Some suggested edits. I swapped around some abilites so that the first and second halves were farther apart and tweaked the language a bit~
Dread Pirate (Master Class)
A Dread Pirate is a legendary menace of the high seas, his name is known in every tavern, spoken with trembling fear in every port. Sea captains pray to the gods they never see his ship on the horizon, knowing it heralds a grim and watery fate.
Party Role: Backer/Combatant.
Requirements: Tactics 6+ Ranks, Glint of Madness, must have a sailing ship as a holding with a scale of 5 or more.
Favored Attributes: Charisma, Wisdom or Strength
Class Skills: Intimidate, Investigation, Haggle, Notice, Resolve, Ride, Sense Motive, Tactics
Continuity: Choose 2 class skills from other classes you have levels in. These become Dread Pirate class skills for you.
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level
Black Flag of Terror: You have a crew that will follow you to the ends of the world and back again. At Level 1, at the beginning of each adventure, choose one of your ships with a scale of 5 or more as your flagship. Until the end of the adventure, all NPCs associated with that holding are considered your teammates, and your flagship gains a complement of Guards. You gain (35 + 5 x your class level) reputation to create this ‘Loyal Crew’ (with GM approval of the final statistics). You may recreate their statistics each time you gain a level in this class. You may not spend additional reputation to enhance these characters.
Fearsome Reputation: You’ve developed a terrifying reputation upon the high seas and live up to it in person! At Level 1, you gain a +2 morale bonus to Intimidate Checks. Further your Heroic Renown increases by 1.
At Level 4, Your morale bonus to Intimidate Checks increase to +4 and your Heroic Renown increases by an additional 1 (total of +2).
Scourge of the Sea: You have a glare that rattles lesser men. At Level 2, you may take the Threaten Action against an additional number of targets equal to your Class Level, rolling once with each target rolling to resist separately. Also, you gain a trick.
Scowl (Threaten trick): If the target fails the stress damage’s Will save, he becomes frightened.
Shore Party: Your crew knows that you will lead them through, even if it not all will survive. At Level 3, you gain the Followers (loyal crew) feat. This is treated like the Followers feat except that the followers use you Loyal Crew’s statistics (adjusted for having a threat level equal to your career level –4) and you may only summon them while within 10 miles of your flagship.
At Level 5, you gain the More Followers (loyal crew) feat with the same adjustments and restrictions.
Battle Plan I: At Level 4, you gain Battle Plan I as per Captain (see Fantasycraft, page 34).
Pirate King: Exploits of your life are so legendary that sailors are willing to sign on as your crew for no compensation other than to share in your adventure, and a share of the booty. Your flagship gains a second compliment of Loyal Crew as guards and a ‘pilot’ (a +5 Ride Assistant).