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Author Topic: [Game-play] Predator: First Blood  (Read 11200 times)
Gentry
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« Reply #195 on: September 25, 2010, 02:20:59 PM »

Notice: 1d20+7=15. ugh.
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« Reply #196 on: September 26, 2010, 02:05:04 AM »

Notice: 1d20+7=15
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« Reply #197 on: September 26, 2010, 02:40:38 AM »

Notice: 1d20+5=23
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« Reply #198 on: September 26, 2010, 03:42:06 AM »

As Broken Tusk leans back in his indolent fashion, looking over the others, it suddenly occurs to him that Ghost is nowhere to be seen. After bringing this to the attention of the others and a quick discussion it turns out that the last one to remember seeing him was Falling Leaf, back at the branching of the path by the river.

Meanwhile, as Silent Step comes upon the ruins there's a sound that might possibly be a scream from the forest behind her. A death scream.
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« Reply #199 on: September 26, 2010, 03:57:37 AM »

Tusk sighs and rolls his eyes. "Oh well. I'm sure sensei is whipping some discipline into him as we speak."
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« Reply #200 on: September 26, 2010, 04:07:51 AM »

Step starts at the scream, and then grins as she twirls her chakram up into her hand. She glances around and, staying low, pads off in the direction of the commotion.

Step will travel through the canopy if at all possible.
Climb 1d20+7=13
Jump 1d20+7=26

Travelling stealthily
Sneak 1d20+9=20
Ghost Basics allows me to move up to 80 ft. per round while sneaking, and I halve all movement-based penalties.

Looking for the source of the row
Search 1d20+8=18
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« Reply #201 on: September 26, 2010, 09:01:50 AM »

From on top of the arch, Swift Spear calmly double-checks that his Spear Gun (atlatl) is properly loaded with a javelin.  He lets out a soft growl-sigh, as he crouches into a ready stance and lifts the weapon in the direction of Broken Tusk.
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« Reply #202 on: September 26, 2010, 09:52:06 AM »

Tusk glances up at Spear, and then, with a double take, his mouth falls open ever so slightly. "What are you doing?" His grip stightens on his combi-stick, but he doesn't move from his position leaning up against the rock face.

Ready action: Attack Swift Spear if he makes a hostile move toward me.
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« Reply #203 on: September 26, 2010, 09:56:46 AM »

Swift Spear points with his free hand to the cliff.  Specifically to a cave directly above where Broken Tusk is leaning and says, "Be ready."

ooc: Free action to speak, right?
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« Reply #204 on: September 26, 2010, 10:01:19 AM »

Three-Eye tunes his viewer, trying to see what Swift Spear is pointing at.

« Last Edit: September 26, 2010, 03:58:34 PM by Gentry » Logged

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« Reply #205 on: September 26, 2010, 10:59:18 AM »

ooc: Those at the cliff face don't hear the scream. You do notice something going on between Spear and Tusk...
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« Reply #206 on: September 26, 2010, 01:03:55 PM »

Swift Spear takes aim and launches a spear into the cave above Broken Tusk.

Half-Action: Aim
Half-Action: Fire the javelin at what he sees there.  1d20+8=9 Great.... Possible Error.
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« Reply #207 on: September 26, 2010, 04:32:45 PM »

1d20+8=9 Great.... Possible Error.

In the hopes that it'll pull it to a success...

Action die: 1d4=3 9+3=12
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« Reply #208 on: September 27, 2010, 12:32:32 AM »

Greeeeat. Cacked by a team-mate's error. Considering my run of luck in the Kaiju battle, I shouldn't be surprised.
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« Reply #209 on: September 27, 2010, 08:08:07 AM »

1d20+8=9 Great.... Possible Error.
In the hopes that it'll pull it to a success...
Action die: 1d4=3 9+3=12

12 is still a miss, but I'll let you spend a second AD if you want.

I will take the opportunity to further try and not injure a teammate.

Action die #2: 1d4=1 12+1=13

*sigh*

If damage is needed... (I hope it's not on Tusk)

Javelin: 1d10+4=14,
save vs Bleed: Fort DC (dmg - DR - Resistances),
save vs Critical Injury: Fort DC (14+ keen 20)/2=17
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