Poll

What will you run with 10k Bullets when its out?

The default setting.
Another pre-existing setting.
Replicate a particular film / book.
Just Mechanics, to add to Spycraft / Fantasycraft.
Something else not listed.

Author Topic: What are you going to use 10k Bullets for?  (Read 13166 times)

Sletchman

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Re: What are you going to use 10k Bullets for?
« Reply #15 on: April 05, 2010, 07:32:22 PM »
D20 Adventure ! is ok. Keeps the same background as the Storyteller version. Quite a bit of D20 crunch in there. I'm looking at porting feats etc to MC.

Dramatic editing is good too.

Thinking more about 10K Bullets. Please, Please. It MUST include at chapter on Forensics/Crime Investigation and how to create murder mysteries for the GM. Bit like the Tradecraft chapter in Wof. Please check out GURPS Mysteries for great example.

Cheers, I'll look into it if I get some spare coin.  I think CSI could make a sweet Dramatic Conflict, if it's done right.  I could never use it with my players because it'd be endless Horatio Caine impressions.

Doublebond

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Re: What are you going to use 10k Bullets for?
« Reply #16 on: April 05, 2010, 07:41:59 PM »
D20 Adventure ! is ok. Keeps the same background as the Storyteller version. Quite a bit of D20 crunch in there. I'm looking at porting feats etc to MC.

Dramatic editing is good too.

Thinking more about 10K Bullets. Please, Please. It MUST include at chapter on Forensics/Crime Investigation and how to create murder mysteries for the GM. Bit like the Tradecraft chapter in Wof. Please check out GURPS Mysteries for great example.

Why on earth would you want to avoid that?

Cheers, I'll look into it if I get some spare coin.  I think CSI could make a sweet Dramatic Conflict, if it's done right.  I could never use it with my players because it'd be endless Horatio Caine impressions.

Sletchman

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Re: What are you going to use 10k Bullets for?
« Reply #17 on: April 05, 2010, 08:02:29 PM »
D20 Adventure ! is ok. Keeps the same background as the Storyteller version. Quite a bit of D20 crunch in there. I'm looking at porting feats etc to MC.

Dramatic editing is good too.

Thinking more about 10K Bullets. Please, Please. It MUST include at chapter on Forensics/Crime Investigation and how to create murder mysteries for the GM. Bit like the Tradecraft chapter in Wof. Please check out GURPS Mysteries for great example.

Cheers, I'll look into it if I get some spare coin.  I think CSI could make a sweet Dramatic Conflict, if it's done right.  I could never use it with my players because it'd be endless Horatio Caine impressions.

Why on earth would you want to avoid that?

The words of a man who hasn't met my players.  I mean endless quite literally.  I'd set the scene and that's what would get done that night.

Krensky

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Re: What are you going to use 10k Bullets for?
« Reply #18 on: April 05, 2010, 08:07:11 PM »
Yeah, whipping glasses off and glaring is only funny the first three or four dozen times.
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Re: What are you going to use 10k Bullets for?
« Reply #19 on: April 06, 2010, 06:47:52 PM »
Or putting glasses on with a slight forward hunch and looking 45 degrees to one side while putting your hands on your hips. That's the finishing touch. I'd be right there with your players, Turnip.
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Re: What are you going to use 10k Bullets for?
« Reply #20 on: April 07, 2010, 08:50:03 AM »
I basically made a Forensics Complex Task for the LSpy mod Tundra with some help from David Wu. But it did not need to be a Dram Conflict. It worked fine as a Complex Task and in my test group really enjoyed the idea that the Analysis skill got a chance to shine since it seems to be overlooked more often than not.


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Sletchman

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Re: What are you going to use 10k Bullets for?
« Reply #21 on: April 07, 2010, 12:56:13 PM »
I basically made a Forensics Complex Task for the LSpy mod Tundra with some help from David Wu. But it did not need to be a Dram Conflict. It worked fine as a Complex Task and in my test group really enjoyed the idea that the Analysis skill got a chance to shine since it seems to be overlooked more often than not.


I've pretty much done it with Investigate / Analysis in the past, and had no dramas.  It seems that Analysis is part of Investigate in Mastercraft though, so it could be basically handled as a complex Investigate task.  Of course thats without knowing exactly how skill checks will look in Spycraft 3.

mathey

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Re: What are you going to use 10k Bullets for?
« Reply #22 on: April 09, 2010, 09:40:55 PM »
To hell with sunglasses and people going "YEEEAAAH!".

Here's MY model for Forensics complex tasks. Caveat: Explicit language.

Sletchman

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Re: What are you going to use 10k Bullets for?
« Reply #23 on: April 09, 2010, 10:31:46 PM »
To hell with sunglasses and people going "YEEEAAAH!".

Here's MY model for Forensics complex tasks. Caveat: Explicit language.

Hehe, I remember that scene.  With a little luck my games will hopefully resemble The Wire somewhat.

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Re: What are you going to use 10k Bullets for?
« Reply #24 on: April 21, 2010, 06:39:50 AM »
I plan to use it for an established setting called "Nightmare Wars".

glimmerrat

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Re: What are you going to use 10k Bullets for?
« Reply #25 on: April 29, 2010, 07:19:06 AM »
I'll be running a campaign based on the music video for Sabotage by the Beastie Boys...
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Nepenthe

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Re: What are you going to use 10k Bullets for?
« Reply #26 on: April 29, 2010, 10:27:53 AM »
I'll be running a campaign based on the music video for Sabotage by the Beastie Boys...

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Re: What are you going to use 10k Bullets for?
« Reply #27 on: April 29, 2010, 03:52:51 PM »
I'll be running a campaign based on the music video for Sabotage by the Beastie Boys...

...and you're my hero of the day, Glim! :)
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Re: What are you going to use 10k Bullets for?
« Reply #28 on: April 29, 2010, 06:17:20 PM »
I second this motion.

glimmerrat

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Re: What are you going to use 10k Bullets for?
« Reply #29 on: May 18, 2010, 01:18:46 PM »
For those of you that liked Sabotage, Cancer Bats (whom I like very much) have covered the song. See what you think.
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