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Author Topic: [FantasyCraft] Phat Loot Stockpile  (Read 3632 times)
Mister Andersen
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« Reply #30 on: September 20, 2010, 09:38:24 AM »

Haha! This makes me happy!

Given its unholy reputation, maybe give it damage defiance (lethal)? And achilles heel (fire)? Unless sapient pearwood is resistant to flame and i just forgot...

It's entirely resistant to magic, but I'm not aware of any other particular resilliences it might have. However, it has literally been to Hell and back, so that bespeaks a lack of any extraordinary vulnerability to fire.

I could easily drop at least another 25 points on the build -- increase spell defence, add a bite attack, up its roman numerals, add a grade of tough -- but I think I got the core essence of it down to the 55 xp threshold I set myself for these things so they can be viable personal lieutenants.
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« Reply #31 on: September 20, 2010, 12:14:27 PM »

     The Luggage (Medium Animalistic Walking Construct -- 55XP).

I don't know what this is from, so it made me think of Disney's Beauty and the Beast.  What is it from?
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« Reply #32 on: September 20, 2010, 12:19:24 PM »

     The Luggage (Medium Animalistic Walking Construct -- 55XP).

I don't know what this is from, so it made me think of Disney's Beauty and the Beast.  What is it from?

Terry Prachett's Discworld series. It's a sentient luggage case that follows the characters around, and has an infamous reputation for eating people various reasons.
« Last Edit: September 20, 2010, 12:25:04 PM by Doublebond » Logged
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« Reply #33 on: September 20, 2010, 12:21:46 PM »

And here I thought it was from the Dark Sun setting, Rhul-Thaun life-shaped items: the Watchpack.
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« Reply #34 on: September 20, 2010, 01:15:02 PM »

I could easily drop at least another 25 points on the build -- increase spell defence, add a bite attack, up its roman numerals, add a grade of tough

Heard that
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« Reply #35 on: September 20, 2010, 01:17:05 PM »

I could easily drop at least another 25 points on the build -- increase spell defence, add a bite attack, up its roman numerals, add a grade of tough -- but I think I got the core essence of it down to the 55 xp threshold I set myself for these things so they can be viable personal lieutenants.

"Strip it down to the cool" is a very good policy Smiley.
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« Reply #36 on: September 20, 2010, 05:04:53 PM »

It's an approach that worked well for the Loaded Violin article. No need to fix what ain't broke.
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« Reply #37 on: November 19, 2010, 01:54:39 PM »

Coat of Levitation
Why walk when you don't have to?
Item: Ornate longcoat (-5 Blend checks)
Essence: Feat ("Floater": grants flight speed equal to ground speed, 20 ft ceiling), Lesser NPC quality (Superior jumper II)
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« Reply #38 on: November 19, 2010, 02:52:26 PM »

Heh.  My GM would never say yes to that (flying all the time is pretty much a no-no).  Does the 10 rep discount come from the -5 to blend checks?  I don't remember discounts of that kind being in the main rulebook.
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« Reply #39 on: November 19, 2010, 03:11:21 PM »

As a coat, it's essentially armour so getds a -10 discount. The penalty is there basically to offset the tweak to the flight speed; there's this cool image from the 2nd season of the 2002 Heman reboot where Hordak's floating at the head of his army I wanted anyone wearing the coat to be able to pull off.
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Krensky
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« Reply #40 on: November 19, 2010, 04:19:10 PM »

As a coat, it's clothing so doesn't get the armor discount.
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Mister Andersen
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« Reply #41 on: November 19, 2010, 06:08:24 PM »

kt's size that determines discount, not what it does. The same way a ring and a sword, being 1 handed items, get the same discount.
« Last Edit: November 19, 2010, 06:41:51 PM by Mister Andersen » Logged

Bill Whitmore
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« Reply #42 on: November 19, 2010, 07:34:16 PM »

It isn't really size that triggers the discount, it is whether it's a 1-handed item, 2-handed item, armor or immobile.  A ring wouldn't get a discount unless it actually took up your hand slot, that is to say you could not wield either a shield or a sword in the hand using the ring.

As a coat, it gets a -10 discount if, and only if, it would prevent you from wearing any other armor with it.  If you can wear armor with the coat, it should not be getting the armor discount.
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« Reply #43 on: November 19, 2010, 07:35:13 PM »

kt's size that determines discount, not what it does. The same way a ring and a sword, being 1 handed items, get the same discount.

No, it's what the item prevents you from doing. The coat doesn't prevent you from benefiting from armor, so it's not armor. Similarly, a ring is most assuredly not a one handed item. Why? Because you can still use the hand while wearing the ring.

To get the armor discount, it needs to be armor. To get the one handed discount it needs to be held in the hand, preventing use of that hand for something else. Anything else is just trying to game the system for points.
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« Reply #44 on: November 19, 2010, 08:08:42 PM »

Do you suppose there's any point in giving it a minor, minor discount for the fact that it doesn't grant the "loose Achilles heel" benefit?

Just thought I'd ask.
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