Are we each against each other for things like numerical superiority?
This will affect Horde Basics and Misdirection Basics.
Is use of a shield allowed? It's still subdual damage.
If you want to coordinate with someone, that's up to you, but at the moment it's everyone for themselves. And no, no weapons.
SS: Silent Step
3E: Three Eye
Sw: Swift Spear
BT: Broken TuskDo
: Falling LeafTN
: Tough NutGh
: GhostSilent Step
seizes the initiative. As Thunderstrike delivers the final challenge to Broken Tusk, she slides forward and delivers two quick blows to the elder's kidneys, prompting a furious roar of from him. Though he manages to throw off the worst of the blow (6 damage after resistances), and deliver a solid backhand to her face in retaliation (6 damage), the honour of first blood before the rest of the pride is hers.Dog
comes at him next. All tenacious aggression, his wild swings are easily countered and his own momentum is used against him as Thunderstrike grabs hold, turns in a half circle and sends the younger yautja sprawl
ing back the way he came. Using this as her opening, Falling Leaf
launches herself onto Thunderstrike's back. She's always been exceptionally good at leveraging her long limbs to her advantage when it comes to pinioning an opponent, but the elder proves just hat bit too strong as he flexes and shrugs her off; she tumbles backwards and though regaining her position is flatfooted
has always fancied himself the strongest amongst the students; certainly he's arguably the most proficient at taking beatings so here he looks to hand some of that back. He slams his fist into Thunderstrike's face with bruising force (1 damage), sending the larger hunter staggering slightly, but when he attempts to follow through he ends up getting slammed in the temples by Thunderstrike's wrists, leaving him feeling somwhat fatigued
. Trying to take advantage, Silent Spear
lashes out with his foot aiming for the elder's knee, only to find that it's himself who's left sprawled
. Uselessly he just lashes out again at his teacher's legs with a fist but it just leaves him even more exposed.
With a roar of pure animal rage, Broken Tusk
hurls himself at Thunderstrike driving blows at his vital points, bellowing his vengeance for the earlier humiliation. Unprepared for the ferocity of the onslaught by his most arrogant pupil, Thunderstrike can't quite get a block up in time and his left arm jolts backwards, provoking an indignant bellow of pain. However, he manages to avoid a second assault.Ghost
, lurking behind the others, spots his opening in their distraction. Amidst the confusion, he takes aim and deliberately and viciously curb-stomps Swift Spear's knee. The good news is that instead of breaking it he's only able to bruise it badly; the bad is that underneath the cover of the mist obscuring the deck no one's been able to see him do it.
End of round 1.
Silent Step (Girlfriday): 27
· Half Action: Attack Thunderstrike, 1d20+3=17. Damage: 1d4+3=5 + 1d6=3
o Thunderstrike: 8/2=4 (Defiance), 4-4=0 (DR)
· Half Action: Attack Thunderstrike, 1d20+3=19. Damage: 1d4+3=5
o Thunderstrike: 5/2=2 (Defiance), 2-4=0 (DR)
Thunderstrike (NPC): 19
· Half Action: Open Stance
· Half Action: Bitchslap Silent Step, 1d20+14=18. Damage:1d8+3=6
o Silent Step: Fort save 1d20+2=13 vs. 13
Dog (NPC): 18
· Full Action: Pummel Thunderstrike, 1d20+5=8
o Thunderstrike: Trip, 1d20+18=31
§ Dog: Trip, 1d20+8=13 (sprawled)
Falling Leaf (NPC): 18
· Full Action: Grapple, 1d20+9+5=27 (flat-footed)
o Thunderstrike: 1d20+18=28
Three-Eye (Gentry): 18
Does not attack Thunder Strike. He delays until someone attacks him, at which time he will enter Initiative and Threaten his opponent twice: Grar! 1d20+8=16, 1d20+8=15
Tough Nut (NPC): 15
· Half Action: Tire, 1d20+8+2=23. Damage: 1d6=2
o Thunderstrike: 1d20+7=21
§ Thunderstrike: 2/2=1 (Defiance), 1-4=0 (DR)
· Half Action: Tire, 1d20+8+2=11 (crit fail, fatigued)
o Thunderstrike: 1d20+7=13 (spend 1 AD)
Silent Spear (Dhampire): 15
· Half Action: Trip Thunderstrike, 1d20+12=16 (sprawled)
o Thunderstrike: 1d20+18=24
· Half Action: Attack Thunderstrike with fist, 1d20+0=1 (crit fail, vulnerable*)
o Ghost: (spend 1 AD)
Broken Task (Glimmerrat): 14
· Half Action: Attack (Cheap Shot trick) targeting Strength, 1d20+7-4=22.
o Thunderstrike: -2 to Strength based checks.
· Half Action: Attack, 1d20+7=17.
Ghost (NPC): 7
· Free Action: Conceal Action check, 1d20+3=22
· Full Action: "Coup de grace" Silent spear
o Swift Spear: Battered Limb (Speed -10 ft)