Author Topic: Existing Lines  (Read 5294 times)

Trigger

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Re: Existing Lines
« Reply #15 on: March 16, 2010, 07:38:27 AM »
Pat can you list like a couple things that 3rd will not have that 2.0 does, or vice versa, Just to see what a couple main differences are in determining what Spycraft ship to sail?
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Crafty_Pat

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Re: Existing Lines
« Reply #16 on: March 16, 2010, 08:08:05 AM »
Pat can you list like a couple things that 3rd will not have that 2.0 does, or vice versa, Just to see what a couple main differences are in determining what Spycraft ship to sail?

Too early to start listing features - and besides, there's still plenty of time for us to change our mind on something. No need to confuse folks by announcing design points that may vary in print! :)
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pawsplay

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Re: Existing Lines
« Reply #17 on: March 16, 2010, 08:25:10 AM »
buh? I knew getting SP 2.0 in the Haiti bundle seemed fishy! You rascals. :) Well, time to revise the Amazon list...

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Re: Existing Lines
« Reply #18 on: March 16, 2010, 08:36:38 AM »
buh? I knew getting SP 2.0 in the Haiti bundle seemed fishy! You rascals. :) Well, time to revise the Amazon list...

You got 2.0 in the Haiti bundle?
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pawsplay

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Re: Existing Lines
« Reply #19 on: March 16, 2010, 09:07:36 AM »
buh? I knew getting SP 2.0 in the Haiti bundle seemed fishy! You rascals. :) Well, time to revise the Amazon list...

You got 2.0 in the Haiti bundle?

No, wait, I'm insane. :) I got it during the GM's day sale.

Trigger

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Re: Existing Lines
« Reply #20 on: March 16, 2010, 10:26:10 AM »
Pat can you list like a couple things that 3rd will not have that 2.0 does, or vice versa, Just to see what a couple main differences are in determining what Spycraft ship to sail?

Too early to start listing features - and besides, there's still plenty of time for us to change our mind on something. No need to confuse folks by announcing design points that may vary in print! :)
Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   ;D )
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Crafty_Pat

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Re: Existing Lines
« Reply #21 on: March 16, 2010, 10:29:23 AM »
Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   ;D )

Just one statement? It's Mastercraft, and the ultimate espionage RPG.
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Desertpuma

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Re: Existing Lines
« Reply #22 on: March 16, 2010, 10:34:07 AM »
It will contain universal simplicity allowing you to cross multiple genres in the context of one system but primarily being focused on modern day espionage.

(as examples of other systems that have done so include GURPS and Palladium, especially RIFTS)


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Trigger

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Re: Existing Lines
« Reply #23 on: March 16, 2010, 12:18:00 PM »
Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   ;D )

Just one statement? It's Mastercraft, and the ultimate espionage RPG.
Ok Pat, was looking for something a little more concrete then your opinion of your own product.  ;)

I was kinda being serious with the question.  looking for something like "Its way simpler than 2.0 Trigger and your group will certainly get everything out of SC 3.0 like your group does in 2.0 because SC 3.0 does....[fill in blank]"
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Wolverine

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Re: Existing Lines
« Reply #24 on: March 16, 2010, 12:35:49 PM »
Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   ;D )

How about 'the Gear chapter won't make your eyes bleed'?

Or 'you'll be able to combine it with Fantasy Craft and have your agents go up against a villainous SCA-like organisation'?
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gaghiel42

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Re: Existing Lines
« Reply #25 on: March 16, 2010, 01:53:22 PM »
Or 'you'll be able to combine it with Fantasy Craft and have your agents go up against a villainous SCA-like organisation'?

*sold*
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Re: Existing Lines
« Reply #26 on: March 16, 2010, 04:40:03 PM »
Personally I want some techie steampunk goodness and FF-tech in my fantasy campaign, so the more potential crossover the better.

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Re: Existing Lines
« Reply #27 on: March 16, 2010, 06:27:08 PM »
I would have to agree. I know it's a while off, but the sooner MC gets a Steampunk supplement the sooner I'd...do something? I dunno. I'd certainly buy it, at least.

pawsplay

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Re: Existing Lines
« Reply #28 on: March 16, 2010, 07:14:10 PM »
Pat can you list like a couple things that 3rd will not have that 2.0 does, or vice versa, Just to see what a couple main differences are in determining what Spycraft ship to sail?

Too early to start listing features - and besides, there's still plenty of time for us to change our mind on something. No need to confuse folks by announcing design points that may vary in print! :)
Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   ;D )

All the cool kids are doing it.

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Re: Existing Lines
« Reply #29 on: March 16, 2010, 09:02:49 PM »
Ok...Can you sell me then with one statement why I should jump over to SC 3.0.  (and don't just say it's better   ;D )

How about, "less skills to worry about, and overall a system that is less complex than SC2 without losing the core qualities that make it one of the most flexible and resilient engines in d20"?

It's the gear system I may or may not be able to sell you on.  It's essentially Cash & Carry + Prizes + a system for acquiring things that aren't normally sold with Reputation.  You know how Resource and Gadget picks sort of drop off the planet with Cash & Carry?  All prime suspects for Reputation purchase, which means your players now have something to do with their reputation.  :D

How about 'the Gear chapter won't make your eyes bleed'?

Oh, come on.  Only in the first printing did the Gear chapter make your eyes bleed (and your brain leak out your ears, and... no, Pat, we're never going to let you live that one down.  ;) )