Author Topic: Fallout PbP (Out of Character)  (Read 75445 times)

glimmerrat

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Fallout PbP (Out of Character)
« on: May 31, 2010, 12:47:44 AM »
This is the Fallout out of character thread. Please place queries for the GC here.

Fallout Jukebox
Please play this in the background when reading the thread or formulating a response, if at all possible.

Formatting Guidelines
Narrative: italics
Conversation: "quotation marks"
Actions: please keep it in a [ spoiler ] tag to keep the thread tidy

Dice Rolling
Players: Use www.invisiblecastle.com
GC: I'll make rolls independantly (to keep it quick), however, if you guys need to make a saving throw or opposed skill roll then i'll roll it using the website to speed things up. If you want to use action dice or special abilities, let me know in this thread or in a [ spoiler ] tag.

Combat
I'll roll independantly and post everyone's initiative, then everyone else should post their action using a single post within two days. If you fail to post in this window then i'll decide your action and roll using the website.

Qualities
Basic Classes (+0XP)
Bloodbath (+0XP)
Cash n' Carry (Seasons Only: +0XP)
Historical (Seasons Only: +0XP): 2200AD
Loot (Seasons Only: +0XP)
Lost Glory (Seasons Only: +100XP): All items have their battery life reduced by half (rounded down). Additionally, all weapons increase their error range by 2, and when you roll an error the weapon must make a damage save (DC equal to its complexity).
Omni-Competent (-100XP)
« Last Edit: June 03, 2011, 06:40:51 AM by glimmerrat »
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Re: Fallout PbP (Out of Character)
« Reply #1 on: May 31, 2010, 12:48:36 AM »
Heroes of Vault 46

Franklin Gennaro (Antilles)
Spoiler: show

XP: 12,000
Fit Tribesman
Strong 4
Speed: 35 ft.

STR: 21
DEX: 12
CON: 12
INT: 10
WIS: 10
CHA: 12

Vitality: 49
Wounds: 12

Melee Attack: 9 = 4 + 5
• Broad axe +10 (1d12+4, error 1-2/threat 19-20, qualities: AP(3), massive, rugged, upgrades: custom grip)

Unarmed Attack:  9 = 4 + 5
• Unarmed +9 (1d4+4, error 1/threat 20)

Ranged Attack:  5 = 4 + 1
• Throwing knives +5 (1d6+4, error 1-2/threat 19-20, 15 Χ 4 ft., injector)

Fortitude save: +7 = 4 + 1 + 2
Reflex save: +3 = 2 + 1
Will save: +1 = 1 + 0

Defense: 13 = 10 + 2 (class) + 1 (dex)
DR: 2/0

Initiative: +6 = 5 (class) + 1 (dex)

Action dice: 3d4

Origin Abilities:
• +1 Fortitude save (+1/4 levels)
• +1 Defense when Fighting Defensively (+1/5 levels)

Class Abilities:
• Strong
• Savagery I
• Savagery II

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics +12/+8 = 7 + 5/1 + 0
• Acrobatics +12/+8 = 7 + 5/1 + 0
• Intimidation +12/+7 = 7 + 5/0 + 0
• Resolve +8/+7 = 7 + 1/0 + 0

Feats:
• Axe basics
• Axe mastery
• Berserker basics
• Cleave basics

Stances:
• Menacing stance

Interests:
• Cooking
• Tunnels
• Weird tech

Proficiencies:
• Edged (forte)
• Blunt (forte)
• Hurled
• Unarmed

Advanced tricks:
• Chop! (axe attack trick)
• Axe Drag (axe attack trick)
• Overhand Chop (axe attack trick)
• Sunder (axe attack trick)

Wealth:
• Lifestyle: 1 (-2 Appearance)
• Prudence: 2 (20%)
• Cash: 4 (160 caps)

