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TheAuldGrump
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« Reply #30 on: March 17, 2010, 12:00:29 AM »

Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   Grin )

How about 'the Gear chapter won't make your eyes bleed'?

Or 'you'll be able to combine it with Fantasy Craft and have your agents go up against a villainous SCA-like organisation'?
Except that the Gear system in second printing SC is actually pretty easy on both the eyes and the brain, and is a better system in many ways than the Forge in FC.... (In part because it is not trying to cram 3,000 years of equipment into a single chapter....)

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« Reply #31 on: March 17, 2010, 01:23:29 AM »

I was kinda being serious with the question.  looking for something like "Its way simpler than 2.0 Trigger and your group will certainly get everything out of SC 3.0 like your group does in 2.0 because SC 3.0 does....[fill in blank]"

I know you were, and honestly, I can't answer your question. The book's a year out. So much of its content could change between now and then that even what we have settled now isn't certain. This isn't the time for us to sell you on this edition - it's the time to talk about what you liked about 2.0 and what you didn't. That's what will give us the data we need to decide the bits and pieces that aren't in the can yet, and hopefully make the game everyone wants, and just as importantly, needs.
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« Reply #32 on: March 17, 2010, 07:52:22 AM »

I was kinda being serious with the question.  looking for something like "Its way simpler than 2.0 Trigger and your group will certainly get everything out of SC 3.0 like your group does in 2.0 because SC 3.0 does....[fill in blank]"

I know you were, and honestly, I can't answer your question. The book's a year out. So much of its content could change between now and then that even what we have settled now isn't certain. This isn't the time for us to sell you on this edition - it's the time to talk about what you liked about 2.0 and what you didn't. That's what will give us the data we need to decide the bits and pieces that aren't in the can yet, and hopefully make the game everyone wants, and just as importantly, needs.
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« Reply #33 on: March 17, 2010, 11:29:35 AM »

I really like the huge list o' guns.  I would understand if it got cut down, but I really like it.
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« Reply #34 on: March 17, 2010, 12:25:05 PM »

I really like the huge list o' guns.  I would understand if it got cut down, but I really like it.

That's what the gear books are for Smiley
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« Reply #35 on: March 17, 2010, 12:29:05 PM »

I really like the huge list o' guns.  I would understand if it got cut down, but I really like it.
That's what the gear books are for Smiley
I could deal with a small list of iconic weapons, but "9mm service pistol" is not an acceptable choice.
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« Reply #36 on: March 17, 2010, 12:53:26 PM »

I really like the huge list o' guns.  I would understand if it got cut down, but I really like it.
That's what the gear books are for Smiley
I could deal with a small list of iconic weapons, but "9mm service pistol" is not an acceptable choice.

This has been addressed repeatedly, in multiple threads.
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« Reply #37 on: March 17, 2010, 09:42:05 PM »

Except that the Gear system in second printing SC is actually pretty easy on both the eyes and the brain, and is a better system in many ways than the Forge in FC.... (In part because it is not trying to cram 3,000 years of equipment into a single chapter....)

That's not a system issue - thats a catelog issue. Individual data points within the frame(s).

Modern play has so many more catelog issues to overcome its a wonder anyone even tries - and why many, many games don't try, either by sharply circumscribing the tools available or proposing an near future or close parallel present environment.
« Last Edit: March 18, 2010, 01:44:21 AM by Morgenstern » Logged

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« Reply #38 on: March 18, 2010, 12:46:58 AM »

I really like the huge list o' guns.  I would understand if it got cut down, but I really like it.

That's what the gear books are for Smiley
If it could be assumed that the Gear books would come out in a timely fashion.... You are already encountering the Too Many Typewriters problem, as the monkeys leap wildly from keyboard to keyboard, trying to recreate Shakespeare... or something. Tongue

Are the weapon stats similar enough, between SC 2.0 and MC/S3, that you can cut and paste most of the info? It might make the task of creating a Gunbunny book easier, if so.

Me, I can describe exactly why the Bulldog Gatling design was a superior design, and how improvements to the mount more than made up for the shorter barrel length, and why the Land pattern musket does not deserve to be saddled with the Unreliable tag in FC, but modern weapons throw me for a loop.

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« Reply #39 on: March 18, 2010, 01:24:16 AM »

Quote
That's what the gear books are for Smiley
If it could be assumed that the Gear books would come out in a timely fashion.... You are already encountering the Too Many Typewriters problem, as the monkeys leap wildly from keyboard to keyboard, trying to recreate Shakespeare... or something. Tongue

That's exactly what a lot of this streamlining (of the schedule) is about - more time focused on less lines, more time focused on books rather than PDFs, and ultimately, more products getting out more regularly.

Quote
Are the weapon stats similar enough, between SC 2.0 and MC/S3, that you can cut and paste most of the info? It might make the task of creating a Gunbunny book easier, if so.

The gear needs of the games are different but there will be some overlap - particularly in G&G.
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