Yes, but I have to ask: would you complain if Iconic Classes got lightened up? "Wah! My Elf isn't getting penalized for manning up and going Soldier! YOU'RE RUINING MY GAME!"
So not the nature of the question
Allowing player-side bias to run rampant isn't a long term solution to much of anything
. No player of origins that get extra vitality per level would complain that they started getting 4 vitality per level instead of 1, but you would see a decline in people playing other origins.
The issues are
a) those races/talents with iconic classes are balanced around having a -1.0 penalty. They have to be re-writen one at a time, case by case unless there is a uniform replacemnt weighted at -1.0
b) there's a mass of feat support built around expanding that limitation by 1 class as a roughly .5 value. So the replacement (if any) has to be similarly extensible, AND that extention needs to hold a similar value.
What we have a mechanic that currently renders a -2 effect if you fight it, and a -0 if you play along. I've been told (repeatedly and at some length) that -2 action dice is too harsh and/or the range of options is too narrow. Obviously, at the time the origins were written, I didn't agree. For the most part I still don't, but there are two observations made since then that have colored my thinking.
1) I'm less enamoured that the penalty doesn't scale. While I don't feel that -2 is too severe (it is the correct scale for what's being granted), it does become less severe over time. That lead to my first suggestion: A penalty of 1/2 (round in player's favor) is nice in that it does scale to the level of play and can be tuned to be kinder to low level play.
2) I don't actually like that people building up in a non-iconic base class are under closer scrutiny and held to a higher standard than those that shift to expert/master classes. Pondering some kind of altered trigger follows this line of thought. Ironically the easiest fix is just to remove the word "base" from the text, but I'd be lynched if I seriously threw that out there
. The simpler trigger idea may eventually produce fruit.
Either way, when the trigger gores off, the results should be harsh: it's a -1.0 thats avoidable, and most -1.0 penalties that aren't avoidable are plenty ugly enough.