamethrower Caliber II)
  • (1) Damage Resistance 6
  • (0.5) Low-Light Vision
  • (1) DR 1/-
  • (1) Your unarmed, melee and non-exotic hurled attacks possess the Armour Piercing (2) quality.
  • (-0.5) Achilles Heel
  • (-1) Favoured Classes: If you have more levels in any base class than your highest level in either of Advocate or Magic Class*, your starting action dice are reduced by 2.
  • (-1) Reviled: The disposition of any character that does not share your native culture and is aware of your Origin is reduced by 1 grade.

Damage Resistance & Achilles Heel would be linked to give it a 'sub-type' something like Fire resistance and Cold Achillies Heel.
This could also adjust the breath weapon.
Also as I use House Rules on Magic, the magic class could be changed out for another class, say Snoop.
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Mister Andersen
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« Reply #8 on: July 03, 2007, 06:20:24 PM »

I'd drop the breath weapon and augment a hang-glider instead - basically give them wings (the hang glider) now and the option to develop powered flight and a breath weapon later via a feat. Similarly, I'd factor in aresistance of some kind - easy to choose if you're following the D&D chromatic dragon route.
« Last Edit: July 03, 2007, 06:22:43 PM by Mister Andersen » Logged

Medwyn
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« Reply #9 on: July 03, 2007, 06:36:50 PM »

Thanks!

I was thinking that wings could be picked up via a Feat similar to the winged Elves.
Would it be better to have wings or a breath weapon in the race?
In either case I didn't include access to species feats...
What is the caliber of a Hang-glider. Does it cost more to allow it to fold up?

I do have a resistance as per the D&D dragons, it is linked to the subtype of dragon, Fire, Cold extra. Perhaps there is a better way to word it.
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Mister Andersen
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« Reply #10 on: July 03, 2007, 07:02:07 PM »

Wings really should be something you start with - I've never liked the idea of them just spontaneously growing
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Medwyn
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« Reply #11 on: July 03, 2007, 09:12:53 PM »

Wings really should be something you start with - I've never liked the idea of them just spontaneously growing

It would be a Level One Only Feat, so it would get around the spontaneous wing growth.
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Morgenstern
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« Reply #12 on: July 04, 2007, 10:41:23 AM »

My current plan (not yet realized) is to make half-dragons work as a Level 1 only Species feat. That way you can have a half-dragon elf, centaur, human, or whatever. Basic dragonish stuff is in the Dragon-Blooded feat, with that feat acting as a prerequisite for more specific draconic leanings (being descended of a red dragon rather than a silver one).

Hopefully it'll work, as there is a lot to recomend the idea.
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Medwyn
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« Reply #13 on: July 04, 2007, 02:58:00 PM »

My current plan (not yet realized) is to make half-dragons work as a Level 1 only Species feat. That way you can have a half-dragon elf, centaur, human, or whatever. Basic dragonish stuff is in the Dragon-Blooded feat, with that feat acting as a prerequisite for more specific draconic leanings (being descended of a red dragon rather than a silver one).

Hopefully it'll work, as there is a lot to recomend the idea.

I was thinking of doing something like that but I'm not sure if I could fit enough Dragon into one feat, which is why I went with a Talent/Race.
Perhaps, if it was non-specific so giving DR, wings or such then decrease abilities to allow another feat which would capture the Dragon Type Feat. This feat would then have the dragon's resistance, weakness and Breath Weapon. I'd have to give this some more thought...

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Medwyn
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« Reply #14 on: July 04, 2007, 03:28:07 PM »

    There sure is alot to give to a Half-Dragon and I can't quite get my head around the best way to split it up.

Dragon Blooded could give
  • Improved Vision
  • Natural Attacks: Bite I, Claws I
  • Access to Dragon Feats etc
  • Reduce Attributes to gain more Dragon Goodness

Then you could have a range of Dragon Type Feats:
Fire Dragon
  • Gain Damage Resistance Fire 10
  • Gain Achilles Heel Cold
  • Gain Augmented Flamethrower (Fire Damage)

Ice Dragon
  • Gain Damage Resistance Cold 10
  • Gain Achilles Heel (Fire)
  • Gain Augmented Flamethrower (Cold Damage)

And then that leaves the ability to fly. I'm not sure if to give an Augmented Hang-Glider for reducing Dex by 1 in the Dragon Blooded Feat or to have a brand new feat Dragon Wings which gives Winged Flight (or Flight?) with some other boni...
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« Last Edit: July 04, 2007, 07:01:58 PM by Medwyn » Logged
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