This probably has wider applications, but I am thinking of a specific example. The feat Followers says you have access to your followers in non-dramatic scenes. What happens when a dramatic scene occurs? Are there specific guidelines or techniques I should keep in mind when balancing the intended utility of the feat (standard NPCs who assist in non-dramatic scenes) versus the imaginary world (people do not magically apepar or disappear according to arbitrary game rules)?
Example 1: The PCs take their followers and undramatically delve into the Scary Forest, where they encounter some guards. After, they press on to the Lair of the Dragon, creating a dramatic scene. What happens to their followers? How should I handle it as a GM if the players insist on trying to get their followers to enter the lair, and assuming the followers are no fools but logically would feel bound to obey the PC?
Example 2: The PCs are hangin' with their followers, and an NPC with dramatic entrance attacks.
Example 3: The PCs are in the Scary Forest, and encounter the guards. The players make some snide remarks, so in a fit of pique, I spend some action dice and make the scene dramatic.
Options I've considered:
1. The followers are ruthlessly narrated out of the scene. They will not enter the lair, they scatter when the scary NPC shows up, and they are abducted by aliens during the encounter with the guards.
2. The followers are inconsequential. They don't make effective attacks, the NPCs largely ignore them, they don't block movement, and if the players goad the NPC into doing something, I allow the follower to be devoured as a free action without a roll.
3. The followers can only be summoned in a non-dramatic scene. Should they unfortunatetely stumble into a dramatic scene through such events as the above, they may try to flee or politely excuse themselves if it is logical for them to do so, otherwise they simply face the peril that has befallen them.