Reputation: 2
 
Gear:
Binoculars x2
Broad axe (origin weapon)
Camping Cooking set
Canteen
Carrying bag
Climbing kit I
Flare gun
Lighter
Liquid skin patch x4
Blood expander x1
Antibiotic x1
Antivenin x1
Atropine x1
Stimulant x1
Pip-boy 3000 (flashlight, geiger counter, commercial GPS, PR 2 laptop computer and tactical radio)
Motorcycle jacket + personal tailoring, tactical glasses and knee and elbow pads
Throwing knives

4 x First Aid Kit I (20 lbs)
1 x First Aid Kit II (20 lbs)
1 x First Aid Kit III (80 lbs)
2 x Surgery Kit II (50 lbs)

Cash on Hand: 0 caps
Savings: 50 caps


Marcus Smith (Bill Whitmore)
Spoiler: show

XP: 12,000
Ambitious Master
Dedicated Hero 4
Speed: 30 ft.

STR: 12
DEX: 12
CON: 14
INT: 14
WIS: 17
CHA: 12

Vitality: 48
Wounds: 14

Melee Attack: 4 = 3 + 1
• Short staff +4 (1d6+2 subdual, error 1-2/threat 19-20)

Unarmed Attack: 6 = 3 + 3
• Unarmed +7 (1d6+3, error 1/threat 19-20)

Ranged Attack: 4 = 3 + 1
• None

Fortitude save: 4 = 2 + 2
Reflex save: 2 = 1 + 1
Will save: 7 = 4 + 3

Defense: 14 = 10 + 2 (class) + 1 (dex) + 1 (origin)
DR: 0

Initiative: 3 = 2 (class) + 1 (dex)

Action dice: 3d4

Origin Abilities:
• When you or any of your teammates makes a skill check with the Project Investment tag, the time and cost are calculated as if the DC were 5 lower (minimum 15).
• +1 with action die results (+1/4 levels)
• +1 Disarm (+1/5 levels)

Class Abilities:
• Dedicated
• Faith I
• Faith II

Skills: Total = Ranks + Attribute Modifier + Misc
Athletics* +8 or +9 = 7 + (1 or 2)
Cultures +6 = 4 + 2 (Eastern Asia, Vault Life)
Investigation +5 or +7 = 4 + (1 or 3)
Medicine +9 or +10 = 7 + (2 or 3)
Notice +10 = 7 + 3
Profession +5 = 4 + 1 (Instructor + forte)
Resolve +9 or +10 = 7 + (2 or 3)
Search +8 = 6 + 2
Sense Motive +8 or +10 = 7 + (1 or 3)
Survival* +8 or +10 = 7 + (1 or 3)
*Talented feat

Feats:
• Martial arts (wisdom)
• Mark of strife
• Submission basics
• Talented (survivalist)

Interests:
• Martial arts
• Philosophy
• Teaching

Proficiencies:
• Exotic blunt (forte)
• Unarmed (forte)

Advanced tricks:
• Block
• One blow

Wealth: 2
• Lifestyle: 1 (-1 appearance)
• Prudence: 3 (15%)
• Spending Cash: 4 (160 caps)

Reputation: 7
 
Gear
Pip-boy 3000 (flashlight, geiger counter, commercial GPS, PR 2 laptop computer and tactical radio)
Backpack
First aid kit II
Sleeping Bag
Surgery kit I
Liquid skin patch x1
Blood expander x1
Antibiotic x1
Antivenin x1
Atropine x1
Stimulant x1

Cash on Hand: 0 caps
Savings: 140 caps



Humberto 'Hondo' Gomez (Gentry)
Spoiler: show

XP: 12,000
Corn-Fed Test Subject
Tough 3/Strong 1
Speed: 30 ft.

