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Author Topic: Class Compendium  (Read 7332 times)
Desertpuma
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« Reply #45 on: December 02, 2014, 10:02:44 PM »

I had contributed some Specialties that I wanted to get copies of since my hard drive crashed after I had posted them.
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Coyote0273
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« Reply #46 on: December 03, 2014, 12:35:38 AM »

I have 16 of the specialties that were on the database saved for use in my games. I can post them if it's wanted. Plus a mess of feats as well.
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paddyfool
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« Reply #47 on: December 03, 2014, 05:18:55 AM »

Everything I posted there is also on these forums somewhere.
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Desertpuma
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« Reply #48 on: December 03, 2014, 09:09:53 AM »

I have 16 of the specialties that were on the database saved for use in my games. I can post them if it's wanted. Plus a mess of feats as well.

I would greatly appreciate it, Coyote. Please do so or PM them to me.
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« Reply #49 on: December 03, 2014, 04:29:16 PM »

I looked at doing that, but there are a *lot* more origins.  Maybe if you started with just one part of the origins, e.g. Species...

*cough* Three threads of the Origin game, or so.
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Coyote0273
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« Reply #50 on: December 19, 2014, 09:31:57 PM »

Sorry for the delay. Holidays and finals made me forget all about this. Sad

Born Leader
You are a natural leader, brining your companions beyond the pale and pressing on into the jaws of death, confident that you will lead them to victory!
•   Bonus Feat: Followers
•   Gear Expert: Your considered to have two more Gear Feats
•   Encouragement: 1/scene you may grant a team mate +1 morale bonus with saving throws.
•   Decisive: you gain a +5 bonus to initiative.
•   Charming: 1/Session you may improve the disposition of one non-adversary NPC by 5.
•   Natural Elegance: Your Appearance bonus increases by 1.

Daredevil
Others merely take risks. You embrace them.
•   Bonus Feat: Veteran Adventurer
•   Agile Defense: Your base Defense increases by 1.
•   Chance Expert: You’re considered to have 2 additional Chance feats for any ability based on the number of Chance feats you have.
•   Paired Skills: Each time you gain 1 or more ranks in the Resolve skill, you also gain an equal number of ranks in the Acrobatics skill. This may not increase your Acrobatics skill beyond its maximum rank.
•   Glory-Bound: You may purchase Heroic Renown for 20 Reputation per Rank

Dark Soul
You are marked by a dark past, it defines who you are and shapes every aspect of your life; Woe unto those who stand in your way.
•   Bonus Feat: Glint of Madness
•   Cheap Shot: gain the Cheap Shot trick.
•   Terrifying Look: The DC of The will save DC’s of stress damage you inflict increase by 4.
•   Favored Foes: choose 2 types (Animal, Beast, Construct, Fey, Folk, Horror, Ooze, Outsider, Plant, Spirit, or Undead) . Your threat range increases by 2 when attacking and making Notice, Sense Motive and Survival checks targeting standard characters of the chosen type. You may choose an additional type at levels 6, 11 and 16.

Favored Soul
You were born with sacred gifts, making you a marvel among believers.
•   Bonus Feat: Angelic Heritage
•   Celebrated: Your Legend rises by 2
•   Charming: Once per session, you may improve the disposition of one non-adversary NPC by 5
•   Natural Elegance: Your Appearance bonus increases by 1
•   Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain one bonus action die

Glory Hound
You come from humble beginnings, seeking adventure and fame beyond your wildest dreams!
•   Bonus Feat: Fortune Favors The Bold
•   Encouragement: Once per scene you may grant a team mate +1 morale bonus with saving throws
•   Glory-Bound: You may purchase heroic renown for 20 Reputation per Rank
•   Heroism: During dramatic scenes you gain a +1 bonus to all attack and skill checks
•   Tenacious Spirit: You gain 1 additional vitality per level.

Grand Specimen
You are the pinnacle, the paragon, the rare variant, the unique individual, just plain different and better.
•   Bonus Feat: Any 1 Species feat
•   Attribute Training: The lower of your Constitution or Wisdom scores increases by 1 (your choice if a tie).  Apply this bonus after any modifiers from your Species or Talent.
•   Celebrated: Your Legend increases by 2.
•   Natural Elegance: Your Appearance bonus increases by 1.
•   Species Expert: You’re considered to have 2 additional Species feats for any ability based on the number of Species feats you have.

