Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 21, 2013, 08:15:03 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Spycraft Third Edition
| | |-+  Spycraft Third and non-Espionage Settings
« previous next »
Pages: [1] 2 3 4 Go Down Print
Author Topic: Spycraft Third and non-Espionage Settings  (Read 6050 times)
snake
Handler
*****
Posts: 513


Its all in the reflexes !!!!


View Profile
« on: March 16, 2010, 08:32:38 AM »

WOW. All change !!!. But change for the better I think.

New releases sound great and I like the way you'ved tidyed up the forums.

Bringing Spycraft firmly into the Mastercraft camp should make it seemless to mix an match with FantasyCraft and whatever else comes along. Good Move  Cheesy

I do have a couple of questions though.

If SC 3 is more focused towards Espionage, will I still be able to use to run Apocalyptic, Pulp, and Horror games  ?

Also would it be possible (on the Wiki maybe) to have a kind of Mastercraft SRD document (eg Creating Origins, Classes, Gear etc) or guide to developing worlds for MC ? I know you can work things out from FC and SC but some general guidelines would be useful and might assist in developing new games.  Grin
Logged

Lo, there do I see my father. Lo, there do I see my mother.
And my sister and my brother
Lo, there do I see the line of my people Back to the beginning.
Lo, they do call to me.They bid me take my place among them
In the halls of Valhalla Where the brave may live forever !!!
Doublebond
Guest
« Reply #1 on: March 16, 2010, 08:35:20 AM »

Also would it be possible (on the Wiki maybe) to have a...guide to developing worlds for MC ?

If they keep the format they set in Fantasy Craft, it seems likely there will be a guide to making settings in every book, though 10kB seems to be set solidly in its own setting.
Logged
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3032


Damned if I do, damned if I don't.


View Profile WWW
« Reply #2 on: March 16, 2010, 08:35:30 AM »

If SC 3 is more focused towards Espionage, will I still be able to use to run Apocalyptic, Pulp, and Horror games  ?

Sure. The focus for now will remain on espionage, however. Ten Thousand Bullets will be the first permutation of modern Mastercraft, focusing on cops vs. robbers and street action.

Quote
Also would it be possible (on the Wiki maybe) to have a kind of Mastercraft SRD document (eg Creating Origins, Classes, Gear etc) or guide to developing worlds for MC ? I know you can work things out from FC and SC but some general guidelines would be useful and might assist in developing new games.  Grin

Crafty Games has no plans to release an SRD at this time. There are already plenty of fan-built guides out on the wiki and in the License to Improvise boards that discuss just that, however!
Logged

Crafty_Pat
Crafty Staff
Control
*****
Posts: 9011


I do it for you.


View Profile WWW
« Reply #3 on: March 16, 2010, 08:40:00 AM »

WOW. All change !!!. But change for the better I think.

New releases sound great and I like the way you'ved tidyed up the forums.

Bringing Spycraft firmly into the Mastercraft camp should make it seemless to mix an match with FantasyCraft and whatever else comes along. Good Move  Cheesy

Thank you. That's great to hear. Smiley

Quote
If SC 3 is more focused towards Espionage, will I still be able to use to run Apocalyptic, Pulp, and Horror games  ?

You could, certainly, but it won't be the focus of the core book. If we've learned one thing over the years, it's that folks like focus.

Now, will we (eventually) release books with other focuses - other core Mastercraft books and supplements for our existing Mastercraft games, and will those present new genres and flavors of play? Absolutely! But they're not the focus just now. Smiley

Quote
Also would it be possible (on the Wiki maybe) to have a kind of Mastercraft SRD document (eg Creating Origins, Classes, Gear etc) or guide to developing worlds for MC ? I know you can work things out from FC and SC but some general guidelines would be useful and might assist in developing new games.  Grin

We're looking at how to develop tools - mostly in our products - that make building everything easier. I doubt we'll release an official SRD but I think you'll find that a lot of what we have planned for our new Mastercraft books will greatly ease every facet of the process. And if they don't, outside giving our material away, we'd love to hear your thoughts on improving the system and presentation!
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Desertpuma
Control
******
Posts: 4151


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #4 on: March 16, 2010, 11:03:27 AM »

I like the idea of doing a strictly MC/SC book. It does beg the question: does this completely free you from AEG once this comes out?

Also, I was curious if you had ever looked at acquiring the rights to the Top Secret game from TSR/WOTC? ... Some good missions in their stuff.

Or attempted to regain the Stargate license?

I think the Pulp would be a big seller as would a revised version of the 60s book and a horror book.

How compatible will 3rd be with 2.0? ... As much as 2.0 is with FC?
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
Sletchman
Control
******
Posts: 3961


Gentleman Scholar.


View Profile WWW
« Reply #5 on: March 16, 2010, 11:25:21 AM »

I'm willing to bet that running the genre's you mentioned will be as easy with SpyCraft 3rd as it is with SC 2.0.  Probably easier, what with modular content from other MasterCraft books - you want some fringe, import it from FC, horrors from beyond with spell like abilities - Natural Spell is ready to go.  Gear up from any book that suits the game.
Logged
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9011


I do it for you.


