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Requirements: Draconic Heritage feat, Intimidate 6+ ranks, Spellcasting 4+ ranks, Language (Draconic)
1: dragonhide, draconic sorcery
2: Tooth and claw I
3: ability increase
4: Circle of power I, draconic senses
5: bonus feat
6: Dragon unleashed
7: Tooth and claw II, ability increase
8: Circle of power II, greater breath
9: bonus feat
10: Dragon apotheosis
Favored Attributes: Intelligence, Strength, Charisma
Caster: Each level in this class increases your Casting Level by 1.
Class Skills: Crafting, Impress, Intimidate, Investigate, Notice, Resolve, Search, Tactics
Skill Points: 4 + Int modifier per level
Vitality: 12 + Con modifier per level
Draconic Sorcery: You gain Spell Power as a bonus feat. Additionally, you may count Species feats as Spellcasting feats any time that number is used.
Dragonhide: You are tougher than most creatures of your birth species. You gain thick hide 3.
Tooth and claw I: At Level 2, you gain Claw I and Bite I natural attacks.
Tooth and claw II: At Level 7, you gain an additional Claw I natural attack.
Ability increase: At level 3 and level 7, the higher of your Str or Int increase by 1.
Circle of power I: At Level 4, you may cast level 1 and lower spells you know.
Circle of power II: At Level 8, you may cast level 2 and lower spells you know.
Draconic seneses: At Level 4, you gain darkvision I and your maximum ranks in Notice increase to career level + 5.
Bonus feat At Level 5 and Level 9, you gain a bonus Species, Spellcasting, or Unarmed Combat feat.
Dragon unleashed: At Level 6, you gain Draconic Legacy and Truescale as bonus feats, ignoring level 1 and species prerequisites.
Greater breath: At 8th level, you gain Greater Breath as a bonus feat.
Dragon apothesis: At level 10, you are considered a dragon. You gain Mighty Breath as a bonus feat. Sleep is a never a terminal condition for you. You gain thick hide 3, and your Charisma increases by 1.