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Author Topic: Gear and Weapons art  (Read 3369 times)
@stroVal
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« on: April 19, 2010, 05:39:02 PM »

While I understand the need for space , I would really like to see a weapons and armour page(and any other gear you deem necessary for that print) done by the talented illustrators of the FantasyCraft source-book(maybe a dedicated pdf with some new race-specific weapons?)
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« Reply #1 on: April 19, 2010, 06:27:20 PM »

You'll see plenty of weapon illustrations in the forthcoming Gear for the Ages.
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« Reply #2 on: April 20, 2010, 07:38:57 AM »

Can't wait!
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« Reply #3 on: April 20, 2010, 03:50:45 PM »

You'll see plenty of weapon illustrations in the forthcoming Gear for the Ages.

I hope they are well researched and not made up straight from the artists' imagination.  I'm not particularly fond of a certain other company's tendency to draw goofy looking armor and weapons which oft-times bear very little resemblance to the actual thing
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« Reply #4 on: April 20, 2010, 03:57:38 PM »

I hope they are well researched and not made up straight from the artists' imagination.

There are quite a few examples in the main FC book, they're just worked into larger pieces.

As for made up weaponry, a little fantasy isn't a bad thing. I can't see too many people arguing with the Dwarven tooth-hammer (pg. 12) Wink
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« Reply #5 on: April 20, 2010, 04:25:21 PM »

You'll see plenty of weapon illustrations in the forthcoming Gear for the Ages.

I hope they are well researched and not made up straight from the artists' imagination.  I'm not particularly fond of a certain other company's tendency to draw goofy looking armor and weapons which oft-times bear very little resemblance to the actual thing


Aaaaand this is why gear illustration in fantasy games is often an exercise in futility, especially a toolkit game - because it "defines" the look of gear. An Eberron style game may want a funky ornamented techno-fantasy look to its armor, while a strict dark ages game would want plain and grimy in the Western European style.

That said, I think there will be gear illustrations, probably with flavors of all different cultural styles and levels of fantasy-ness, but for those folks who want historically accurate stuff, there's plenty of internet and books on the subject to go 'round. As usual, we'll aim for an entertaining middle ground that fits our core aesthetic.
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« Reply #6 on: April 20, 2010, 04:30:50 PM »

What might be better is a comparison chart that lets you re-zero the scale to different periods/settings?
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« Reply #7 on: April 20, 2010, 04:58:03 PM »

What might be better is a comparison chart that lets you re-zero the scale to different periods/settings?

You mean like 6 illustrations of a hammer with what it might look like in each era, and "high"/"low" fantasy?
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« Reply #8 on: April 20, 2010, 06:27:59 PM »

Since a stat block can represent a range of weapons/items/gear rather than a singular archetypical exaple, I favor text descriptions over art. There is some inherant 'play' as the verbal and visual centers of the brain chit-chat over what is being described by words vs. what it must look like - flexibility that is a good thing in a game system. To do that in art you often do need several examples of a single stat block to drive home that that stat block is NOT 'just one thing'.

That plus art is a really expensive way of tying yourself down. When dealing with a single setting rather than a tool-kit, you might benefit from a strong singular style (or if your budget is extreme, perhaps one style per core culture...), but in a toolkit your paying for the privialege of limiting the utility of the product.
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« Reply #9 on: April 20, 2010, 08:52:32 PM »

What might be better is a comparison chart that lets you re-zero the scale to different periods/settings?

You mean like 6 illustrations of a hammer with what it might look like in each era, and "high"/"low" fantasy?

I was thinking more along the lines of armour, as that's the thing that's the obvious choice for reusing the values there-of: all that really change would be the basic resistances, the range of DR would I guess remain constant between eras.
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« Reply #10 on: April 21, 2010, 08:56:32 AM »

What might be better is a comparison chart that lets you re-zero the scale to different periods/settings?
What a set of chain with fittings looks like and costs?  Run the many permutations, illustrate, and cost them out, please.
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« Reply #11 on: April 21, 2010, 11:11:38 AM »

What might be better is a comparison chart that lets you re-zero the scale to different periods/settings?
What a set of chain with fittings looks like and costs?  Run the many permutations, illustrate, and cost them out, please.

You know, illustration is the single highest expense in a book... Tongue
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« Reply #12 on: April 21, 2010, 11:54:17 AM »

You know, illustration is the single highest expense in a book... Tongue
This is not a surprise to hear.  Actually, how many pictures of historical armors are public domain?  I'm mostly curious about how the suits that I recall from the Met's Arms and Armor collection stat out.

Illustrations may only be necessary for some odd combinations of species and gear.  Maybe some notes detailing the gear in the illustrations y'all already have?
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
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« Reply #13 on: April 21, 2010, 12:25:35 PM »

Except those pictures were probably taken in the last 25 years, and thus fall under copyright claims.
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« Reply #14 on: April 21, 2010, 12:31:02 PM »

You know, illustration is the single highest expense in a book... Tongue
This is not a surprise to hear.  Actually, how many pictures of historical armors are public domain?  I'm mostly curious about how the suits that I recall from the Met's Arms and Armor collection stat out.

Illustrations may only be necessary for some odd combinations of species and gear.  Maybe some notes detailing the gear in the illustrations y'all already have?

Oh, I'm not saying we can't or won't illustrate something like this...however, we could never do it for everything. You want it for chain, but someone else won't know what articulated plate or ringmail looks like. And honestly - how many people don't know what chainmail looks like? Doing it for anything that includes the adjective "historical" only compounds expectations (and as you note, can be found on the web). If we did an illustration of this sort, it would be to show coverage and examples of no v. light v. heavy fittings - NOT any particular style of armor.

I would expect gear illustrations in Gear for the Ages to follow the same general themes of Fantasy Craft - good art representing a smorgasboard of time periods, technology levels and fantasical-ness without locking us down down to any Era, historical reference, setting, or technology type.
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