Gun Mage
Melting magic and gun practice, you are a formidable sharpshooter with a keen eye.
•   Bonus Feat: Favored Gear (any pistol)
•   Black Powder Proficiency: You gain the Black Powder proficiency.
•   Cartridge Belt: The load quality of any black powder weapon you wield decreases by 1.
•   Flashy: Your Panache increases by 2.
•   Ranged Combat Expert: You’re considered to have 2 additional Ranged Combat feats for any ability based on the number of Ranged Combat feats you have.

Knight
You are a protector of the people, dedicated to serving king and country.
•   Bonus Feat: Lionheart Basics
•   Riding Mount Focus: You gain the Ride skill’s riding mount focus.
•   Celebrated: Your Legend rises by 2.
•   Melee Combat Expert: You're considered to have 2 additional melee combat feats for any ability based on their number.
•   Commissioned: You may purchase military renown for 20 Reputation per Rank.

Magewright
You can’t stop fixing everything, including all sorts of magical devices.
•   Bonus Feat: Charm Binding Basics
•   Arcane Potency: The save DC of any spell effect from a magic item you activate increases by 2.
•   Crafting Focus: You gain 1 additional Crafting Focus.
•   Paired Skills: Each time you gain ranks in the Spellcasting skill, you gain equal ranks in the Crafting skill. This may not increase your Crafting skill beyond its maximum rank.
•   Thrifty: Your Prudence increases by 2.

Magus
You have been specifically trained in the art of fighting with arcane arms.
Requirement: Sorcery campaign quality
•   Bonus Feat: Arcane-Arms Basics
•   Attribute Training: Your Intelligence and Charisma increase by 1. Apply this bonus after any modifiers from your Species or Talent.
•   Basic Combat Expert: You are considered to have 2 additional Basic Combat feats for any ability based on the number of Basic Combat feats you have.
•   Celebrated: Your Legend increases by 2.
•   Decisive: You gain a +5 bonus with Initiative.

Monster
A one-stop shop for all your two-headed troll, four-armed fire giant, winged hydra, giant death robot or other melee monster needs.
•   Bonus Feat: Any 1 Species feat
•   Paired Skills (Athletics and Intimidate): Every time you gain skills ranks in Athletics you also gain ranks in Intimidate, but not beyond your max rank.
•   Crunch!: Your Strength based damage rolls inflict 1 additional damage.
•   Relentless Attack: You gain the Relentless Attack trick.
•   Unarmed Proficiency: You gain the Unarmed Proficiency.

Paragon
You exemplify the most notable aspects of your people(s) and culture(s).
•   Bonus Feat: Any 1 Species feat
•   Noble Blood: You may purchase noble renown for 20 Reputation per Rank.
•   Heroism: During dramatic scenes you gain a +1 bonus to all attack and skill checks
•   Broad learning: You gain 2 additional studies.
•   Origin skill: Choose 1 additional origin skill.

Pistoler
You are a trigger-freak, a dueling gunslinger, a mercenary, or an outlaw whose shooting talents cannot be discussed.
•   Bonus Feat: Black Powder Basics
•   Black Powder Proficiency: You gain the Black Powder proficiency.
•   Cartridge Belt: The load quality of any black powder weapon you wield decreases by 1.
•   Decisive: You gain a +5 bonus with Initiative.
•   Merciless Shot: You inflict 2 additional damage on standard characters with a black powder weapon.

Tempest
You are the whirlwind!
•   Bonus Feat: Two-Weapon Fighting
•   Melee Combat Expert: You are considered to have 2 additional Melee Combat feats for any ability based on the number of Melee combat feats you have.
•   Multi-dexterous: If you are not wearing full armor, you ignore the penalty from the Two-Weapon Fighting feat and the penalty from the Two-Weapon Style feat is reduced to –2.
•   Skirmishing: If you are wearing no armor or partial armor, your base defense increases by 2.
Author's Note: Multi-dexterous is rated as a 3 point Specialty benefit, Skirmishing as a 2 point Origin benefit.

War Chaplain
You are a field medic, fully devoted to saving people’s lives whatever side they fight for.
•   Bonus Feat: Bandage
•   Commissioned: You may purchase Military Renown for 20 Reputation per rank.
•   Encouragement: Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
•   Practiced Medicine: If you spend an action die to boost a Medicine check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them.
•   Stand Together: You gain a +2 morale bonus to Defense and all saves when at least 2 adjacent characters share your Species.

Zealot
You have lost everything, but found purpose in religion.
•   Bonus Feat: Glint of Madness
•   Attribute Training: The lower of your Constitution or Wisdom increases by 1.
•   Extra Proficiency: Blunt.
•   Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.
•   Encouragement: Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
•   Charming: Once per scene, you may improve the Disposition of one non-adversary NPC by 5.
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