STR: 20
DEX: 8
CON: 15
INT: 10
WIS: 12
CHA: 10

Vitality: 55
Wounds: 25

Melee Attack: +9 = 4 + 5
• Bayonet +9  (1d8+5 lethal, error 1/threat 20, qualities: AP 1)
• Tire Iron +9 (1d6+5 lethal, error 1/threat 20)

Unarmed Attack:  +10 = 4 + 5 + 1
• Unarmed +10 (1d4+5 lethal, error 1/threat 20)

Ranged Attack:  +3 = 4 - 1
• .50 AE Desert eagle service pistol +3 (3d6+1 lethal, error 1-5/threat 19-20, clip 7, 40 ft., qualities: bulky, takedown)
• Remington 870 Pump Shotgun +3  (slug: 2d12 lethal/shot: 5d4 lethal, error 1//threat slug: 19-20/shot: 20, clip 6, 30 ft., qualities: dependable, discreet, imprecise, rugged, takedown)

Fortitude save: +8 = 5 + 3
Reflex save: +0 = 2 - 2 (includes -1 ACP)
Will save: +4 = 3 + 1

Defense: 12 = 10 + 3 (class) - 1 (dex)
DR: 5/8 = 2/5 (armor) + 2/2 (origin) + 1/1 (soak it up I)

Initiative: +3 = 4 (class) - 1 (dex)

Action dice: 3d4

Origin Abilities:
• 1/session, improve disposition of 1 NPC by 1 grade without skill check
• Size: Large (1x1, Reach 1)
• +1 insight bonus with Fortitude saves
• DR 2

Class Abilities:
• Tough
• Brawn
• Die hard I
• Die hard II
• Durability I
• Soak it up I

Skills:
Athletics +11 = 6 + 5
Intimidate +9 = 4 + 5
Profession (gang enforcer) +2 = 2 + 0
Resolve +7 = 6 + 1
Streetwise +5 = 4 + 1
Survival +7 = 6 + 1
(ACP -1)

Feats:
• Great fortitude
• Guts
• The Knack
• Urban Training

Interests:
• Cowboys and indians
• Guitar
• Mirelurks

Proficiencies:
• Blunt
• Edged
• Exotic blunt
• Handgun
• Shotgun
• Unarmed (forte)

Wealth:
• Lifestyle: 1 (-2 Appearance)
• Prudence: 1 (5%)
• Cash: 2 (40 caps)

Reputation: 7
 
Gear:
Ammo bandoliers x2
Backpack
Desert Eagle (w/2 magazines)
Guitar
Kevlar Helmet
Knee/Elbow Pads
Low-Profile Armor (Average) + camouflage (urban)
Neck bandanna (black)
Pip-boy 3000 (flashlight, geiger counter, commercial GPS, PR 2 laptop computer and tactical radio)
Remington 870 Pump Shotgun (12-gauge) + rugged, bayonet lug/bayonet, patrol sling
Sarape (plain brown)
Small sack (eyeless hood)
Sunglasses (“loc” style)
Survival knife x5
Tire Iron
Wide bandanna headband (black)

12-gauge Shot x40
12-gauge Slug x40
12-gauge Rock Salt x40

Cash on Hand: 10 caps
Savings: 15 caps



Elspeth 'Elsie' Moore (Girlfriday)
Spoiler: show

XP: 12,000
Striking Icon
Charismatic 4
Speed: 30 ft.

STR: 10
DEX: 14
CON: 12
INT: 10
WIS: 10
CHA: 23

Vitality: 41
Wounds: 12

Melee Attack: 2 = 2 + 0
• Pepper spray +1 (3d6+2 flash, error 1-4/threat 19-20, 12 uses, qualities: finesse, inaccurate -1)

Unarmed Attack:  2 = 2 + 0
• Unarmed +2 (1d6 lethal, threat 20)

Ranged Attack:  4 = 2 + 2
• .380 ACP Walther PPK +5 (1d8+1d4+2 lethal [DR x2], error 1-5/threat 20, clip 7, 15 ft, qualities: discreet, upgrades: holdout holster)
• Beretta 92 service pistol +5 (1d10+1 lethal, error 1-4/threat 20, clip 15, 25 ft, qualities: dependable)
• .50 AE Desert eagle service pistol +5 [+7 within 50 ft.] (3d6+1 lethal, error 1-5/threat 19-20, clip 7, 40 ft, qualities: bulky, takedown, upgrades: standard laser sight)

