tenebrae
Operative
   
Posts: 293

|
 |
« on: April 22, 2010, 07:55:36 AM » |
|
A friend of mine is looking to start a FantasyCraft game that's set in his own (prior) campaign setting. He's tinkered a little with the races, and I wanted to get some opinions on whether the changes are enough to unbalance anything, so I can give him some advice if neccessary.
--------------------------------------------------------------------------------------------------------------------------------------------------
Dwarf: Iconic Classes – If your level in any base class is higher than your level in either Explorer, Keeper, Priest or Soldier your starting action dice decreases by 2
Pech: Iconic Specialties – You gain your Specialty’s bonus feat only if you are an Acrobat, Adept, Adventurer, Artisan, Bard, Corsair, Criminal, Merchant, Rogue, Swindler or Wizard
Elf: Iconic Classes – If your level in any base class is higher than your level in either Burglar, Mage, Sage or Scout your starting action dice decreases by 2
Iconic Specialties – You gain your Specialty’s bonus feat only if you are an Adept, Adventurer, Archer, Aristocrat, Artisan, Druid, Fencer, Lord, Mystic, Ranger, Sorcerer, Vanguard or Wizard
Half Elves can elect to follow Human or Elf rules, or may take the following Talent
Half Elf
* Type: Medium Biped Humanoid. Your maximum Wounds equals your Constitution score * Attributes: +2 Strength, Dexterity or Constitution * Base Speed: 35 ft * Half Elf Sight: Your Visual Range increments are equal to your Wisdom score x 40 ft. You also ignore range penalties for the 2nd range increment whilst aiming. * Light Sleeper: Sleeping is never a Terminal situation for you. * Distrusted: The disposition of all Non Half Elf strangers decreases by 10.
Elven Evolution: Starting at Career Level 4, each time you gain a level, you may decrease your Constitution by 2 to increase you Wisdom by 2, once only. If you do so you gain the following traits:
* Fey: Your Type is considered Fey instead of Humanoid. * Sharp Hearing: Your hearing range increments are equal to your Wisdom score x 10.
Minotaur (based on Ogre stats)
* Type: Hulking Medium biped folk. You are medium sized but are considered Large for all purposes. Your maximum Wounds equals your Constitution score x 1.5 * Attributes: Choose one of the following; * +2 Strength, +4 Constitution, -2 Intelligence, -2 Charisma * +2 Constitution, -2 Intelligence, +2 Charisma * Base Speed: 30ft * Banned Checks: You may not make Outmaneuver or Tumble checks * Enlightened Skills – Your maximum skill rank increases to Career +5 for one option * Athletics & Intimidate * Haggle & Impress * Iconic Specialties: You gain your specialty’s bonus feat only if you are an Aristocrat, Artisan, Barbarian, Criminal, Fighter, Gladiator, Guardian, Merchant, Nomad, Shaman, Shield Bearer, Swindler, or Tribesman.
--------------------------------------------------------------------------------------------------------------------------------------------------
My initial thoughts:
The wording could be better on some parts. I'm pretty sure Elven Evolution is meant to be a one-off option, not a 'each time' option.
Four favored classes hardly seems a penalty (and giving Elves Mage makes the Lore of the Stars feat a bit useless).
|