View Profile WWW
« Reply #6 on: March 16, 2010, 11:30:20 AM »

I like the idea of doing a strictly MC/SC book. It does beg the question: does this completely free you from AEG once this comes out?

Nope. AEG still owns the Spycraft brand. We're merely exclusive licensees.

Quote
Also, I was curious if you had ever looked at acquiring the rights to the Top Secret game from TSR/WOTC? ... Some good missions in their stuff.

Or attempted to regain the Stargate license?

Top Secret probably doesn't have the legs required to justify the expense. Stargate... While I'd love another crack at that one under different circumstances, it's a safe bet it's outside our price range.

Quote
How compatible will 3rd be with 2.0? ... As much as 2.0 is with FC?

Answered here.
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Desertpuma
Control
******
Posts: 4151


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #7 on: March 16, 2010, 11:35:28 AM »

Yep, I bet it will. ... As a matter of fact, a PA game will be even easier to duplicate, especially if you want to do something Rifts like in setting or something similar. I've been germinating an idea for when MC gets more fully well-rounded that is PA in setting. ... That and my D-Gate game will be easier to manipulate into resurrection.

"When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer. Benefits of a classical education." -- Hans Gruber (Alan Rickman), Die Hard

While Top Secret might not have enough legs on its own, some of the ideas and certainly the produced missions by TSR at the time would be worthwhile additions when converted into MC/SC. I've already done a homebrew conversion of Lady In Distress (the 3rd mission in their series) and it works quite well.

You know I had to ask about Stargate, Pat. Maybe in the future, you'll get another crack. It is one of two main franchises for MGM as it is with Bond being the other.

So the question with AEG is, will you ever be out from under them completely?
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9011


I do it for you.


View Profile WWW
« Reply #8 on: March 16, 2010, 12:12:39 PM »

So the question with AEG is, will you ever be out from under them completely?

Well, we're not really "under" them now. AEG continues to be a great partner and we have no plans to change that.
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Desertpuma
Control
******
Posts: 4151


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #9 on: March 16, 2010, 12:15:21 PM »

Very Cool, Pat. Good to know.

I'd hate to think they were trying to yank on a leash or something. I'd lose respect for them at that point.

Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
ThunderMonkey
Control
******
Posts: 2148



View Profile
« Reply #10 on: March 16, 2010, 12:46:05 PM »

Yep, I bet it will. ... As a matter of fact, a PA game will be even easier to duplicate, especially if you want to do something Rifts like in setting or something similar. I've been germinating an idea for when MC gets more fully well-rounded that is PA in setting. ... That and my D-Gate game will be easier to manipulate into resurrection.

ACK!! Rifts... I've lost some sleep in trying to drum up a decent conversion for it.
Logged

Work done by an officer's doppleganger in a parallel universe cannot be claimed as overtime.
Desertpuma
Control
******
Posts: 4151


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #11 on: March 16, 2010, 12:53:01 PM »

Yep, I bet it will. ... As a matter of fact, a PA game will be even easier to duplicate, especially if you want to do something Rifts like in setting or something similar. I've been germinating an idea for when MC gets more fully well-rounded that is PA in setting. ... That and my D-Gate game will be easier to manipulate into resurrection.

ACK!! Rifts... I've lost some sleep in trying to drum up a decent conversion for it.

But MasterCraft will allow you, not only another opportunity to attempt it, to succeed in solid fashion methinks.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
MilitiaJim
Control
******
Posts: 3886



View Profile WWW
« Reply #12 on: March 16, 2010, 01:11:29 PM »

ACK!! Rifts... I've lost some sleep in trying to drum up a decent conversion for it.
Rifts had some cool concept stuff and some nice fluff, but they were awful for unbalanced combos and expansion power creep.
Logged

"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Desertpuma
Control
******
Posts: 4151


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #13 on: March 16, 2010, 01:55:25 PM »

The Rifts setting and background is what I would be most emulating... it may take some work in certain areas but on the whole, it would be entertaining.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
ThunderMonkey
Control
******
Posts: 2148



View Profile
« Reply #14 on: March 16, 2010, 02:21:29 PM »

ACK!! Rifts... I've lost some sleep in trying to drum up a decent conversion for it.
Rifts had some cool concept stuff and some nice fluff, but they were awful for unbalanced combos and expansion power creep.

Exactly... Yeah. It has a great setting, but trying to find a balance between a starting Glitter Boy and a Ley Line Walker was about to turn me to the drink. Rifts Mercenaries and Rifts Japan are two of my all-time favorite RPG books and are always handy regardless of what my current interest or system.

However, I resolved that Glitter Boy is a rather stupid name for a class ... unless you're from San Francisco ("Not that there's anything wrong with that.")
Logged

Work done by an officer's doppleganger in a parallel universe cannot be claimed as overtime.
Pages: [1] 2 3 4 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!