Fortitude save: 2 = 1 + 1
Reflex save: 4 = 2 + 2
Will save: 4 = 4 + 0

Defense: 14 = 10 + 2 (class) + 2 (dex)
DR: 2/5 (armor)
Resists: Cold 3, Fire 2 (armor)

Initiative: 3 = 1 (class) + 2 (dex)

Action dice: 3d4

Origin Abilities:
• Improve disposition of 1 NPC by 1 grade (3/session)
• Make Bribe check at minimum value without paying (1/session)
• Target 2 opponents with a Diversion action (+1/4 levels, total 3 opponents)
• +1 Manipulate/Networking (+1/4 levels)

Class Abilities:
• Charismatic
• Charm I
• Charm II
• Charm III
• Rumors I

Skills: Total = Ranks + Attribute Modifier + Misc
• Bluff +13 = 7 + 6
• Impress +16 = 7 + 6 + 3
• Manipulate +15 = 7 + 6 + 2
• Networking +18 = 7 + 6 + 5
• Notice +5 = 5 + 0
• Sense Motive +7 = 7 + 0

Feats:
• Animal Partner
• Charmer
• Gorgeous
• The Knack

Interests:
• Cooking
• Dogs
• Socializing

Proficiencies:
• Handguns (forte)
• Hurled
• Unarmed

Wealth:
• Lifestyle: 4 (+1 Appearance)
• Prudence: 3 (15%)
• Cash: 6 (360 caps)

Reputation: 7
 
Gear:
Backpack
Brotherhood robes
Disguise kit I
Eyeliner (black)
Eye shadow (grey)
Goggles (night vision)
Hairspray
Handbag
Lighter
Lipstick (red)
Pip-boy 3000 (geiger counter, flashlight, commercial GPS, PR 2 laptop computer and tactical radio)
Scissors
Sewing needles (Χ10)
Sunglasses
Tactical holster
Thimble
Thread (various colors)

Liquid skin patch x1
Blood expander x1
Antibiotic x1
Antivenin x1
Atropine x1
Stimulant x1

Low profile armor (average; vault-tec jumpsuit) + nomex underwear
.380 ACP Walther PPK [7 clips of hot-loaded .380 JHP] + holdout holster
Beretta 92 service pistol + reworked action I [4 clips]
Fragmentation grenades x3
Loose hot-loaded .380 JHP rounds x2
Magnum research desert eagle [1 clip] + standard laser sight
Pepper spray
Smoke grenades x5


Cash on Hand: 20 caps
Savings: 96 caps

Contacts:
Bert the Turtle (Wasteland pirate radio DJ, ‘Ny City Radio’)
• Acquaintance: Backup I (wasteland guide); Faceman 5
• Associate: Forage (common item); Guide 3


Alyssandra 'Alice' De'Vresta (MilitiaJim)
Spoiler: show

XP: 12,000
Gonzo Tradesman
Fast 3/Smart 1
Speed: 30 ft.

STR: 12
DEX: 16
CON: 12
INT: 15
WIS: 12
CHA: 12

Vitality: 36
Wounds: 14

Melee Attack:[/b] 3 = 2 + 1
• Jenkins +3 (1d6+2, error 1-2/ threat 20)

Unarmed Attack: 1 = 0 + 1
• Unarmed +1 (1d3+1, error 1-2/ threat 20)

Ranged Attack: 5 = 2 + 3
• The Red Queen +5 (2d6, error 1-4/ threat 20, 40ft., qualities: overheat)
• Lady Joan of Blam +6 (2d12+2/AP 7, error 1-4/ threat 18-20, 175 ft., qualities: bulky, slow attack, takedown, upgrade: bipod, sawn-off)

Fortitude save: 3 = 2 + 1
Reflex save: 6 = 3 + 3
Will save: 4 = 3 + 1

Defense: 17 = 10 + 5 (class) + 3 (dex) – 1 (armor)
DR: 3/6
Resists: Bang 2, Cold 2, Falling 2

Initiative: 7 = 4 (class) + 3 (dex)

