I have a sneaky feeling that MasterCraft would do Rifts far better than the paladium system ever did.
Much as I love the Rifts World, nearly *any* game system is better than Paladium. Once I thought it was the greatest out there, now I realize just how clunky and horrid it is.
Only if you want them to be exact duplicates ... plus MC would require a psionics system firstPfeh. Reskin the magic: Change a few spells from fire or electric to force. Most of the differences are cosmetic.
I do appreciate Palladium's acknowledgment that they didn't bother much with balance.
Biggest problem with the Paladium "magic system" is there is not *one* magic system. There's 27 at last count, and I stopped counting years ago. Spell, Elemental (altered spell), Stone, Crystal, Techno-wizardy, Bio-Wizardry, Druidism, Witchcraft, Summoning, and on and on and on. While most are convertable to spell magic, many aren't. Stone Magic, Bio-Wizardry, and Tattoo Magic come to mind right off the top.
Only if you want them to be exact duplicates ... plus MC would require a psionics system first
If you want exact duplicates I suggest playing the original game. Of course this goes for all games.
Amen. You'll never fullly duplicate any game or system, even with similiar rulesets. But I would love to see Rifts done in another system. Even the d20 "converstions" aren't really that after all.