The other way I used to keep the c-punk computer types involved was to have the hackable dingus they were after only on a local network or otherwise physically isolated. That way they'd have to join the infiltrators in sneaking in and getting access. Its perhaps the easiest way to keep Player Characters in one location.
This is actually pretty realistic. If you listened to TV, everything is online, but that simply isn't true. There are plenty of things you simply cannot do over the Internet. And there are quite a few things that
are hooked to the Internet, but will shut off their connection at the first sign of intrusion. It's not nearly as difficult as the 2.0 Dramatic Conflict made it seem. Of course, there are some systems where going offline is a worse outcome than being hacked, but not many. In real life, hackers only succeed as long as they go undetected. Once security realizes there is an intruder, it's usually over pretty fast.
I think I drifted away from my own point a bit there...