Action dice: 3d4

Origin Abilities:
• +1 wound point (+1 grade/4 levels)
• 1 acquaintance-grade contact (+1 grade/4 levels)
• +1 insight bonus with Mechanics and Profession checks (+1/4 levels)

Class Abilities:
• Fast
• Jury Rig I
• Jury Rig II
• Jury Rig III

Skills: Total = Ranks + Attribute Modifier + Misc
• Acrobatics +10 = 7 + 3
• Athletics +8 = 7 + 1
• Blend +5/3 = 2 + 3/1
• Computers +10 = 6 + 2 + 2
• Electronics +10 = 6 + 2 + 2
• Mechanics +10 = 7 + 1 + 2
• Notice +5 = 4 + 1
• Resolve +5 = 4 + 1
• Science +8 = 6 + 2 (Chemistry, Fabrication, Super-Science)
• Security +9 = 7 + 2
• Sleight of hand +7 = 5 + 3
• Sneak +9 = 6 + 3
• Tactics +4 = 3 + 1
ACP -2

Feats:
• Ambush basics
• CQB basics
• Favored gear
• Techie

Interests:
• Architecture
• Flora
• Geology
• Vehicles

Proficiencies:
• Handguns
• Melee
• Rifles (forte)

Wealth: 8
• Lifestyle: 2 (-2 Appearance)
• Prudence: 5 (25%)
• Cash: 3 (90 caps)

Reputation: 7
 
Gear:
Duct tape
Electrical tape
Ex-handy air (Flight gadget)
Flare
Gear rig
Glass cutter
Jenkins, rusty monkey wrench (light club)
Lady Joan of Blam (Barrett M82A1; sawn off 'down-to-the-nub')
Multi-tool
Oil
Personally Tailored Duty Vest IIIA and flight helmet
Pip-boy 3000 (flashlight, geiger counter, commercial GPS, PR 2 laptop computer and tactical radio)
Soldering gun
Thermal goggles (built into lucky safety shades)
Wire

Cash on Hand: 0 caps
Savings: 75 caps



Holding
Empire State Republic: Office Suite

Scale: 7
Maximum Guests: 40
Assistants: Medicine +3, Science +4 (Brotherhood Scribe)
Fortifications: 6 (DC 30)
Guards: 1 complement of Martial Arts students (13x standard characters)
Rooms: Dressing Room, escape tunnel, science workshop, vault

Total Cost: 135
« Last Edit: June 19, 2012, 05:11:38 AM by glimmerrat »
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

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Re: Fallout PbP (Out of Character)
« Reply #2 on: May 31, 2010, 12:51:47 AM »
Setting-Specific Gear
Spoiler: show

Electronics

Reputation only
Pip-Boy 3000 (geiger counter, flashlight, commercial GPS, PR 2 laptop computer and tactical radio)

Weapons

Laser Pistols
caliber II
• Wattz 1000 (2d4 laser, error 1-2/threat 20, 30 ft, ammo 12M3, D/1h) 140 caps
• AEP 5 (2d4 laser, error 1-2/threat 20, 45 ft, 30M2, D/1h, qualities: unreliable) 320 caps

caliber III
• Wattz ML 1000 (2d6 laser, error 1-2/threat 20, 30 ft, ammo 12M3, D/1h, qualities: AP +1) 350 caps
• AEP 7 (2d6 laser, error 1-2/threat 20, 50 ft, ammo 30M2, D/1h) 450 caps

Laser Rifles
caliber III
• Wattz 2000 (4d4 laser, error 1-2/threat 20, 200 ft, ammo 12M3, S/2h, qualities: superior accuracy) 500 caps
• AER 9 (4d4 laser, error 1-2/threat 20, 150 ft, ammo 24M2, S/2h, qualities: dependable, rugged) 1000 caps

caliber IV
• AER 12 (4d4+2 laser, error 1-2/threat 20, 200 ft, ammo 30M2, S/2h, qualities: unreliable) 1250 caps

