Sorta hoping that vanished stuff like the Shadow Patriots info & the Majestic Master Class at last make an appearance.
This idea please, very much so.
Ok, so....let's see....skill Critical Successes and Failures, check. Love those.
Gun selection: Hmm. I actually don't mind overkill that much. I took the time to find what I like and always carry that. This is my Sidearm (S&W .500), this is my Longarm (Dragunov SVD), this is my Other Choice (Flashbangs, or anti-armor/aircraft). Prioritize as needed, improvise as required.
Armor: Armor in SC2 could be over-effective. About the time I could
miniaturize a Riot Suit into Motorcyle Leathers my relative survivability went through the roof. Combine that with Armor Supremacy and I got nearly unkillable. To be fair that is 3 Feats and a Calibur 5 Security Pick (IIRC), but still I got some GC Sourface for it.
Yeah. Gear Categories. I really like the idea, but the practice is kind of onerous. Need a Vehicle? Somehow no one has one. Need a Dead Body (without creating one in the wild as it were)? No Tradecraft, no dice -sorry.
Really it was fine as long as you had a reasonably balanced party...but with a Soldier/Sniper, Lawman/CT, Martial Artist/Thug/Edgemaster, and a Thug/Brawler things could get unintentionally wacky.
One other thing that got tossed out the window on occasion was Exposure. Now, great idea again, but in circumstances like that of the LSpy mod
Triple Play there's a great big surprise Car Chase -and as written, it's an Exposure Penalty atrocity what with taking place in a highly populated urban area, in the middle of the day, with heavy weapons and numerous vehicles.
It's kind of a bitter pill that, in the case of events that're unavoidable, even cautious and skilled Agents can end up staring down a Burn Notice because the opposition was sloppy.
Sort of like the Rule of Silencers: it's generally good to have them, but never forget The Enemy usually won't match you. One stray round from a sentry, and you might as well have gone maximum volume from the start.