I'm seriously considering an Hellywood campaign powered with Ten Thousand Bullets. Actually, it's even the main reason why I'm so eager to get my hands on the latter. Hellywood, I suppose you're not familiar with, is French game from John Doe editors who's played in a gritty, Hollywood-like californian city. It's the end of the fifties, the corruption is rampant, crime is everywhere and it seems some kind of keyhole to hell has been opened. Gangsters, politicians, fiends, serial killers are struggling for control and there is little place for good guys.
The setting itself is just great. Hardboiled at its best in my opinion. There's a lot of Maltese Falcon, Sin City, and Black Dahlia in all this, with maybe a pinch of World of Darkness. The problem is... the rules. They're unique, based on craps rules (really!), but definitely not suited for a campaign. Quite unbalanced, very light but with so many areas not covered that it's not even light anymore - it's sometimes non-existing - ... and far, far from as fun as 10kB is going to be (I just know
). So here's the what and why, as requested.
But maybe Empire City will seduce me just as much, or even more, and my vote will change.