Plasma Pistols
caliber III
• Glock 86 (2d8 fire, error 1-2/threat 20, 45 ft, ammo 12M3, D/1h, qualities: quirky) 275 caps
• Enclave Model (2d8 fire, error 1-2/threat 20, 30 ft, ammo 16M2, D/1h, qualities: quirky) 360 caps

caliber IV
• MPLX Novasurge (3d8 fire, error 1-3/threat 20, ammo 16M2, 40 ft, D/1h, qualities: bulky, quirky, unreliable) 1500 caps

Plasma Rifles
caliber IV
• Winchester P94 Industrial (3d8 fire, error 1-2/threat 20, 125 ft, ammo 10M3, S/2h, qualities: bulky, rugged, quirky) 400 caps

caliber V
• Enclave Model (4d6 fire, error 1-2/threat 19-20, 150 ft, ammo 12M3, S/2h, qualities: armor-piercing 5, bulky, quirky) 1800 caps
• Winchester P94 Military (4d6 fire, error 1-2/threat 19-20, 125 ft, ammo 10M3, S/2h, qualities: armor-piercing 5, bulky, quirky) 1000 caps

« Last Edit: July 29, 2011, 01:32:37 AM by glimmerrat »
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

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Re: Fallout PbP (Out of Character)
« Reply #3 on: May 31, 2010, 04:16:27 AM »
Ok you horrid lot. This is the OOC thread. Sound off!
Wait, what?
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

glimmerrat

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Re: Fallout PbP (Out of Character)
« Reply #4 on: May 31, 2010, 06:55:20 AM »
Ok you horrid lot. This is the OOC thread. Sound off!
Wait, what?

What what?
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Gentry

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Re: Fallout PbP (Out of Character)
« Reply #5 on: May 31, 2010, 07:53:59 AM »
Hey, thanks for putting everyone's character in one place. I was dreading having to hunt for Hondo's details every time I needed them.
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Re: Fallout PbP (Out of Character)
« Reply #6 on: May 31, 2010, 10:06:38 AM »
Okay, so objective 1 must be completed prior to 2, and 3 before 4, yes? But we could do 3 and 4 prior to 1 and 2?
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Re: Fallout PbP (Out of Character)
« Reply #7 on: May 31, 2010, 10:12:50 AM »
Okay, so objective 1 must be completed prior to 2, and 3 before 4, yes? But we could do 3 and 4 prior to 1 and 2?
"Unless you want Elsie to make sure your eyebrows are perfectly plucked, yes."
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

glimmerrat

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Re: Fallout PbP (Out of Character)
« Reply #8 on: May 31, 2010, 10:17:11 AM »
Okay, so objective 1 must be completed prior to 2, and 3 before 4, yes? But we could do 3 and 4 prior to 1 and 2?

1, 2 and 3 can be completed in any order, but 4 needs 3 to be finished first. No point in testing the pumps until they've been cleaned out.
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Re: Fallout PbP (Out of Character)
« Reply #9 on: May 31, 2010, 10:26:27 AM »
Well, i'm happy to make Aid Another checks and such. Otherwise, unless there's a crazy homeless guy down there that needs talking to, i'm going to be a 5th wheel on this one...

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Re: Fallout PbP (Out of Character)
« Reply #10 on: May 31, 2010, 01:02:34 PM »
Any chance you can charm the radroaches?
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

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Re: Fallout PbP (Out of Character)
« Reply #11 on: May 31, 2010, 11:11:45 PM »
So the group looks like this right now:

The Filters
Elsie
Franklin
Hondo

The Reactor Controls
Alice
Marcus

If you're happy with this, we'll move on to the mission itself.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

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Re: Fallout PbP (Out of Character)
« Reply #12 on: May 31, 2010, 11:39:08 PM »
Works for me.
Don't follow your passion.  Take it with you.

ALL HAIL THE FLYING SPAGHETTI MONSTER!   Ramen.

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Re: Fallout PbP (Out of Character)
« Reply #13 on: June 01, 2010, 02:29:21 AM »
Werks fer me.
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

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Re: Fallout PbP (Out of Character)
« Reply #14 on: June 01, 2010, 03:29:57 AM »
I stand ready.
I'm a secret VAO Control (Shh!)

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